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author | Andrei Karas <akaras@inbox.ru> | 2014-03-10 00:25:58 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-03-10 00:31:05 +0300 |
commit | df7306b25899f3fafa4adb969e70ea83ac567ffb (patch) | |
tree | 2ce725beb08a139852e34bf4748e96481835fcb7 /src/render/mobileopenglgraphics.h | |
parent | bd88033a7d721102544c21d449a541ceb3bcc285 (diff) | |
download | plus-df7306b25899f3fafa4adb969e70ea83ac567ffb.tar.gz plus-df7306b25899f3fafa4adb969e70ea83ac567ffb.tar.bz2 plus-df7306b25899f3fafa4adb969e70ea83ac567ffb.tar.xz plus-df7306b25899f3fafa4adb969e70ea83ac567ffb.zip |
Remove duplicate code from renderers.
Diffstat (limited to 'src/render/mobileopenglgraphics.h')
-rw-r--r-- | src/render/mobileopenglgraphics.h | 51 |
1 files changed, 3 insertions, 48 deletions
diff --git a/src/render/mobileopenglgraphics.h b/src/render/mobileopenglgraphics.h index 0b9cd83e2..6161c7f29 100644 --- a/src/render/mobileopenglgraphics.h +++ b/src/render/mobileopenglgraphics.h @@ -56,8 +56,6 @@ class MobileOpenGLGraphics final : public Graphics ~MobileOpenGLGraphics(); - #include "render/openglgraphicsdef.hpp" - inline void drawTriangleArrayfs(const GLshort *const shortVertArray, const GLfloat *const floatTexArray, const int size); @@ -68,56 +66,13 @@ class MobileOpenGLGraphics final : public Graphics inline void drawLineArrays(const int size); - inline void drawVertexes(const NormalOpenGLGraphicsVertexes &ogl); - - bool drawNet(const int x1, const int y1, const int x2, const int y2, - const int width, const int height) override final; - - void initArrays() override final; - - /** - * Draws a rectangle using images. 4 corner images, 4 side images and 1 - * image for the inside. - */ - void drawImageRect(int x, int y, int w, int h, - const ImageRect &imgRect); - -#ifdef DEBUG_DRAW_CALLS - unsigned int getDrawCalls() const - { return mLastDrawCalls; } - - static unsigned int mDrawCalls; - - static unsigned int mLastDrawCalls; -#endif + #include "render/graphicsdef.hpp" - protected: - void setTexturingAndBlending(const bool enable); + #include "render/openglgraphicsdef.hpp" - void debugBindTexture(const Image *const image); + #include "render/openglgraphicsdefadvanced.hpp" private: - void inline setColorAlpha(const float alpha); - - void inline restoreColor(); - - void inline calcImageRect(ImageVertexes *const vert, - int x, int y, - int w, int h, - const ImageRect &imgRect); - - void inline calcPatternInline(ImageVertexes *const vert, - const Image *const image, - const int x, const int y, - const int w, const int h) const; - - void inline calcTileVertexesInline(ImageVertexes *const vert, - const Image *const image, - int x, int y) const; - - bool inline drawImageInline(const Image *const image, - int dstX, int dstY); - GLfloat *mFloatTexArray; GLshort *mShortVertArray; GLfloat *mFloatTexArrayCached; |