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author | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:14:45 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:15:57 +0300 |
commit | aa3f63fd497558a02feb3ddbc44f31eac091f39b (patch) | |
tree | 0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/progs/manaplus/client.cpp | |
parent | 7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff) | |
download | plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.gz plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.bz2 plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.xz plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.zip |
Remove most unused files.
Diffstat (limited to 'src/progs/manaplus/client.cpp')
-rw-r--r-- | src/progs/manaplus/client.cpp | 1991 |
1 files changed, 0 insertions, 1991 deletions
diff --git a/src/progs/manaplus/client.cpp b/src/progs/manaplus/client.cpp deleted file mode 100644 index 9bc4b03cb..000000000 --- a/src/progs/manaplus/client.cpp +++ /dev/null @@ -1,1991 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "progs/manaplus/client.h" - -#include "chatlogger.h" -#include "configmanager.h" -#include "dirs.h" -#include "eventsmanager.h" -#include "game.h" -#include "graphicsmanager.h" -#include "main.h" -#include "party.h" -#include "settings.h" -#include "soundmanager.h" -#include "spellmanager.h" - -#include "being/localplayer.h" -#include "being/playerinfo.h" -#include "being/playerrelations.h" - -#include "const/net/net.h" - -#include "enums/being/attributesstrings.h" - -#include "fs/virtfs/fs.h" -#include "fs/virtfs/tools.h" - -#include "gui/dialogsmanager.h" -#include "gui/gui.h" -#include "gui/skin.h" -#include "gui/popupmanager.h" -#include "gui/windowmanager.h" - -#include "gui/shortcut/dropshortcut.h" -#include "gui/shortcut/emoteshortcut.h" -#include "gui/shortcut/itemshortcut.h" -#include "gui/shortcut/spellshortcut.h" - -#include "gui/windows/changeemaildialog.h" -#include "gui/windows/changepassworddialog.h" -#include "gui/windows/charselectdialog.h" -#include "gui/windows/connectiondialog.h" -#include "gui/windows/equipmentwindow.h" -#include "gui/windows/logindialog.h" -#include "gui/windows/npcdialog.h" -#include "gui/windows/okdialog.h" -#include "gui/windows/registerdialog.h" -#include "gui/windows/serverdialog.h" -#include "gui/windows/setupwindow.h" -#include "gui/windows/updaterwindow.h" -#include "gui/windows/quitdialog.h" -#include "gui/windows/worldselectdialog.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/createwidget.h" -#include "gui/widgets/desktop.h" -#include "gui/widgets/windowcontainer.h" - -#include "input/inputmanager.h" -#include "input/joystick.h" -#include "input/keyboardconfig.h" - -#include "input/touch/touchmanager.h" - -#include "net/charserverhandler.h" -#include "net/chathandler.h" -#include "net/download.h" -#include "net/gamehandler.h" -#include "net/generalhandler.h" -#include "net/guildhandler.h" -#include "net/inventoryhandler.h" -#include "net/ipc.h" -#include "net/loginhandler.h" -#include "net/net.h" -#include "net/updatetypeoperators.h" -#include "net/useragent.h" -#include "net/packetlimiter.h" -#include "net/partyhandler.h" - -#ifdef TMWA_SUPPORT -#include "net/tmwa/guildmanager.h" -#endif // TMWA_SUPPORT - -#include "particle/particleengine.h" - -#include "resources/dbmanager.h" -#include "resources/imagehelper.h" - -#include "resources/dye/dyepalette.h" - -#include "resources/resourcemanager/resourcemanager.h" - -#include "resources/sprite/spritereference.h" - -#include "utils/checkutils.h" -#include "utils/cpu.h" -#include "utils/delete2.h" -#include "utils/dumplibs.h" -#include "utils/dumpsizes.h" -#include "utils/env.h" -#include "utils/fuzzer.h" -#include "utils/gettext.h" -#include "utils/gettexthelper.h" -#include "utils/mrand.h" -#ifdef ANDROID -#include "fs/paths.h" -#endif // ANDROID -#include "utils/sdlcheckutils.h" -#include "utils/sdlhelper.h" -#include "utils/timer.h" - -#include "utils/translation/translationmanager.h" - -#include "listeners/assertlistener.h" -#include "listeners/errorlistener.h" - -#ifdef USE_OPENGL -#include "test/testlauncher.h" -#include "test/testmain.h" -#else // USE_OPENGL -#include "configuration.h" -#endif // USE_OPENGL - -#ifdef WIN32 -PRAGMA48(GCC diagnostic push) -PRAGMA48(GCC diagnostic ignored "-Wshadow") -#include <SDL_syswm.h> -PRAGMA48(GCC diagnostic pop) -#include "fs/specialfolder.h" -#undef ERROR -#endif // WIN32 - -#ifdef ANDROID -#ifndef USE_SDL2 -PRAGMA48(GCC diagnostic push) -PRAGMA48(GCC diagnostic ignored "-Wshadow") -#include <SDL_screenkeyboard.h> -PRAGMA48(GCC diagnostic pop) -#include <fstream> -#endif // USE_SDL2 -#endif // ANDROID - -#include <sys/stat.h> - -#ifdef USE_MUMBLE -#include "mumblemanager.h" -#endif // USE_MUMBLE - -PRAGMA48(GCC diagnostic push) -PRAGMA48(GCC diagnostic ignored "-Wshadow") -#ifdef USE_SDL2 -#include <SDL2_framerate.h> -#else // USE_SDL2 -#include <SDL_framerate.h> -#endif // USE_SDL2 -PRAGMA48(GCC diagnostic pop) - -#include "debug.h" - -std::string errorMessage; -LoginData loginData; - -Client *client = nullptr; - -extern FPSmanager fpsManager; -extern int evolPacketOffset; - -volatile bool runCounters; -bool isSafeMode = false; -int serverVersion = 0; -int packetVersion = 0; -unsigned int tmwServerVersion = 0; -time_t start_time; -unsigned int mLastHost = 0; -unsigned long mSearchHash = 0; -int textures_count = 0; -volatile bool isTerminate = false; - -namespace -{ - class AccountListener final : public ActionListener - { - public: - AccountListener() - { } - - A_DELETE_COPY(AccountListener) - - void action(const ActionEvent &event A_UNUSED) override final - { - client->setState(State::CHAR_SELECT); - } - } accountListener; - - class LoginListener final : public ActionListener - { - public: - LoginListener() - { } - - A_DELETE_COPY(LoginListener) - - void action(const ActionEvent &event A_UNUSED) override final - { - client->setState(State::PRE_LOGIN); - } - } loginListener; -} // namespace - -Client::Client() : - ActionListener(), - mCurrentServer(), - mGame(nullptr), - mCurrentDialog(nullptr), - mQuitDialog(nullptr), - mSetupButton(nullptr), - mVideoButton(nullptr), - mHelpButton(nullptr), - mAboutButton(nullptr), - mThemesButton(nullptr), - mPerfomanceButton(nullptr), -#ifdef ANDROID - mCloseButton(nullptr), -#endif // ANDROID - mState(State::CHOOSE_SERVER), - mOldState(State::START), - mSkin(nullptr), - mButtonPadding(1), - mButtonSpacing(3), - mPing(0), - mConfigAutoSaved(false) -{ - WindowManager::init(); -} - -void Client::testsInit() -{ - if (!settings.options.test.empty() && - settings.options.test != "99") - { - gameInit(); - } - else - { - initRand(); - logger = new Logger; - SDL::initLogger(); - Dirs::initLocalDataDir(); - Dirs::initTempDir(); - Dirs::initConfigDir(); - GettextHelper::initLang(); - } -} - -void Client::gameInit() -{ - logger = new Logger; - SDL::initLogger(); - - initRand(); - - assertListener = new AssertListener; - // Load branding information - if (!settings.options.brandingPath.empty()) - branding.init(settings.options.brandingPath); - setBrandingDefaults(branding); - - Dirs::initRootDir(); - Dirs::initHomeDir(); - - // Configure logger - if (!settings.options.logFileName.empty()) - { - settings.logFileName = settings.options.logFileName; - } - else - { - settings.logFileName = pathJoin(settings.localDataDir, - "manaplus.log"); - } - logger->log("Log file: " + settings.logFileName); - logger->setLogFile(settings.logFileName); - -#ifdef USE_FUZZER - Fuzzer::init(); -#endif // USE_FUZZER - - if (settings.options.ipc == true) - IPC::start(); - if (settings.options.test.empty()) - ConfigManager::backupConfig("config.xml"); - ConfigManager::initConfiguration(); - SDL::setLogLevel(config.getIntValue("sdlLogLevel")); - settings.init(); - Net::loadIgnorePackets(); - setPathsDefaults(paths); - initFeatures(); - initPaths(); - logger->log("init 4"); - logger->setDebugLog(config.getBoolValue("debugLog")); - logger->setReportUnimplemented(config.getBoolValue("unimplimentedLog")); - - config.incValue("runcount"); - -#ifndef ANDROID - if (settings.options.test.empty()) - ConfigManager::storeSafeParameters(); -#endif // ANDROID - - if (!VirtFs::setWriteDir(settings.localDataDir)) - { - logger->error(strprintf("%s couldn't be set as home directory! " - "Exiting.", settings.localDataDir.c_str())); - } - - GettextHelper::initLang(); - - chatLogger = new ChatLogger; - if (settings.options.chatLogDir.empty()) - { - chatLogger->setBaseLogDir(settings.localDataDir - + std::string("/logs/")); - } - else - { - chatLogger->setBaseLogDir(settings.options.chatLogDir); - } - - // Log the client version - logger->log1(FULL_VERSION); - logger->log("Start configPath: " + config.getConfigPath()); - - Dirs::initScreenshotDir(); - - updateEnv(); - SDL::allowScreenSaver(config.getBoolValue("allowscreensaver")); - dumpLibs(); - dumpSizes(); - - // Initialize