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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/resources/animation.h')
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diff --git a/src/resources/animation.h b/src/resources/animation.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ANIMATION_H
+#define ANIMATION_H
+
+#include <libxml/tree.h>
+
+#include <vector>
+
+class Image;
+
+/**
+ * A single frame in an animation, with a delay and an offset.
+ */
+struct Frame
+{
+ Image *image;
+ int delay;
+ int offsetX;
+ int offsetY;
+};
+
+/**
+ * An animation consists of several frames, each with their own delay and
+ * offset.
+ */
+class Animation
+{
+ public:
+ Animation();
+
+ /**
+ * Appends a new animation at the end of the sequence.
+ */
+ void addFrame(Image *image, int delay, int offsetX, int offsetY);
+
+ /**
+ * Appends an animation terminator that states that the animation
+ * should not loop.
+ */
+ void addTerminator();
+
+ /**
+ * Returns the frame at the specified index.
+ */
+ Frame *getFrame(int index)
+ { return &(mFrames[index]); }
+
+ /**
+ * Returns the length of this animation in frames.
+ */
+ unsigned int getLength() const
+ { return static_cast<unsigned>(mFrames.size()); }
+
+ /**
+ * Returns the duration of this animation.
+ */
+ int getDuration() const
+ { return mDuration; }
+
+ /**
+ * Determines whether the given animation frame is a terminator.
+ */
+ static bool isTerminator(const Frame &phase);
+
+ protected:
+ std::vector<Frame> mFrames;
+ int mDuration;
+};
+
+#endif