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author | Andrei Karas <akaras@inbox.ru> | 2014-05-08 22:47:46 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-08 22:47:46 +0300 |
commit | 454508376039429ad292de69cd491badda798062 (patch) | |
tree | d1b341cbfd0a348fc775ecf275bdf17b7356fad9 /src/render/normalopenglgraphics.cpp | |
parent | 64aabf79b5a10bdf8192bb1048804a3e36730905 (diff) | |
download | plus-454508376039429ad292de69cd491badda798062.tar.gz plus-454508376039429ad292de69cd491badda798062.tar.bz2 plus-454508376039429ad292de69cd491badda798062.tar.xz plus-454508376039429ad292de69cd491badda798062.zip |
Fix code style in render.
Diffstat (limited to 'src/render/normalopenglgraphics.cpp')
-rw-r--r-- | src/render/normalopenglgraphics.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp index bb8eed230..7130e2914 100644 --- a/src/render/normalopenglgraphics.cpp +++ b/src/render/normalopenglgraphics.cpp @@ -132,7 +132,7 @@ void NormalOpenGLGraphics::initArrays() // need alocate small size, after if limit reached reallocate to double size vertexBufSize = mMaxVertices; - const int sz = mMaxVertices * 4 + 30; + const size_t sz = mMaxVertices * 4 + 30; if (!mFloatTexArray) mFloatTexArray = new GLfloat[sz]; if (!mIntTexArray) @@ -1194,7 +1194,7 @@ SDL_Surface* NormalOpenGLGraphics::getScreenshot() glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); // Flip the screenshot, as OpenGL has 0,0 in bottom left - const unsigned int lineSize = 3 * w; + const size_t lineSize = 3 * w; GLubyte *const buf = new GLubyte[lineSize]; const int h2 = h / 2; |