diff options
author | Andrei Karas <akaras@inbox.ru> | 2020-02-23 09:30:51 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2020-02-23 09:30:51 +0300 |
commit | 1e2a88e975019929c4c7e3154537865cc09550a6 (patch) | |
tree | ae8bc68ad3a3f6b61a5e2d511d7fc17daa22bd0e /src/render | |
parent | 6941fd4eeb1dce20aba8c42fd030c2690c37b731 (diff) | |
download | plus-1e2a88e975019929c4c7e3154537865cc09550a6.tar.gz plus-1e2a88e975019929c4c7e3154537865cc09550a6.tar.bz2 plus-1e2a88e975019929c4c7e3154537865cc09550a6.tar.xz plus-1e2a88e975019929c4c7e3154537865cc09550a6.zip |
Fix some code style issues
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/normalopenglgraphics.cpp | 28 | ||||
-rw-r--r-- | src/render/nullopenglgraphics.cpp | 18 |
2 files changed, 23 insertions, 23 deletions
diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp index d3f49fd39..87b6a8a2a 100644 --- a/src/render/normalopenglgraphics.cpp +++ b/src/render/normalopenglgraphics.cpp @@ -493,9 +493,6 @@ void NormalOpenGLGraphics::drawImageCached(const Image *restrict const image, const int srcX = imageRect.x; const int srcY = imageRect.y; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - const unsigned int vLimit = mMaxVertices * 4; unsigned int vp = mVpCached; @@ -503,6 +500,9 @@ void NormalOpenGLGraphics::drawImageCached(const Image *restrict const image, // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; @@ -567,14 +567,14 @@ void NormalOpenGLGraphics::drawPatternCached(const Image *restrict const image, if (iw == 0 || ih == 0) return; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - unsigned int vp = mVpCached; const unsigned int vLimit = mMaxVertices * 4; // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; @@ -708,9 +708,6 @@ void NormalOpenGLGraphics::drawPatternInline(const Image *restrict const image, if (iw == 0 || ih == 0) return; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE @@ -726,6 +723,9 @@ void NormalOpenGLGraphics::drawPatternInline(const Image *restrict const image, // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; @@ -990,8 +990,6 @@ void NormalOpenGLGraphics::calcPatternInline(ImageVertexes * const int srcX = imageRect.x; const int srcY = imageRect.y; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); const unsigned int vLimit = mMaxVertices * 4; @@ -1001,6 +999,8 @@ void NormalOpenGLGraphics::calcPatternInline(ImageVertexes * // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; @@ -1159,9 +1159,6 @@ void NormalOpenGLGraphics::calcTileVertexesInline(ImageVertexes * const int srcX = imageRect.x; const int srcY = imageRect.y; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - const unsigned int vLimit = mMaxVertices * 4; OpenGLGraphicsVertexes &ogl = vert->ogl; @@ -1172,6 +1169,9 @@ void NormalOpenGLGraphics::calcTileVertexesInline(ImageVertexes * // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; diff --git a/src/render/nullopenglgraphics.cpp b/src/render/nullopenglgraphics.cpp index 81a65d82a..6a97e77e1 100644 --- a/src/render/nullopenglgraphics.cpp +++ b/src/render/nullopenglgraphics.cpp @@ -271,9 +271,6 @@ void NullOpenGLGraphics::drawPatternInline(const Image *restrict const image, if (iw == 0 || ih == 0) return; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE @@ -289,6 +286,9 @@ void NullOpenGLGraphics::drawPatternInline(const Image *restrict const image, // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; @@ -610,9 +610,6 @@ void NullOpenGLGraphics::calcPatternInline(ImageVertexes *restrict const vert, const int srcX = imageRect.x; const int srcY = imageRect.y; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - const unsigned int vLimit = mMaxVertices * 4; OpenGLGraphicsVertexes &ogl = vert->ogl; @@ -621,6 +618,9 @@ void NullOpenGLGraphics::calcPatternInline(ImageVertexes *restrict const vert, // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; @@ -816,9 +816,6 @@ void NullOpenGLGraphics::calcTileVertexesInline(ImageVertexes * const int srcX = imageRect.x; const int srcY = imageRect.y; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - const unsigned int vLimit = mMaxVertices * 4; OpenGLGraphicsVertexes &ogl = vert->ogl; @@ -829,6 +826,9 @@ void NullOpenGLGraphics::calcTileVertexesInline(ImageVertexes * // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; |