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authorAndrei Karas <akaras@inbox.ru>2015-12-29 01:29:49 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-29 01:29:49 +0300
commit3c5c3770c2769caa3b33ff7e683d02291ac56bfb (patch)
tree150ea4aeb6290a4329fdd83c8bdf961f8784b0e5 /src/resources/animation
parentbf41f3154225eb49d9d6f83563f157d1f9ce3f6b (diff)
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Move simpleanimation into animation directory.
Diffstat (limited to 'src/resources/animation')
-rw-r--r--src/resources/animation/simpleanimation.cpp237
-rw-r--r--src/resources/animation/simpleanimation.h99
2 files changed, 336 insertions, 0 deletions
diff --git a/src/resources/animation/simpleanimation.cpp b/src/resources/animation/simpleanimation.cpp
new file mode 100644
index 000000000..632bd6c6f
--- /dev/null
+++ b/src/resources/animation/simpleanimation.cpp
@@ -0,0 +1,237 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "resources/animation/simpleanimation.h"
+
+#include "const/resources/map/map.h"
+
+#include "render/graphics.h"
+
+#include "resources/imageset.h"
+#include "resources/resourcemanager.h"
+
+#include "resources/animation/animation.h"
+
+#include "resources/dye/dye.h"
+
+#include "utils/delete2.h"
+
+#include "debug.h"
+
+SimpleAnimation::SimpleAnimation(Animation *const animation) :
+ mAnimation(animation),
+ mAnimationTime(0),
+ mAnimationPhase(0),
+ mCurrentFrame(mAnimation ? &mAnimation->mFrames[0] : nullptr),
+ mInitialized(true),
+ mImageSet(nullptr)
+{
+}
+
+SimpleAnimation::SimpleAnimation(const XmlNodePtr animationNode,
+ const std::string& dyePalettes) :
+ mAnimation(new Animation),
+ mAnimationTime(0),
+ mAnimationPhase(0),
+ mCurrentFrame(nullptr),
+ mInitialized(false),
+ mImageSet(nullptr)
+{
+ initializeAnimation(animationNode, dyePalettes);
+ if (mAnimation)
+ mCurrentFrame = &mAnimation->mFrames[0];
+ else
+ mCurrentFrame = nullptr;
+}
+
+SimpleAnimation::~SimpleAnimation()
+{
+ delete2(mAnimation);
+ if (mImageSet)
+ {
+ mImageSet->decRef();
+ mImageSet = nullptr;
+ }
+}
+
+void SimpleAnimation::draw(Graphics *const graphics,
+ const int posX, const int posY) const
+{
+ FUNC_BLOCK("SimpleAnimation::draw", 1)
+ if (!mCurrentFrame || !mCurrentFrame->image)
+ return;
+
+ graphics->drawImage(mCurrentFrame->image,
+ posX + mCurrentFrame->offsetX,
+ posY + mCurrentFrame->offsetY);
+}
+
+void SimpleAnimation::reset()
+{
+ mAnimationTime = 0;
+ mAnimationPhase = 0;
+}
+
+void SimpleAnimation::setFrame(int frame)
+{
+ if (!mAnimation)
+ return;
+
+ if (frame < 0)
+ frame = 0;
+ const unsigned int len = static_cast<unsigned>(mAnimation->getLength());
+ if (static_cast<unsigned>(frame) >= len)
+ frame = len - 1;
+ mAnimationPhase = frame;
+ mCurrentFrame = &mAnimation->mFrames[frame];
+}
+
+bool SimpleAnimation::update(const int timePassed)
+{
+ if (!mCurrentFrame || !mAnimation || !mInitialized)
+ return false;
+
+ bool updated(false);
+ mAnimationTime += timePassed;
+
+ while (mAnimationTime > mCurrentFrame->delay && mCurrentFrame->delay > 0)
+ {
+ updated = true;
+ mAnimationTime -= mCurrentFrame->delay;
+ mAnimationPhase++;
+
+ if (static_cast<size_t>(mAnimationPhase) >= mAnimation->getLength())
+ mAnimationPhase = 0;
+
+ mCurrentFrame = &mAnimation->mFrames[mAnimationPhase];
+ }
+ return updated;
+}
+
+int SimpleAnimation::getLength() const
+{
+ if (!mAnimation)
+ return 0;
+
+ return static_cast<int>(mAnimation->getLength());
+}
+
+Image *SimpleAnimation::getCurrentImage() const
+{
+ if (mCurrentFrame)
+ return mCurrentFrame->image;
+ else
+ return nullptr;
+}
+
+void SimpleAnimation::initializeAnimation(const XmlNodePtr animationNode,
+ const std::string &dyePalettes)
+{
+ mInitialized = false;
+
+ if (!animationNode)
+ return;
+
+ std::string imagePath = XML::getProperty(
+ animationNode, "imageset", "");
+
+ // Instanciate the dye coloration.
