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authorAndrei Karas <akaras@inbox.ru>2014-05-08 22:47:46 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-08 22:47:46 +0300
commit454508376039429ad292de69cd491badda798062 (patch)
treed1b341cbfd0a348fc775ecf275bdf17b7356fad9 /src/render/mobileopenglgraphics.cpp
parent64aabf79b5a10bdf8192bb1048804a3e36730905 (diff)
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Fix code style in render.
Diffstat (limited to 'src/render/mobileopenglgraphics.cpp')
-rw-r--r--src/render/mobileopenglgraphics.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp
index 9a420740b..dcb34ffd5 100644
--- a/src/render/mobileopenglgraphics.cpp
+++ b/src/render/mobileopenglgraphics.cpp
@@ -113,7 +113,7 @@ void MobileOpenGLGraphics::initArrays()
mMaxVertices = 1024;
// need alocate small size, after if limit reached reallocate to double size
- const int sz = mMaxVertices * 4 + 30;
+ const size_t sz = mMaxVertices * 4 + 30;
vertexBufSize = mMaxVertices;
if (!mFloatTexArray)
mFloatTexArray = new GLfloat[sz];
@@ -924,7 +924,7 @@ SDL_Surface* MobileOpenGLGraphics::getScreenshot()
if (SDL_MUSTLOCK(screenshot))
SDL_LockSurface(screenshot);
- const unsigned int lineSize = 3 * w;
+ const size_t lineSize = 3 * w;
GLubyte *const buf = new GLubyte[lineSize];
// Grap the pixel buffer and write it to the SDL surface