diff options
author | Andrei Karas <akaras@inbox.ru> | 2015-12-11 18:30:47 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2015-12-11 19:24:23 +0300 |
commit | ec2493471591cee04b2ae691c99c4f1f34612bb8 (patch) | |
tree | 5343a09be0867b73022fd8000b9b399141eb6954 /src/render | |
parent | 5f23fe21b29083922dab55feb33258f3f855ca9e (diff) | |
download | plus-ec2493471591cee04b2ae691c99c4f1f34612bb8.tar.gz plus-ec2493471591cee04b2ae691c99c4f1f34612bb8.tar.bz2 plus-ec2493471591cee04b2ae691c99c4f1f34612bb8.tar.xz plus-ec2493471591cee04b2ae691c99c4f1f34612bb8.zip |
Add pseudo function for some gl calls.
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/graphics.cpp | 2 | ||||
-rw-r--r-- | src/render/mgl.hpp | 18 | ||||
-rw-r--r-- | src/render/mobileopengl2graphics.cpp | 50 | ||||
-rw-r--r-- | src/render/mobileopenglgraphics.cpp | 56 | ||||
-rw-r--r-- | src/render/modernopenglgraphics.cpp | 48 | ||||
-rw-r--r-- | src/render/naclglfunctions.h | 10 |
6 files changed, 107 insertions, 77 deletions
diff --git a/src/render/graphics.cpp b/src/render/graphics.cpp index 613a87b89..dd1dab84d 100644 --- a/src/render/graphics.cpp +++ b/src/render/graphics.cpp @@ -642,6 +642,8 @@ void Graphics::popClipArea() #ifdef USE_OPENGL void Graphics::setOpenGLFlags() { + // here disable/enable probably need convert to mgl + glEnable(GL_SCISSOR_TEST); glDisable(GL_MULTISAMPLE); diff --git a/src/render/mgl.hpp b/src/render/mgl.hpp index 0370cde74..50c1f8648 100644 --- a/src/render/mgl.hpp +++ b/src/render/mgl.hpp @@ -76,6 +76,24 @@ defName(glValidateProgram); defName(glGetProgramInfoLog); defName(glBindAttribLocation); defName(glActiveTexture); + +#define mglDrawArrays(...) \ + glDrawArrays(__VA_ARGS__) +#define mglDisable(...) \ + glDisable(__VA_ARGS__) +#define mglHint(...) \ + glHint(__VA_ARGS__) +#define mglScissor(...) \ + glScissor(__VA_ARGS__) +#define mglEnable(...) \ + glEnable(__VA_ARGS__) +#define mglBindTexture(...) \ + glBindTexture(__VA_ARGS__) +#define mglGetIntegerv(...) \ + glGetIntegerv(__VA_ARGS__) +#define mglClear(...) \ + glClear(__VA_ARGS__) + #endif defName(glGetAttribLocation); defName(glUniform3f); diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index 8a46f05fb..f165ec11a 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -287,7 +287,7 @@ void MobileOpenGL2Graphics::drawQuad(const int srcX, const int srcY, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY, @@ -318,7 +318,7 @@ void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } void MobileOpenGL2Graphics::drawImage(const Image *const image, @@ -375,7 +375,7 @@ void MobileOpenGL2Graphics::testDraw() #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); // glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); } @@ -589,7 +589,7 @@ inline void MobileOpenGL2Graphics::drawVertexes(const #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, *ivp / 4); + mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4); } } @@ -841,8 +841,6 @@ void MobileOpenGL2Graphics::updateScreen() if (isGLNotNull(mglFrameTerminator)) mglFrameTerminator(); #endif -// may be need clear? -// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); BLOCK_END("Graphics::updateScreen") } @@ -850,8 +848,8 @@ void MobileOpenGL2Graphics::beginDraw() { setOpenGLFlags(); #ifndef __native_client__ - glDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB); - glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST); + mglDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB); + mglHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST); #endif pushClipArea(Rect(0, 0, mRect.w, mRect.h)); } @@ -887,7 +885,7 @@ SDL_Surface* MobileOpenGL2Graphics::getScreenshot() GLubyte *const buf = new GLubyte[lineSize]; // Grap the pixel buffer and write it to the SDL surface - glGetIntegerv(GL_PACK_ALIGNMENT, &pack); + mglGetIntegerv(GL_PACK_ALIGNMENT, &pack); glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); @@ -923,7 +921,7 @@ void MobileOpenGL2Graphics::pushClipArea(const Rect &area) Graphics::pushClipArea(area); const ClipRect &clipArea = mClipStack.top(); - glScissor(clipArea.x * mScale, + mglScissor(clipArea.x * mScale, (mRect.h - clipArea.y - clipArea.height) * mScale, clipArea.width * mScale, clipArea.height * mScale); @@ -938,7 +936,7 @@ void MobileOpenGL2Graphics::popClipArea() return; const ClipRect &clipArea = mClipStack.top(); - glScissor(clipArea.x * mScale, + mglScissor(clipArea.x * mScale, (mRect.h - clipArea.y - clipArea.height) * mScale, clipArea.width * mScale, clipArea.height * mScale); @@ -958,7 +956,7 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_POINTS, 0, 1); + mglDrawArrays(GL_POINTS, 0, 1); } void MobileOpenGL2Graphics::drawLine(int x1, int y1, int x2, int y2) @@ -976,7 +974,7 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1, int x2, int y2) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINES, 0, 2); + mglDrawArrays(GL_LINES, 0, 2); } void MobileOpenGL2Graphics::drawRectangle(const Rect& rect) @@ -1001,7 +999,7 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect& rect) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINE_LOOP, 0, 4); + mglDrawArrays(GL_LINE_LOOP, 0, 4); } void MobileOpenGL2Graphics::fillRectangle(const Rect& rect) @@ -1026,7 +1024,7 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect& rect) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } void MobileOpenGL2Graphics::setTexturingAndBlending(const bool enable) @@ -1040,7 +1038,7 @@ void MobileOpenGL2Graphics::setTexturingAndBlending(const bool enable) } if (!mAlpha) { - glEnable(GL_BLEND); + mglEnable(GL_BLEND); mAlpha = true; } } @@ -1053,12 +1051,12 @@ void MobileOpenGL2Graphics::setTexturingAndBlending(const bool enable) } if (mAlpha && !mColorAlpha) { - glDisable(GL_BLEND); + mglDisable(GL_BLEND); mAlpha = false; } else if (!mAlpha && mColorAlpha) { - glEnable(GL_BLEND); + mglEnable(GL_BLEND); mAlpha = true; } } @@ -1138,7 +1136,7 @@ void MobileOpenGL2Graphics::bindTexture2(const GLenum target, if (mTextureBinded != texture) { mTextureBinded = texture; - glBindTexture(target, texture); + mglBindTexture(target, texture); if (mTextureWidth != image->mTexWidth || mTextureHeight != image->mTexHeight) { @@ -1158,7 +1156,7 @@ void MobileOpenGL2Graphics::bindTexture(const GLenum target A_UNUSED, { // for safty not storing textures because cant update size uniform mTextureBinded = 0; - glBindTexture(target, texture); + mglBindTexture(target, texture); } } @@ -1220,7 +1218,7 @@ void MobileOpenGL2Graphics::dumpSettings() test[1] = 0; test[2] = 0; test[3] = 0; - glGetIntegerv(f, &test[0]); + mglGetIntegerv(f, &test[0]); if (test[0] || test[1] || test[2] || test[3]) { logger->log("\n%d = %d, %d, %d, %d", f, @@ -1246,7 +1244,9 @@ void MobileOpenGL2Graphics::calcImageRect(ImageVertexes *const vert, void MobileOpenGL2Graphics::clearScreen() const { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + mglClear(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); } void MobileOpenGL2Graphics::createGLContext() @@ -1312,7 +1312,7 @@ void MobileOpenGL2Graphics::drawTriangleArray(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 4); + mglDrawArrays(GL_TRIANGLES, 0, size / 4); } void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *const array, @@ -1323,7 +1323,7 @@ void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *const array, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 4); + mglDrawArrays(GL_TRIANGLES, 0, size / 4); } void MobileOpenGL2Graphics::drawLineArrays(const int size) @@ -1333,7 +1333,7 @@ void MobileOpenGL2Graphics::drawLineArrays(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINES, 0, size / 4); + mglDrawArrays(GL_LINES, 0, size / 4); } #ifdef DEBUG_BIND_TEXTURE diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp index 