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author | Andrei Karas <akaras@inbox.ru> | 2011-04-13 03:36:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-04-13 03:36:00 +0300 |
commit | c978b7f0d9de1bb6bd84cd299ed80c27c5147927 (patch) | |
tree | 8f1edc2be0816693761ba58aa7c7c554040a7db6 /src/resources/animation.cpp | |
parent | da1b2d8311ca78eccd3e9875598562ce6bf05cab (diff) | |
download | plus-c978b7f0d9de1bb6bd84cd299ed80c27c5147927.tar.gz plus-c978b7f0d9de1bb6bd84cd299ed80c27c5147927.tar.bz2 plus-c978b7f0d9de1bb6bd84cd299ed80c27c5147927.tar.xz plus-c978b7f0d9de1bb6bd84cd299ed80c27c5147927.zip |
Impliment new tags in sprites animations and random condition.
Tags: <label>, <goto>
Diffstat (limited to 'src/resources/animation.cpp')
-rw-r--r-- | src/resources/animation.cpp | 27 |
1 files changed, 20 insertions, 7 deletions
diff --git a/src/resources/animation.cpp b/src/resources/animation.cpp index 98ea19f2a..1154d9c9d 100644 --- a/src/resources/animation.cpp +++ b/src/resources/animation.cpp @@ -29,25 +29,38 @@ Animation::Animation(): { } -void Animation::addFrame(Image *image, int delay, int offsetX, int offsetY) +void Animation::addFrame(Image *image, int delay, int offsetX, int offsetY, + int rand) { - Frame frame = { image, delay, offsetX, offsetY, Frame::ANIMATION, "" }; + Frame frame = { image, delay, offsetX, offsetY, rand, Frame::ANIMATION, "" }; mFrames.push_back(frame); mDuration += delay; } -void Animation::addTerminator() +void Animation::addTerminator(int rand) { - addFrame(NULL, 0, 0, 0); + addFrame(NULL, 0, 0, 0, rand); } bool Animation::isTerminator(const Frame &candidate) { - return (candidate.image == NULL); + return (candidate.image == NULL && candidate.type == Frame::ANIMATION); } -void Animation::addJump(std::string name) +void Animation::addJump(std::string name, int rand) { - Frame frame = { 0, 0, 0, 0, Frame::JUMP, name }; + Frame frame = { 0, 0, 0, 0, rand, Frame::JUMP, name }; + mFrames.push_back(frame); +} + +void Animation::addLabel(std::string name) +{ + Frame frame = { 0, 0, 0, 0, 100, Frame::LABEL, name }; + mFrames.push_back(frame); +} + +void Animation::addGoto(std::string name, int rand) +{ + Frame frame = { 0, 0, 0, 0, rand, Frame::GOTO, name }; mFrames.push_back(frame); } |