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authorAndrei Karas <akaras@inbox.ru>2017-09-12 23:07:39 +0300
committerAndrei Karas <akaras@inbox.ru>2017-09-12 23:28:39 +0300
commit81524e1cb634881b7c1629f7030facb308f5f853 (patch)
tree318f0ef6b48e49cb420760afd5fe2f728e35a309 /src/render/mobileopengl2graphics.cpp
parent96aaa9f5d56637373fe474b0113b9e6ba083a12a (diff)
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Add option for enable high dpi mode in SDL 2.
Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r--src/render/mobileopengl2graphics.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp
index 919eb67fe..03fe5d016 100644
--- a/src/render/mobileopengl2graphics.cpp
+++ b/src/render/mobileopengl2graphics.cpp
@@ -236,9 +236,17 @@ bool MobileOpenGL2Graphics::setVideoMode(const int w, const int h,
const bool fs,
const bool hwaccel,
const bool resize,
- const bool noFrame) restrict2
-{
- setMainFlags(w, h, scale, bpp, fs, hwaccel, resize, noFrame);
+ const bool noFrame,
+ const bool allowHighDPI) restrict2
+{
+ setMainFlags(w, h,
+ scale,
+ bpp,
+ fs,
+ hwaccel,
+ resize,
+ noFrame,
+ allowHighDPI);
return setOpenGLMode();
}