75d13f9cd..995a36c84 100644 --- a/src/render/mobileopenglgraphics.cpp +++ b/src/render/mobileopenglgraphics.cpp @@ -202,7 +202,7 @@ static inline void drawQuad(const Image *const image, #ifdef DEBUG_DRAW_CALLS MobileOpenGLGraphics::mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } } @@ -254,7 +254,7 @@ static inline void drawRescaledQuad(const Image *const image, #ifdef DEBUG_DRAW_CALLS MobileOpenGLGraphics::mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } } @@ -889,8 +889,6 @@ void MobileOpenGLGraphics::updateScreen() if (isGLNotNull(mglFrameTerminator)) mglFrameTerminator(); #endif -// may be need clear? -// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); BLOCK_END("Graphics::updateScreen") } @@ -916,9 +914,9 @@ void MobileOpenGLGraphics::beginDraw() glLoadIdentity(); setOpenGLFlags(); - glDisable(GL_LIGHTING); - glDisable(GL_FOG); - glDisable(GL_COLOR_MATERIAL); + mglDisable(GL_LIGHTING); + mglDisable(GL_FOG); + mglDisable(GL_COLOR_MATERIAL); glShadeModel(GL_FLAT); @@ -926,10 +924,10 @@ void MobileOpenGLGraphics::beginDraw() glDisableClientState(GL_TEXTURE_COORD_ARRAY); #ifndef ANDROID - glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); - glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); - glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); + mglHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); + mglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); + mglHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); + mglHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); #endif pushClipArea(Rect(0, 0, mRect.w, mRect.h)); @@ -966,7 +964,7 @@ SDL_Surface* MobileOpenGLGraphics::getScreenshot() GLubyte *const buf = new GLubyte[lineSize]; // Grap the pixel buffer and write it to the SDL surface - glGetIntegerv(GL_PACK_ALIGNMENT, &pack); + mglGetIntegerv(GL_PACK_ALIGNMENT, &pack); glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); @@ -1020,7 +1018,7 @@ void MobileOpenGLGraphics::pushClipArea(const Rect &area) glTranslatef(static_cast<GLfloat>(transX), static_cast<GLfloat>(transY), 0); } - glScissor(clipArea.x * mScale, + mglScissor(clipArea.x * mScale, (mRect.h - clipArea.y - clipArea.height) * mScale, clipArea.width * mScale, clipArea.height * mScale); @@ -1048,7 +1046,7 @@ void MobileOpenGLGraphics::popClipArea() glTranslatef(static_cast<GLfloat>(transX), static_cast<GLfloat>(transY), 0); } - glScissor(clipArea.x * mScale, + mglScissor(clipArea.x * mScale, (mRect.h - clipArea.y - clipArea.height) * mScale, clipArea.width * mScale, clipArea.height * mScale); @@ -1101,14 +1099,14 @@ void MobileOpenGLGraphics::setTexturingAndBlending(const bool enable) { if (!mTexture) { - glEnable(OpenGLImageHelper::mTextureType); + mglEnable(OpenGLImageHelper::mTextureType); glEnableClientState(GL_TEXTURE_COORD_ARRAY); mTexture = true; } if (!mAlpha) { - glEnable(GL_BLEND); + mglEnable(GL_BLEND); mAlpha = true; } } @@ -1117,18 +1115,18 @@ void MobileOpenGLGraphics::setTexturingAndBlending(const bool enable) mTextureBinded = 0; if (mAlpha && !mColorAlpha) { - glDisable(GL_BLEND); + mglDisable(GL_BLEND); mAlpha = false; } else if (!mAlpha && mColorAlpha) { - glEnable(GL_BLEND); + mglEnable(GL_BLEND); mAlpha = true; } if (mTexture) { - glDisable(OpenGLImageHelper::mTextureType); + mglDisable(OpenGLImageHelper::mTextureType); glDisableClientState(GL_TEXTURE_COORD_ARRAY); mTexture = false; } @@ -1163,7 +1161,7 @@ void MobileOpenGLGraphics::drawRectangle(const Rect& rect, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } else { @@ -1179,7 +1177,7 @@ void MobileOpenGLGraphics::drawRectangle(const Rect& rect, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINE_LOOP, 0, 4); + mglDrawArrays(GL_LINE_LOOP, 0, 4); } BLOCK_END("Graphics::drawRectangle") } @@ -1243,7 +1241,7 @@ void MobileOpenGLGraphics::bindTexture(const GLenum target, if (mTextureBinded != texture) { mTextureBinded = texture; - glBindTexture(target, texture); + mglBindTexture(target, texture); } } @@ -1255,7 +1253,7 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfs(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 2); + mglDrawArrays(GL_TRIANGLES, 0, size / 2); } inline void MobileOpenGLGraphics::drawTriangleArrayfsCached(const int size) @@ -1266,7 +1264,7 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfsCached(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 2); + mglDrawArrays(GL_TRIANGLES, 0, size / 2); } inline void MobileOpenGLGraphics::drawTriangleArrayfs(const GLshort *const @@ -1281,7 +1279,7 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfs(const GLshort *const #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 2); + mglDrawArrays(GL_TRIANGLES, 0, size / 2); } inline void MobileOpenGLGraphics::drawLineArrays(const int size) @@ -1291,7 +1289,7 @@ inline void MobileOpenGLGraphics::drawLineArrays(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINES, 0, size / 2); + mglDrawArrays(GL_LINES, 0, size / 2); } void MobileOpenGLGraphics::dumpSettings() @@ -1305,7 +1303,7 @@ void MobileOpenGLGraphics::dumpSettings() test[1] = 0; test[2] = 0; test[3] = 0; - glGetIntegerv(f, &test[0]); + mglGetIntegerv(f, &test[0]); if (test[0] || test[1] || test[2] || test[3]) { logger->log("\n%d = %d, %d, %d, %d", f, @@ -1354,7 +1352,9 @@ void MobileOpenGLGraphics::calcImageRect(ImageVertexes *const vert, void MobileOpenGLGraphics::clearScreen() const { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + mglClear(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); } #ifdef DEBUG_BIND_TEXTURE diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index 8bfe30200..1e07810ed 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -283,7 +283,7 @@ void ModernOpenGLGraphics::drawQuad(const int srcX, const int srcY, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } void ModernOpenGLGraphics::drawRescaledQuad(const int srcX, const int srcY, @@ -311,7 +311,7 @@ void ModernOpenGLGraphics::drawRescaledQuad(const int srcX, const int srcY, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } void ModernOpenGLGraphics::drawImage(const Image *const image, @@ -368,7 +368,7 @@ void ModernOpenGLGraphics::testDraw() #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); // glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); } @@ -580,7 +580,7 @@ inline void ModernOpenGLGraphics::drawVertexes(const mDrawCalls ++; #endif // logger->log("draw from array: %u", *ivbo); - glDrawArrays(GL_TRIANGLES, 0, *ivp / 4); + mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4); } } @@ -833,16 +833,14 @@ void ModernOpenGLGraphics::updateScreen() if (isGLNotNull(mglFrameTerminator)) mglFrameTerminator(); #endif -// may be need clear? -// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); BLOCK_END("Graphics::updateScreen") } void ModernOpenGLGraphics::beginDraw() { setOpenGLFlags(); - glDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB); - glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST); + mglDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB); + mglHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST); pushClipArea(Rect(0, 0, mRect.w, mRect.h)); } @@ -877,7 +875,7 @@ SDL_Surface* ModernOpenGLGraphics::getScreenshot() GLubyte *const buf = new GLubyte[lineSize]; // Grap the pixel buffer and write it to the SDL surface - glGetIntegerv(GL_PACK_ALIGNMENT, &pack); + mglGetIntegerv(GL_PACK_ALIGNMENT, &pack); glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); @@ -913,7 +911,7 @@ void ModernOpenGLGraphics::pushClipArea(const Rect &area) Graphics::pushClipArea(area); const ClipRect &clipArea = mClipStack.top(); - glScissor(clipArea.x * mScale, + mglScissor(clipArea.x * mScale, (mRect.h - clipArea.y - clipArea.height) * mScale, clipArea.width * mScale, clipArea.height * mScale); @@ -928,7 +926,7 @@ void ModernOpenGLGraphics::popClipArea() return; const ClipRect &clipArea = mClipStack.top(); - glScissor(clipArea.x * mScale, + mglScissor(clipArea.x * mScale, (mRect.h - clipArea.y - clipArea.height) * mScale, clipArea.width * mScale, clipArea.height * mScale); @@ -949,7 +947,7 @@ void ModernOpenGLGraphics::drawPoint(int x, int y) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_POINTS, 0, 1); + mglDrawArrays(GL_POINTS, 0, 1); } void ModernOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) @@ -968,7 +966,7 @@ void ModernOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINES, 0, 2); + mglDrawArrays(GL_LINES, 0, 2); } void ModernOpenGLGraphics::drawRectangle(const Rect& rect) @@ -994,7 +992,7 @@ void ModernOpenGLGraphics::drawRectangle(const Rect& rect) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINE_LOOP, 0, 4); + mglDrawArrays(GL_LINE_LOOP, 0, 4); } void ModernOpenGLGraphics::fillRectangle(const Rect& rect) @@ -1020,7 +1018,7 @@ void ModernOpenGLGraphics::fillRectangle(const Rect& rect) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable) @@ -1034,7 +1032,7 @@ void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable) } if (!mAlpha) { - glEnable(GL_BLEND); + mglEnable(GL_BLEND); mAlpha = true; } } @@ -1047,12 +1045,12 @@ void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable) } if (mAlpha && !mColorAlpha) { - glDisable(GL_BLEND); + mglDisable(GL_BLEND); mAlpha = false; } else if (!mAlpha && mColorAlpha) { - glEnable(GL_BLEND); + mglEnable(GL_BLEND); mAlpha = true; } } @@ -1131,7 +1129,7 @@ void ModernOpenGLGraphics::bindTexture(const GLenum target, if (mTextureBinded != texture) { mTextureBinded = texture; - glBindTexture(target, texture); + mglBindTexture(target, texture); } } @@ -1226,7 +1224,7 @@ void ModernOpenGLGraphics::dumpSettings() test[1] = 0; test[2] = 0; test[3] = 0; - glGetIntegerv(f, &test[0]); + mglGetIntegerv(f, &test[0]); if (test[0] || test[1] || test[2] || test[3]) { logger->log("\n%d = %d, %d, %d, %d", f, @@ -1252,7 +1250,9 @@ void ModernOpenGLGraphics::calcImageRect(ImageVertexes *const vert, void ModernOpenGLGraphics::clearScreen() const { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + mglClear(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); } void ModernOpenGLGraphics::createGLContext() @@ -1324,7 +1324,7 @@ void ModernOpenGLGraphics::drawTriangleArray(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 4); + mglDrawArrays(GL_TRIANGLES, 0, size / 4); } void ModernOpenGLGraphics::drawTriangleArray(const GLint *const array, @@ -1336,7 +1336,7 @@ void ModernOpenGLGraphics::drawTriangleArray(const GLint *const array, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 4); + mglDrawArrays(GL_TRIANGLES, 0, size / 4); } void ModernOpenGLGraphics::drawLineArrays(const int size) @@ -1347,7 +1347,7 @@ void ModernOpenGLGraphics::drawLineArrays(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINES, 0, size / 4); + mglDrawArrays(GL_LINES, 0, size / 4); } #ifdef DEBUG_BIND_TEXTURE diff --git a/src/render/naclglfunctions.h b/src/render/naclglfunctions.h index 310343283..83757f07c 100644 --- a/src/render/naclglfunctions.h +++ b/src/render/naclglfunctions.h @@ -88,6 +88,16 @@ extern PP_Resource gles2Context; gles2Interface->CreateProgram(gles2Context) #define mglGetProgramInfoLog(...) \ gles2Interface->GetProgramInfoLog(gles2Context, __VA_ARGS__) +#define mglDisable(...) \ + gles2Interface->Disable(gles2Context, __VA_ARGS__) +#define mglHint(...) \ + gles2Interface->Hint(gles2Context, __VA_ARGS__) +#define mglScissor(...) \ + gles2Interface->Scissor(gles2Context, __VA_ARGS__) +#define mglEnable(...) \ + gles2Interface->Enable(gles2Context, __VA_ARGS__) +#define mglGetIntegerv(...) \ + gles2Interface->GetIntegerv(gles2Context, __VA_ARGS__) #endif // defined(__native_client__) && defined(USE_OPENGL) #endif // RENDER_NACLGLFUNCTIONS_H |