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authorAndrei Karas <akaras@inbox.ru>2011-03-15 14:55:03 +0200
committerAndrei Karas <akaras@inbox.ru>2011-03-15 14:55:03 +0200
commitd0cc44798d18db246d3c5795043a72a61535769d (patch)
treee978ef1479b3aad16c6cb9aa4f4d13fb622426dd /src/resources/ambientoverlay.h
parent0048aa114780124d27955b2c76f321f8bf0bb1c7 (diff)
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef RESOURCES_AMBIENTOVERLAY_H
-#define RESOURCES_AMBIENTOVERLAY_H
-
-class Graphics;
-class Image;
-
-class AmbientOverlay
-{
- public:
- /**
- * Constructor.
- *
- * @param img the image this overlay displays
- * @param parallax scroll factor based on camera position
- * @param speedX scrolling speed in x-direction
- * @param speedY scrolling speed in y-direction
- * @param keepRatio rescale the image to keep
- * the same ratio than in 800x600 resolution mode.
- */
- AmbientOverlay(Image *img, float parallax,
- float speedX, float speedY, bool keepRatio = false);
-
- ~AmbientOverlay();
-
- void update(int timePassed, float dx, float dy);
-
- void draw(Graphics *graphics, int x, int y);
-
- private:
- Image *mImage;
- float mParallax;
- float mPosX; /**< Current layer X position. */
- float mPosY; /**< Current layer Y position. */
- float mSpeedX; /**< Scrolling speed in X direction. */
- float mSpeedY; /**< Scrolling speed in Y direction. */
- bool mKeepRatio; /**< Keep overlay ratio on every resolution */
-};
-
-#endif