SDL - logger->log1("Initializing SDL..."); - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) - { - logger->safeError(strprintf("Could not initialize SDL: %s", - SDL_GetError())); - } - atexit(SDL_Quit); - - PacketLimiter::initPacketLimiter(); -#ifndef USE_SDL2 - SDL_EnableUNICODE(1); -#endif // USE_SDL2 - - WindowManager::applyKeyRepeat(); - eventsManager.init(); - eventsManager.enableEvents(); - -#ifdef WIN32 - Dirs::mountDataDir(); -#endif // WIN32 -#ifndef USE_SDL2 - WindowManager::setIcon(); -#endif // USE_SDL2 - - ConfigManager::checkConfigVersion(); - logVars(); - Cpu::detect(); - DyePalette::initFunctions(); -#if defined(USE_OPENGL) -#if !defined(ANDROID) && !defined(__APPLE__) && \ - !defined(__native_client__) && !defined(UNITTESTS) - if (!settings.options.safeMode && - settings.options.renderer < 0 && - settings.options.test.empty() && - !settings.options.validate && - !config.getBoolValue("videodetected")) - { - graphicsManager.detectVideoSettings(); - } -#endif // !defined(ANDROID) && !defined(__APPLE__) && - // !defined(__native_client__) && !defined(UNITTESTS) -#endif // defined(USE_OPENGL) - - initGraphics(); - UserAgent::update(); - - touchManager.init(); - -#ifndef WIN32 - Dirs::extractDataDir(); - Dirs::mountDataDir(); -#endif // WIN32 - - Dirs::updateDataPath(); - - // Add the main data directories to our VirtFs search path - if (!settings.options.dataPath.empty()) - { - VirtFs::mountDir(settings.options.dataPath, - Append_false); - } - - // Add the local data directory to VirtFs search path - VirtFs::mountDir(settings.localDataDir, - Append_false); - TranslationManager::loadCurrentLang(); - TranslationManager::loadDictionaryLang(); -#ifdef ENABLE_CUSTOMNLS - TranslationManager::loadGettextLang(); -#endif // ENABLE_CUSTOMNLS - -#ifdef USE_SDL2 - WindowManager::setIcon(); -#endif // USE_SDL2 - WindowManager::initTitle(); - - mainGraphics->postInit(); - - theme = new Theme; - Theme::selectSkin(); - ActorSprite::load(); - touchManager.init(); - - // Initialize the item and emote shortcuts. - for (size_t f = 0; f < SHORTCUT_TABS; f ++) - itemShortcut[f] = new ItemShortcut(f); - emoteShortcut = new EmoteShortcut; - dropShortcut = new DropShortcut; - - gui = new Gui; - gui->postInit(mainGraphics); - dialogsManager = new DialogsManager; - popupManager = new PopupManager; - - initSoundManager(); - - // Initialize keyboard - keyboard.init(); - inputManager.init(); - - // Initialise player relations - playerRelations.init(); - Joystick::init(); - WindowManager::createWindows(); - - keyboard.update(); - if (joystick != nullptr) - joystick->update(); - - // Initialize default server - mCurrentServer.hostname = settings.options.serverName; - mCurrentServer.port = settings.options.serverPort; - if (!settings.options.serverType.empty()) - { - mCurrentServer.type = ServerInfo::parseType( - settings.options.serverType); - } - - loginData.username = settings.options.username; - loginData.password = settings.options.password; - LoginDialog::savedPassword = settings.options.password; - loginData.remember = (serverConfig.getValue("remember", 1) != 0); - loginData.registerLogin = false; - - if (mCurrentServer.hostname.empty()) - { - mCurrentServer.hostname = branding.getValue("defaultServer", ""); - settings.options.serverName = mCurrentServer.hostname; - } - - if (mCurrentServer.port == 0) - { - mCurrentServer.port = CAST_U16(branding.getValue( - "defaultPort", CAST_S32(DEFAULT_PORT))); - mCurrentServer.type = ServerInfo::parseType( - branding.getValue("defaultServerType", "tmwathena")); - } - - chatLogger->setServerName(mCurrentServer.hostname); - - if (loginData.username.empty() && loginData.remember) - loginData.username = serverConfig.getValue("username", ""); - - if (mState != State::ERROR) - mState = State::CHOOSE_SERVER; - - startTimers(); - - const int fpsLimit = config.getIntValue("fpslimit"); - settings.limitFps = fpsLimit > 0; - - SDL_initFramerate(&fpsManager); - WindowManager::setFramerate(fpsLimit); - initConfigListeners(); - - settings.guiAlpha = config.getFloatValue("guialpha"); - optionChanged("fpslimit"); - - start_time = time(nullptr); - - PlayerInfo::init(); - -#ifdef ANDROID -#ifndef USE_SDL2 - WindowManager::updateScreenKeyboard(SDL_GetScreenKeyboardHeight(nullptr)); -#endif // USE_SDL2 -#endif // ANDROID - -#ifdef USE_MUMBLE - if (!mumbleManager) - mumbleManager = new MumbleManager; -#endif // USE_MUMBLE - - mSkin = theme->load("windowmenu.xml", ""); - if (mSkin != nullptr) - { - mButtonPadding = mSkin->getPadding(); - mButtonSpacing = mSkin->getOption("spacing", 3); - } - if (settings.options.error) - inputManager.executeAction(InputAction::ERROR); - - if (settings.options.validate == true) - runValidate(); -} - -Client::~Client() -{ - if (!settings.options.testMode) - gameClear(); - else - testsClear(); - CHECKLISTENERS -} - -void Client::initConfigListeners() -{ - config.addListener("fpslimit", this); - config.addListener("guialpha", this); - config.addListener("gamma", this); - config.addListener("enableGamma", this); - config.addListener("particleEmitterSkip", this); - config.addListener("vsync", this); - config.addListener("repeateDelay", this); - config.addListener("repeateInterval", this); - config.addListener("logInput", this); -} - -void Client::initSoundManager() -{ - // Initialize sound engine - try - { - if (config.getBoolValue("sound")) - soundManager.init(); - - soundManager.setSfxVolume(config.getIntValue("sfxVolume")); - soundManager.setMusicVolume(config.getIntValue("musicVolume")); - } - catch (const char *const err) - { - mState = State::ERROR; - errorMessage = err; - logger->log("Warning: %s", err); - } - soundManager.playMusic(branding.getValue( - "loginMusic", - "keprohm.ogg"), - SkipError_true); -} - -void Client::initGraphics() -{ -#ifndef USE_SDL2 - WindowManager::applyVSync(); -#endif // USE_SDL2 - - runCounters = config.getBoolValue("packetcounters"); - - graphicsManager.initGraphics(); -#ifdef USE_SDL2 - WindowManager::applyVSync(); -#endif // USE_SDL2 - - imageHelper->postInit(); - setConfigDefaults2(config); - WindowManager::applyGrabMode(); - WindowManager::applyGamma(); - - mainGraphics->beginDraw(); -} - -void Client::testsClear() -{ - if (!settings.options.test.empty()) - gameClear(); - else - BeingInfo::clear(); -} - -void Client::gameClear() -{ - if (logger != nullptr) - logger->log1("Quitting1"); - isTerminate = true; - config.removeListeners(this); - - delete2(assertListener); - - IPC::stop(); - eventsManager.shutdown(); - WindowManager::deleteWindows(); - if (windowContainer != nullptr) - windowContainer->slowLogic(); - - stopTimers(); - DbManager::unloadDb(); - - if (loginHandler != nullptr) - loginHandler->clearWorlds(); - - if (chatHandler != nullptr) - chatHandler->clear(); - - if (charServerHandler != nullptr) - charServerHandler->clear(); - - delete2(ipc); - -#ifdef USE_MUMBLE - delete2(mumbleManager); -#endif // USE_MUMBLE - - PlayerInfo::deinit(); - - // Before config.write() since it writes the shortcuts to the config - for (unsigned f = 0; f < SHORTCUT_TABS; f ++) - delete2(itemShortcut[f]) - delete2(emoteShortcut); - delete2(dropShortcut); - - playerRelations.store(); - - if (logger != nullptr) - logger->log1("Quitting2"); - - delete2(mCurrentDialog); - delete2(popupManager); - delete2(dialogsManager); - delete2(gui); - - if (inventoryHandler != nullptr) - inventoryHandler->clear(); - - if (logger != nullptr) - logger->log1("Quitting3"); - - touchManager.clear(); - - GraphicsManager::deleteRenderers(); - - if (logger != nullptr) - logger->log1("Quitting4"); - - XML::cleanupXML(); - - if (logger != nullptr) - logger->log1("Quitting5"); - - BeingInfo::clear(); - - // Shutdown sound - soundManager.close(); - - if (logger != nullptr) - logger->log1("Quitting6"); - - ActorSprite::unload(); - - ResourceManager::deleteInstance(); - - soundManager.shutdown(); - - if (logger != nullptr) - logger->log1("Quitting8"); - - WindowManager::deleteIcon(); - - if (logger != nullptr) - logger->log1("Quitting9"); - - delete2(joystick); - - keyboard.deinit(); - - if (logger != nullptr) - logger->log1("Quitting10"); - - touchManager.shutdown(); - -#ifdef DEBUG_CONFIG - config.enableKeyLogging(); -#endif // DEBUG_CONFIG - - config.removeOldKeys(); - config.write(); - serverConfig.write(); - - config.clear(); - serverConfig.clear(); - - if (logger != nullptr) - logger->log1("Quitting11"); - -#ifdef USE_PROFILER - Perfomance::clear(); -#endif // USE_PROFILER - -#ifdef DEBUG_OPENGL_LEAKS - if (logger) - logger->log("textures left: %d", textures_count); -#endif // DEBUG_OPENGL_LEAKS - - Graphics::cleanUp(); - - if (logger != nullptr) - logger->log1("Quitting12"); - - delete2(chatLogger); - TranslationManager::close(); -} - -int Client::testsExec() -{ -#ifdef USE_OPENGL - if (settings.options.test.empty()) - { - TestMain test; - return