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authorAndrei Karas <akaras@inbox.ru>2013-08-31 20:38:42 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 20:38:42 +0300
commitb310c51796d1632aeefc834dc0e931c52f909a41 (patch)
tree1332b627664b8450cc3fdbbd2995ce0ffc67b724 /src/render/graphics.h
parent07c2392f2a7a7fa90d1c0dfe97dbd3bf29fdfad1 (diff)
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move render classes into render dir.
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diff --git a/src/render/graphics.h b/src/render/graphics.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GRAPHICS_H
+#define GRAPHICS_H
+
+#include "SDL.h"
+
+#include "sdlshared.h"
+
+#include <guichan/color.hpp>
+#include <guichan/graphics.hpp>
+
+#include "localconsts.h"
+
+class Image;
+class ImageCollection;
+class ImageVertexes;
+class MapLayer;
+
+struct SDL_Surface;
+struct SDL_Window;
+
+static const int defaultScreenWidth = 800;
+static const int defaultScreenHeight = 600;
+
+/**
+ * 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The
+ * topology is as follows:
+ *
+ * <pre>
+ * !-----!-----------------!-----!
+ * ! 0 ! 1 ! 2 !
+ * !-----!-----------------!-----!
+ * ! 3 ! 4 ! 5 !
+ * !-----!-----------------!-----!
+ * ! 6 ! 7 ! 8 !
+ * !-----!-----------------!-----!
+ * </pre>
+ *
+ * Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be
+ * repeated to fit the size of the widget.
+ */
+class ImageRect final
+{
+ public:
+ ImageRect()
+ {
+ for (int f = 0; f < 9; f ++)
+ grid[f] = nullptr;
+ }
+
+ A_DELETE_COPY(ImageRect)
+
+ enum ImagePosition
+ {
+ UPPER_LEFT = 0,
+ UPPER_CENTER = 1,
+ UPPER_RIGHT = 2,
+ LEFT = 3,
+ CENTER = 4,
+ RIGHT = 5,
+ LOWER_LEFT = 6,
+ LOWER_CENTER = 7,
+ LOWER_RIGHT = 8
+ };
+
+ Image *grid[9];
+};
+
+/**
+ * A central point of control for graphics.
+ */
+class Graphics : public gcn::Graphics
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Graphics();
+
+ A_DELETE_COPY(Graphics)
+
+ /**
+ * Destructor.
+ */
+ virtual ~Graphics();
+
+ void setWindow(SDL_Window *const window,
+ const int width, const int height)
+ {
+ mWindow = window;
+ mRect.w = width;
+ mRect.h = height;
+ }
+
+ SDL_Window *getWindow() const
+ { return mWindow; }
+
+ /**
+ * Sets whether vertical refresh syncing is enabled. Takes effect after
+ * the next call to setVideoMode(). Only implemented on MacOS for now.
+ */
+ void setSync(const bool sync);
+
+ bool getSync() const A_WARN_UNUSED
+ { return mSync; }
+
+ /**
+ * Try to create a window with the given settings.
+ */
+ virtual bool setVideoMode(const int w, const int h, const int bpp,
+ const bool fs, const bool hwaccel,
+ const bool resize, const bool noFrame) = 0;
+
+ /**
+ * Set fullscreen mode.
+ */
+ bool setFullscreen(const bool fs);
+
+ /**
+ * Resize the window to the specified size.
+ */
+ bool resizeScreen(const int width, const int height);
+
+ /**
+ * Blits an image onto the screen.
+ *
+ * @return <code>true</code> if the image was blitted properly
+ * <code>false</code> otherwise.
