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author | Andrei Karas <akaras@inbox.ru> | 2014-06-10 13:25:15 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-10 13:25:15 +0300 |
commit | 6e2867b935af242ca96767732e37b85a01620f42 (patch) | |
tree | fafad18b152737d1f53c73f1c423b38d8a91cfaf /src/render | |
parent | fcb2f8b6fdfa683ce5ba319b46873a0b61c9c75f (diff) | |
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Use cliparea for texture drawing position in modernopengl.
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/modernopenglgraphics.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index fd700a9cf..ab8a9a787 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -297,9 +297,12 @@ bool ModernOpenGLGraphics::drawImageInline(const Image *const image, bindTexture(GL_TEXTURE_2D, image->mGLImage); setTexturingAndBlending(true); + const ClipRect &clipArea = mClipStack.top(); const SDL_Rect &imageRect = image->mBounds; - drawQuad(image, imageRect.x, imageRect.y, - dstX, dstY, imageRect.w, imageRect.h); + drawQuad(image, + imageRect.x, imageRect.y, + dstX + clipArea.xOffset, dstY + clipArea.yOffset, + imageRect.w, imageRect.h); return true; } |