test.exec(); - } - else - { - TestLauncher launcher(settings.options.test); - return launcher.exec(); - } -#else // USE_OPENGL - - return 0; -#endif // USE_OPENGL -} - -#define ADDBUTTON(var, object) var = object; \ - x -= var->getWidth() + mButtonSpacing; \ - var->setPosition(x, mButtonPadding); \ - top->add(var); - -void Client::stateConnectGame1() -{ - if ((gameHandler != nullptr) && - (loginHandler != nullptr) && - gameHandler->isConnected()) - { - loginHandler->disconnect(); - } -} - -void Client::stateConnectServer1() -{ - if (mOldState == State::CHOOSE_SERVER) - { - settings.serverName = mCurrentServer.hostname; - ConfigManager::initServerConfig(mCurrentServer.hostname); - PacketLimiter::initPacketLimiter(); - initTradeFilter(); - Dirs::initUsersDir(); - playerRelations.init(); - - // Initialize the item and emote shortcuts. - for (unsigned f = 0; f < SHORTCUT_TABS; f ++) - { - delete itemShortcut[f]; - itemShortcut[f] = new ItemShortcut(f); - } - delete emoteShortcut; - emoteShortcut = new EmoteShortcut; - - // Initialize the drop shortcuts. - delete dropShortcut; - dropShortcut = new DropShortcut; - - initFeatures(); - PlayerInfo::loadData(); - loginData.registerUrl = mCurrentServer.registerUrl; - loginData.packetVersion = mCurrentServer.packetVersion; - if (!mCurrentServer.onlineListUrl.empty()) - settings.onlineListUrl = mCurrentServer.onlineListUrl; - else - settings.onlineListUrl = settings.serverName; - settings.persistentIp = mCurrentServer.persistentIp; - settings.supportUrl = mCurrentServer.supportUrl; - settings.updateMirrors = mCurrentServer.updateMirrors; - settings.enableRemoteCommands = (serverConfig.getValue( - "enableRemoteCommands", 1) != 0); - - if (settings.options.username.empty()) - { - if (loginData.remember) - loginData.username = serverConfig.getValue("username", ""); - else - loginData.username.clear(); - } - else - { - loginData.username = settings.options.username; - } - settings.login = loginData.username; - WindowManager::updateTitle(); - - loginData.remember = (serverConfig.getValue("remember", 1) != 0); - Net::connectToServer(mCurrentServer); - -#ifdef USE_MUMBLE - if (mumbleManager) - mumbleManager->setServer(mCurrentServer.hostname); -#endif // USE_MUMBLE - -#ifdef TMWA_SUPPORT - GuildManager::init(); -#endif // TMWA_SUPPORT - - if (!mConfigAutoSaved) - { - mConfigAutoSaved = true; - config.write(); - } - } - else if (mOldState != State::CHOOSE_SERVER && - (loginHandler != nullptr) && - loginHandler->isConnected()) - { - mState = State::PRE_LOGIN; - } -} - -void Client::stateWorldSelect1() -{ - if (mOldState == State::UPDATE && - (loginHandler != nullptr)) - { - if (loginHandler->getWorlds().size() < 2) - mState = State::PRE_LOGIN; - } -} - -void Client::stateGame1() -{ - if (gui == nullptr) - return; - - BasicContainer2 *const top = static_cast<BasicContainer2*>( - gui->getTop()); - - if (top == nullptr) - return; - - CREATEWIDGETV(desktop, Desktop, nullptr); - top->add(desktop); - int x = top->getWidth() - mButtonPadding; - ADDBUTTON(mSetupButton, new Button(desktop, - // TRANSLATORS: setup tab quick button - _("Setup"), "Setup", this)) - ADDBUTTON(mPerfomanceButton, new Button(desktop, - // TRANSLATORS: perfoamance tab quick button - _("Performance"), "Perfomance", this)) - ADDBUTTON(mVideoButton, new Button(desktop, - // TRANSLATORS: video tab quick button - _("Video"), "Video", this)) - ADDBUTTON(mThemesButton, new Button(desktop, - // TRANSLATORS: theme tab quick button - _("Theme"), "Themes", this)) - ADDBUTTON(mAboutButton, new Button(desktop, - // TRANSLATORS: theme tab quick button - _("About"), "about", this)) - ADDBUTTON(mHelpButton, new Button(desktop, - // TRANSLATORS: theme tab quick button - _("Help"), "help", this)) -#ifdef ANDROID - ADDBUTTON(mCloseButton, new Button(desktop, - // TRANSLATORS: close quick button - _("Close"), "close", this)) -#endif // ANDROID - - desktop->setSize(mainGraphics->getWidth(), - mainGraphics->getHeight()); -} - -void Client::stateSwitchLogin1() -{ - if (mOldState == State::GAME && - (gameHandler != nullptr)) - { - gameHandler->disconnect(); - } -} - -int Client::gameExec() -{ - int lastTickTime = tick_time; - - while (mState != State::EXIT) - { - PROFILER_START(); - if (eventsManager.handleEvents()) - continue; - - BLOCK_START("Client::gameExec 3") - if (generalHandler != nullptr) - generalHandler->flushNetwork(); - BLOCK_END("Client::gameExec 3") - - BLOCK_START("Client::gameExec 