+ if (!imagePath.empty() && !dyePalettes.empty())
+ Dye::instantiate(imagePath, dyePalettes);
+
+ const ImageSet *const imageset = resourceManager->getImageSet(
+ XML::getProperty(animationNode, "imageset", ""),
+ XML::getProperty(animationNode, "width", 0),
+ XML::getProperty(animationNode, "height", 0));
+
+ if (!imageset)
+ return;
+
+ const int x1 = imageset->getWidth() / 2 - mapTileSize / 2;
+ const int y1 = imageset->getHeight() - mapTileSize;
+
+ // Get animation frames
+ for (XmlNodePtr frameNode = animationNode->xmlChildrenNode;
+ frameNode; frameNode = frameNode->next)
+ {
+ const int delay = XML::getIntProperty(
+ frameNode, "delay", 0, 0, 100000);
+ const int offsetX = XML::getProperty(frameNode, "offsetX", 0) - x1;
+ const int offsetY = XML::getProperty(frameNode, "offsetY", 0) - y1;
+ const int rand = XML::getIntProperty(frameNode, "rand", 100, 0, 100);
+
+ if (xmlNameEqual(frameNode, "frame"))
+ {
+ const int index = XML::getProperty(frameNode, "index", -1);
+
+ if (index < 0)
+ {
+ logger->log1("No valid value for 'index'");
+ continue;
+ }
+
+ Image *const img = imageset->get(index);
+
+ if (!img)
+ {
+ logger->log("No image at index %d", index);
+ continue;
+ }
+
+ if (mAnimation)
+ mAnimation->addFrame(img, delay, offsetX, offsetY, rand);
+ }
+ else if (xmlNameEqual(frameNode, "sequence"))
+ {
+ int start = XML::getProperty(frameNode, "start", -1);
+ const int end = XML::getProperty(frameNode, "end", -1);
+
+ if (start < 0 || end < 0)
+ {
+ logger->log1("No valid value for 'start' or 'end'");
+ continue;
+ }
+
+ while (end >= start)
+ {
+ Image *const img = imageset->get(start);
+
+ if (!img)
+ {
+ logger->log("No image at index %d", start);
+ continue;
+ }
+
+ if (mAnimation)
+ mAnimation->addFrame(img, delay, offsetX, offsetY, rand);
+ start++;
+ }
+ }
+ else if (xmlNameEqual(frameNode, "end"))
+ {
+ if (mAnimation)
+ mAnimation->addTerminator(rand);
+ }
+ }
+
+ mInitialized = true;
+}
diff --git a/src/resources/animation/simpleanimation.h b/src/resources/animation/simpleanimation.h
new file mode 100644
index 000000000..1f89e82b3
--- /dev/null
+++ b/src/resources/animation/simpleanimation.h
@@ -0,0 +1,99 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCES_ANIMATION_SIMPLEANIMATION_H
+#define RESOURCES_ANIMATION_SIMPLEANIMATION_H
+
+#include "utils/xml.h"
+
+#include "localconsts.h"
+
+class Animation;
+class Graphics;
+class Image;
+class ImageSet;
+
+struct Frame;
+
+/**
+ * This class is a leightweight alternative to the AnimatedSprite class.
+ * It hosts a looping animation without actions and directions.
+ */
+class SimpleAnimation final
+{
+ public:
+ /**
+ * Creates a simple animation with an already created \a animation.
+ * Takes ownership over the given animation.
+ */
+ explicit SimpleAnimation(Animation *const animation);
+
+ /**
+ * Creates a simple animation that creates its animation from XML Data.
+ */
+ SimpleAnimation(const XmlNodePtr animationNode,
+ const std::string& dyePalettes);
+
+ A_DELETE_COPY(SimpleAnimation)
+
+ ~SimpleAnimation();
+
+ void setFrame(int frame);
+
+ int getLength() const A_WARN_UNUSED;
+
+ bool update(const int timePassed);
+
+ void draw(Graphics *const graphics,
+ const int posX, const int posY) const A_NONNULL(2);
+
+ /**
+ * Resets the animation.
+ */
+ void reset();
+
+ Image *getCurrentImage() const A_WARN_UNUSED;
+
+ private:
+ void initializeAnimation(const XmlNodePtr animationNode,
+ const std::string&
+ dyePalettes = std::string());
+
+ /** The hosted animation. */
+ Animation *mAnimation;
+
+ /** Time in game ticks the current frame is shown. */
+ int mAnimationTime;
+
+ /** Index of current animation phase. */
+ int mAnimationPhase;
+
+ /** Current animation phase. */
+ const Frame *mCurrentFrame;
+
+ /** Tell whether the animation is ready */
+ bool mInitialized;
+
+ ImageSet *mImageSet;
+};
+
+#endif // RESOURCES_ANIMATION_SIMPLEANIMATION_H