+ */
+ bool drawImage(const Image *image, int x, int y);
+
+ // override unused abstract function
+ void drawImage(const gcn::Image* image A_UNUSED,
+ int srcX A_UNUSED, int srcY A_UNUSED,
+ int dstX A_UNUSED, int dstY A_UNUSED,
+ int width A_UNUSED, int height A_UNUSED) override
+ {
+ }
+
+ /**
+ * Draws a resclaled version of the image
+ */
+ virtual bool drawRescaledImage(const Image *const image, int srcX,
+ int srcY, int dstX, int dstY,
+ const int width, const int height,
+ const int desiredWidth,
+ const int desiredHeight,
+ const bool useColor = false) = 0;
+
+ virtual void drawImagePattern(const Image *const image,
+ const int x, const int y,
+ const int w, const int h) = 0;
+
+ /**
+ * Draw a pattern based on a rescaled version of the given image...
+ */
+ virtual void drawRescaledImagePattern(const Image *const image,
+ const int x, const int y,
+ const int w, const int h,
+ const int scaledWidth,
+ const int scaledHeight) = 0;
+
+ /**
+ * Draws a rectangle using images. 4 corner images, 4 side images and 1
+ * image for the inside.
+ */
+ void drawImageRect(const int x, const int y, const int w, const int h,
+ const Image *const topLeft,
+ const Image *const topRight,
+ const Image *const bottomLeft,
+ const Image *const bottomRight,
+ const Image *const top,
+ const Image *const right,
+ const Image *const bottom,
+ const Image *const left,
+ const Image *const center);
+
+ /**
+ * Draws a rectangle using images. 4 corner images, 4 side images and 1
+ * image for the inside.
+ */
+ void drawImageRect(int x, int y, int w, int h,
+ const ImageRect &imgRect);
+
+ bool calcImageRect(ImageVertexes *const vert,
+ const int x, const int y,
+ const int w, const int h,
+ const Image *const topLeft,
+ const Image *const topRight,
+ const Image *const bottomLeft,
+ const Image *const bottomRight,
+ const Image *const top,
+ const Image *const right,
+ const Image *const bottom,
+ const Image *const left,
+ const Image *const center);
+
+ virtual void calcImagePattern(ImageVertexes *const vert,
+ const Image *const image,
+ const int x, const int y,
+ const int w, const int h) const = 0;
+
+ virtual void calcImagePattern(ImageCollection *const vert,
+ const Image *const image,
+ const int x, const int y,
+ const int w, const int h) const = 0;
+
+ virtual void calcTile(ImageVertexes *const vert,
+ const Image *const image,
+ int x, int y) const = 0;
+
+ virtual void calcTileSDL(ImageVertexes *const vert A_UNUSED,
+ int x A_UNUSED, int y A_UNUSED) const
+ {
+ }
+
+ virtual void drawTile(const ImageVertexes *const vert) = 0;
+
+ virtual void drawTile(const ImageCollection *const vertCol) = 0;
+
+ virtual void calcTile(ImageCollection *const vertCol,
+ const Image *const image,
+ int x, int y) = 0;
+
+ virtual bool calcWindow(ImageCollection *const vertCol,
+ const int x, const int y,
+ const int w, const int h,
+ const ImageRect &imgRect) = 0;
+
+ /**
+ * Draws a rectangle using images. 4 corner images, 4 side images and 1
+ * image for the inside.
+ */
+ inline void drawImageRect(const gcn::Rectangle &area,
+ const ImageRect &imgRect)
+ { drawImageRect(area.x, area.y, area.width, area.height, imgRect); }
+
+ virtual void fillRectangle(const gcn::Rectangle& rectangle)
+ override = 0;
+
+ /**
+ * Updates the screen. This is done by either copying the buffer to the
+ * screen or swapping pages.
+ */
+ virtual void updateScreen() = 0;
+
+ /**
+ * Returns the width of the screen.
+ */
+ int getWidth() const A_WARN_UNUSED;
+
+ /**
+ * Returns the height of the screen.
+ */
+ int getHeight() const A_WARN_UNUSED;
+
+ /**
+ * Takes a screenshot and returns it as SDL surface.
