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authorAndrei Karas <akaras@inbox.ru>2016-09-03 02:31:07 +0300
committerAndrei Karas <akaras@inbox.ru>2016-09-03 02:31:07 +0300
commit6007cebe8ac49ca4f3d09b6bed5e3d41a197221a (patch)
treea0ff9b7e4a75dca2d62045d8833249aea0f0450b /src/render/graphics.cpp
parentf43602b237228935ca468dc3388db0ab761ddbbb (diff)
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Add option for create custom OpenGL context.
By default this option disabled, because may create issues.
Diffstat (limited to 'src/render/graphics.cpp')
-rw-r--r--src/render/graphics.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/graphics.cpp b/src/render/graphics.cpp
index bc08ecfd3..59524d300 100644
--- a/src/render/graphics.cpp
+++ b/src/render/graphics.cpp
@@ -288,10 +288,10 @@ bool Graphics::setOpenGLMode() restrict2
mRect.w = CAST_S32(w1 / mScale);
mRect.h = CAST_S32(h1 / mScale);
- createGLContext();
+ createGLContext(config.getBoolValue("openglContext"));
#else // USE_SDL2
- createGLContext();
+ createGLContext(config.getBoolValue("openglContext"));
mRect.w = CAST_U16(mWindow->w / mScale);
mRect.h = CAST_U16(mWindow->h / mScale);
@@ -389,7 +389,7 @@ int Graphics::getSoftwareFlags() const restrict2
}
#ifdef USE_OPENGL
-void Graphics::createGLContext() restrict2
+void Graphics::createGLContext(const bool custom A_UNUSED) restrict2
{
#ifdef USE_SDL2
mGLContext = SDL_GL_CreateContext(mWindow);