4") - if (gui != nullptr) - gui->logic(); - cur_time = time(nullptr); - int k = 0; - while (lastTickTime != tick_time && - k < 40) - { - if (mGame != nullptr) - mGame->logic(); - else if (gui != nullptr) - gui->handleInput(); - - ++lastTickTime; - k ++; - } - soundManager.logic(); - - logic_count += k; - if (gui != nullptr) - gui->slowLogic(); - if (mGame != nullptr) - mGame->slowLogic(); - slowLogic(); - BLOCK_END("Client::gameExec 4") - - // This is done because at some point tick_time will wrap. - lastTickTime = tick_time; - - // Update the screen when application is visible, delay otherwise. - if (!WindowManager::getIsMinimized()) - { - frame_count++; - if (gui != nullptr) - gui->draw(); - mainGraphics->updateScreen(); - } - else - { - SDL_Delay(100); - } - - BLOCK_START("~Client::SDL_framerateDelay") - if (settings.limitFps) - SDL_framerateDelay(&fpsManager); - BLOCK_END("~Client::SDL_framerateDelay") - - BLOCK_START("Client::gameExec 6") - if (mState == State::CONNECT_GAME) - { - stateConnectGame1(); - } - else if (mState == State::CONNECT_SERVER) - { - stateConnectServer1(); - } - else if (mState == State::WORLD_SELECT) - { - stateWorldSelect1(); - } - else if (mOldState == State::START || - (mOldState == State::GAME && mState != State::GAME)) - { - stateGame1(); - } - else if (mState == State::SWITCH_LOGIN) - { - stateSwitchLogin1(); - } - BLOCK_END("Client::gameExec 6") - - if (mState != mOldState) - { - BLOCK_START("Client::gameExec 7") - PlayerInfo::stateChange(mState); - - if (mOldState == State::GAME) - { - delete2(mGame); - assertListener = new AssertListener; - Game::clearInstance(); - ResourceManager::cleanOrphans(); - Party::clearParties(); - Guild::clearGuilds(); - NpcDialog::clearDialogs(); - if (guildHandler != nullptr) - guildHandler->clear(); - if (partyHandler != nullptr) - partyHandler->clear(); - if (chatLogger != nullptr) - chatLogger->clear(); - if (!settings.options.dataPath.empty()) - UpdaterWindow::unloadMods(settings.options.dataPath); - else - UpdaterWindow::unloadMods(settings.oldUpdates); - if (!settings.options.skipUpdate) - UpdaterWindow::unloadMods(settings.oldUpdates + "/fix/"); - } - else if (mOldState == State::CHAR_SELECT) - { - if (mState != State::CHANGEPASSWORD && - charServerHandler != nullptr) - { - charServerHandler->clear(); - } - } - - mOldState = mState; - - // Get rid of the dialog of the previous state - delete2(mCurrentDialog); - - // State has changed, while the quitDialog was active, it might - // not be correct anymore - if (mQuitDialog != nullptr) - { - mQuitDialog->scheduleDelete(); - mQuitDialog = nullptr; - } - BLOCK_END("Client::gameExec 7") - - BLOCK_START("Client::gameExec 8") - switch (mState) - { - case State::CHOOSE_SERVER: - { - BLOCK_START("Client::gameExec STATE_CHOOSE_SERVER") - logger->log1("State: CHOOSE SERVER"); - unloadData(); - - // Allow changing this using a server choice dialog - // We show the dialog box only if the command-line - // options weren't set. - if (settings.options.serverName.empty() && - settings.options.serverPort == 0 && - !branding.getValue("onlineServerList", "a").empty()) - { - // Don't allow an alpha opacity - // lower than the default value - theme->setMinimumOpacity(0.8F); - - CREATEWIDGETV(mCurrentDialog, ServerDialog, - &mCurrentServer, - settings.configDir); - } - else - { - mState = State::CONNECT_SERVER; - - // Reset options so that cancelling or connect - // timeout will show the server dialog. - settings.options.serverName.clear(); - settings.options.serverPort = 0; - } - BLOCK_END("Client::gameExec STATE_CHOOSE_SERVER") - break; - } - - case State::CONNECT_SERVER: - BLOCK_START("Client::gameExec State::CONNECT_SERVER") - logger->log1("State: CONNECT SERVER"); - loginData.updateHosts.clear(); - CREATEWIDGETV(mCurrentDialog, ConnectionDialog, - // TRANSLATORS: connection dialog header - _("Connecting to server"), - State::SWITCH_SERVER); - TranslationManager::loadCurrentLang(); - TranslationManager::loadDictionaryLang(); - BLOCK_END("Client::gameExec State::CONNECT_SERVER") - break; - - case State::PRE_LOGIN: - logger->log1("State: PRE_LOGIN"); - break; - - case State::LOGIN: - BLOCK_START("Client::gameExec State::LOGIN") - logger->log1("State: LOGIN"); - // Don't allow an alpha opacity - // lower than the default value - theme->setMinimumOpacity(0.8F); - - if (packetVersion == 0) - { - packetVersion = loginData.packetVersion; - if (packetVersion != 