+ */
+ virtual SDL_Surface *getScreenshot() A_WARN_UNUSED = 0;
+
+ virtual void prepareScreenshot()
+ { }
+
+ int getMemoryUsage() const A_WARN_UNUSED;
+
+ virtual bool drawNet(const int x1, const int y1,
+ const int x2, const int y2,
+ const int width, const int height);
+
+ const gcn::Font *getFont() const A_WARN_UNUSED
+ { return mFont; }
+
+ gcn::ClipRectangle &getTopClip() A_WARN_UNUSED
+ { return mClipStack.top(); }
+
+ void setRedraw(const bool n)
+ { mRedraw = n; }
+
+ bool getRedraw() const A_WARN_UNUSED
+ { return mRedraw; }
+
+ void setSecure(const bool n)
+ { mSecure = n; }
+
+ bool getSecure() const A_WARN_UNUSED
+ { return mSecure; }
+
+ int getBpp() const A_WARN_UNUSED
+ { return mBpp; }
+
+ bool getFullScreen() const A_WARN_UNUSED
+ { return mFullscreen; }
+
+ bool getHWAccel() const A_WARN_UNUSED
+ { return mHWAccel; }
+
+ bool getDoubleBuffer() const A_WARN_UNUSED
+ { return mDoubleBuffer; }
+
+ int getOpenGL() const A_WARN_UNUSED
+ { return mOpenGL; }
+
+ void setNoFrame(const bool n)
+ { mNoFrame = n; }
+
+ const std::string &getName() const A_WARN_UNUSED
+ { return mName; }
+
+ virtual void initArrays()
+ { }
+
+ void setColor(const gcn::Color &color)
+ {
+ mColor = color;
+ mColor2 = color;
+ mAlpha = (color.a != 255);
+ }
+
+ void setColor2(const gcn::Color &color)
+ { mColor2 = color; }
+
+ void setColorAll(const gcn::Color &color, const gcn::Color &color2)
+ {
+ mColor = color;
+ mColor2 = color2;
+ mAlpha = (color.a != 255);
+ }
+
+ const gcn::Color &getColor() const override
+ { return mColor; }
+
+ const gcn::Color &getColor2() const
+ { return mColor2; }
+
+#ifdef DEBUG_DRAW_CALLS
+ virtual unsigned int getDrawCalls() const
+ { return 0; }
+#endif
+#ifdef DEBUG_BIND_TEXTURE
+ virtual unsigned int getBinds() const
+ { return 0; }
+#endif
+#ifdef USE_SDL2
+ void dumpRendererInfo(const char *const str,
+ const SDL_RendererInfo &info);
+#endif
+ int mWidth;
+ int mHeight;
+
+ protected:
+ /**
+ * Blits an image onto the screen.
+ *
+ * @return <code>true</code> if the image was blitted properly
+ * <code>false</code> otherwise.
+ */
+ virtual bool drawImage2(const Image *const image,
+ int srcX, int srcY,
+ int dstX, int dstY,
+ const int width, const int height,
+ const bool useColor) = 0;
+
+
+ void setMainFlags(int w, int h, int bpp, bool fs,
+ bool hwaccel, bool resize, bool noFrame);
+
+ int getOpenGLFlags() const A_WARN_UNUSED;
+
+ int getSoftwareFlags() const A_WARN_UNUSED;
+
+ bool setOpenGLMode();
+
+ void updateMemoryInfo();
+
+ bool videoInfo();
+
+ SDL_Window *mWindow;
+
+#ifdef USE_SDL2
+ SDL_Renderer *mRenderer;
+#ifdef USE_OPENGL
+ SDL_GLContext mGLContext;
+#endif
+#endif
+ int mBpp;
+ bool mAlpha;
+ bool mFullscreen;
+ bool mHWAccel;
+ bool mRedraw;
+ bool mDoubleBuffer;
+ SDL_Rect mRect;
+ bool mSecure;
+ int mOpenGL;
+ bool mEnableResize;
+ bool mNoFrame;
+ std::string mName;
+ int mStartFreeMem;
+ bool mSync;
+ gcn::Color mColor;
+ gcn::Color mColor2;
+};
+
+extern Graphics *mainGraphics;
+
+#endif // GRAPHICS_H