0) - { - loginHandler->updatePacketVersion(); - logger->log("Preconfigured packet version: %d", - packetVersion); - } - } - - loginData.updateType = static_cast<UpdateTypeT>( - serverConfig.getValue("updateType", 0)); - - mSearchHash = Net::Download::adlerBuffer( - const_cast<char*>(mCurrentServer.hostname.c_str()), - CAST_S32(mCurrentServer.hostname.size())); - if (settings.options.username.empty() || - settings.options.password.empty()) - { - CREATEWIDGETV(mCurrentDialog, LoginDialog, - loginData, - &mCurrentServer, - &settings.options.updateHost); - } - else - { - mState = State::LOGIN_ATTEMPT; - // Clear the password so that when login fails, the - // dialog will show up next time. - settings.options.password.clear(); - } - BLOCK_END("Client::gameExec State::LOGIN") - break; - - case State::LOGIN_ATTEMPT: - BLOCK_START("Client::gameExec State::LOGIN_ATTEMPT") - logger->log1("State: LOGIN ATTEMPT"); - CREATEWIDGETV(mCurrentDialog, ConnectionDialog, - // TRANSLATORS: connection dialog header - _("Logging in"), - State::SWITCH_SERVER); - if (loginHandler != nullptr) - loginHandler->loginOrRegister(&loginData); - BLOCK_END("Client::gameExec State::LOGIN_ATTEMPT") - break; - - case State::WORLD_SELECT: - BLOCK_START("Client::gameExec State::WORLD_SELECT") - logger->log1("State: WORLD SELECT"); - { - TranslationManager::loadCurrentLang(); - TranslationManager::loadDictionaryLang(); - if (loginHandler == nullptr) - { - BLOCK_END("Client::gameExec State::WORLD_SELECT") - break; - } - Worlds worlds = loginHandler->getWorlds(); - - if (worlds.empty()) - { - // Trust that the netcode knows what it's doing - mState = State::UPDATE; - } - else if (worlds.size() == 1) - { - loginHandler->chooseServer( - 0, mCurrentServer.persistentIp); - mState = State::UPDATE; - } - else - { - CREATEWIDGETV(mCurrentDialog, WorldSelectDialog, - worlds); - if (settings.options.chooseDefault) - { - static_cast<WorldSelectDialog*>(mCurrentDialog) - ->action(ActionEvent(nullptr, "ok")); - } - } - } - BLOCK_END("Client::gameExec State::WORLD_SELECT") - break; - - case State::WORLD_SELECT_ATTEMPT: - BLOCK_START("Client::gameExec State::WORLD_SELECT_ATTEMPT") - logger->log1("State: WORLD SELECT ATTEMPT"); - CREATEWIDGETV(mCurrentDialog, ConnectionDialog, - // TRANSLATORS: connection dialog header - _("Entering game world"), - State::WORLD_SELECT); - BLOCK_END("Client::gameExec State::WORLD_SELECT_ATTEMPT") - break; - - case State::UPDATE: - BLOCK_START("Client::gameExec State::UPDATE") - logger->log1("State: UPDATE"); - - // Determine which source to use for the update host - if (!settings.options.updateHost.empty()) - settings.updateHost = settings.options.updateHost; - else - settings.updateHost = loginData.updateHost; - Dirs::initUpdatesDir(); - - if (!settings.oldUpdates.empty()) - UpdaterWindow::unloadUpdates(settings.oldUpdates); - - if (settings.options.skipUpdate) - { - mState = State::LOAD_DATA; - settings.oldUpdates.clear(); - UpdaterWindow::loadDirMods(settings.options.dataPath); - } - else if ((loginData.updateType & UpdateType::Skip) != 0) - { - settings.oldUpdates = pathJoin(settings.localDataDir, - settings.updatesDir); - UpdaterWindow::loadLocalUpdates(settings.oldUpdates); - mState = State::LOAD_DATA; - } - else - { - settings.oldUpdates = pathJoin(settings.localDataDir, - settings.updatesDir); - CREATEWIDGETV(mCurrentDialog, UpdaterWindow, - settings.updateHost, - settings.oldUpdates, - settings.options.dataPath.empty(), - loginData.updateType); - } - BLOCK_END("Client::gameExec State::UPDATE") - break; - - case State::LOAD_DATA: - { - BLOCK_START("Client::gameExec State::LOAD_DATA") - logger->log1("State: LOAD DATA"); - - loadData(); - - mState = State::GET_CHARACTERS; - BLOCK_END("Client::gameExec State::LOAD_DATA") - break; - } - case State::GET_CHARACTERS: - BLOCK_START("Client::gameExec State::GET_CHARACTERS") - logger->log1("State: GET CHARACTERS"); - CREATEWIDGETV(mCurrentDialog, ConnectionDialog, - // TRANSLATORS: connection dialog header - _("Requesting characters"), - State::SWITCH_SERVER); - if (charServerHandler != nullptr) - charServerHandler->requestCharacters(); - BLOCK_END("Client::gameExec State::GET_CHARACTERS") - break; - - case State::CHAR_SELECT: - BLOCK_START("Client::gameExec State::CHAR_SELECT") - logger->log1("State: CHAR SELECT"); - // Don't allow an alpha opacity - // lower than the default value - theme->setMinimumOpacity(0.8F); - - settings.login = loginData.username; - WindowManager::updateTitle(); - - CREATEWIDGETV(mCurrentDialog, CharSelectDialog, - loginData); - - if (!(static_cast<CharSelectDialog*>(mCurrentDialog)) - ->selectByName(settings.options.character, - CharSelectDialog::Choose)) - { - (static_cast<CharSelectDialog*>(mCurrentDialog)) - ->selectByName( - serverConfig.getValue("lastCharacter", ""), - settings.options.chooseDefault ? - CharSelectDialog::Choose : - CharSelectDialog::Focus); - } - - // Choosing character on the command line should work only - // once, clear it so that 'switch character' works. - settings.options.character.clear(); - BLOCK_END("Client::gameExec State::CHAR_SELECT") - break; - - case State::CONNECT_GAME: - BLOCK_START("Client::gameExec State::CONNECT_GAME") - logger->log1("State: CONNECT GAME"); - CREATEWIDGETV(mCurrentDialog, ConnectionDialog, - // TRANSLATORS: connection dialog header - _("Connecting to the game server"), - State::CHOOSE_SERVER); - if (gameHandler != nullptr) - gameHandler->connect(); - BLOCK_END("Client::gameExec State::CONNECT_GAME") - break; - - case State::CHANGE_MAP: - BLOCK_START("Client::gameExec State::CHANGE_MAP") - logger->log1("State: CHANGE_MAP"); - CREATEWIDGETV(mCurrentDialog, ConnectionDialog, - // TRANSLATORS: connection dialog header - _("Changing game servers"), - State::SWITCH_CHARACTER); - if (gameHandler != nullptr) - gameHandler->connect(); - BLOCK_END("Client::gameExec State::CHANGE_MAP") - break; - - case State::GAME: - BLOCK_START("Client::gameExec State::GAME") - if (localPlayer != nullptr) - { - logger->log("Memorizing selected character %s", - localPlayer->getName().c_str()); - serverConfig.setValue("lastCharacter", - localPlayer->getName()); -#ifdef USE_MUMBLE - if (mumbleManager) - mumbleManager->setPlayer(localPlayer->getName()); -#endif // USE_MUMBLE - } - - // Fade out logon-music here too to give the desired effect - // of "flowing" into the game. - soundManager.fadeOutMusic(1000); - - // Allow any alpha opacity - theme->setMinimumOpacity(-1.0F); - - if (chatLogger != nullptr) - chatLogger->setServerName(settings.serverName); - -#ifdef ANDROID - delete2(mCloseButton); -#endif // ANDROID - - delete2(mSetupButton); - delete2(mVideoButton); - delete2(mThemesButton); - delete2(mAboutButton); - delete2(mHelpButton); - delete2(mPerfomanceButton); - delete2(desktop); - - mCurrentDialog = nullptr; - - logger->log1("State: GAME"); - if (generalHandler != nullptr) - generalHandler->reloadPartially(); - mGame = new Game; - BLOCK_END("Client::gameExec State::GAME") - break; - - case State::LOGIN_ERROR: - BLOCK_START("Client::gameExec State::LOGIN_ERROR") - logger->log1("State: LOGIN ERROR"); - CREATEWIDGETV(mCurrentDialog, OkDialog, - // TRANSLATORS: error dialog header - _("Error"), - errorMessage, - // TRANSLATORS: ok dialog button - _("Close"), - DialogType::ERROR, - Modal_true, - ShowCenter_true, - nullptr, - 260); - mCurrentDialog->addActionListener(&loginListener); - mCurrentDialog = nullptr; // OkDialog deletes itself - BLOCK_END("Client::gameExec State::LOGIN_ERROR") - break; - - case State::ACCOUNTCHANGE_ERROR: - BLOCK_START("Client::gameExec State::ACCOUNTCHANGE_ERROR") - logger->log1("State: ACCOUNT CHANGE ERROR"); - CREATEWIDGETV(mCurrentDialog, OkDialog, - // TRANSLATORS: error dialog header - _("Error"), - errorMessage, - // TRANSLATORS: ok dialog button - _("Close"), - DialogType::ERROR, - Modal_true, - ShowCenter_true, - nullptr, - 260); - mCurrentDialog->addActionListener(&accountListener); - mCurrentDialog = nullptr; // OkDialog deletes itself - BLOCK_END("Client::gameExec State::ACCOUNTCHANGE_ERROR") - break; - - case State::REGISTER_PREP: - BLOCK_START("Client::gameExec State::REGISTER_PREP") - logger->log1("State: REGISTER_PREP"); - CREATEWIDGETV(mCurrentDialog, ConnectionDialog, - // TRANSLATORS: connection dialog header - _("Requesting registration details"), - State::LOGIN); - loginHandler->getRegistrationDetails(); - BLOCK_END("Client::gameExec State::REGISTER_PREP") - break; - - case State::REGISTER: - logger->log1("State: REGISTER"); - CREATEWIDGETV(mCurrentDialog, RegisterDialog, - loginData); - break; - - case State::REGISTER_ATTEMPT: - BLOCK_START("Client::gameExec State::REGISTER_ATTEMPT") - logger->log("Username is %s", loginData.username.c_str()); - if (loginHandler != nullptr) - loginHandler->registerAccount(&loginData); - BLOCK_END("Client::gameExec State::REGISTER_ATTEMPT") - break; - - case State::CHANGEPASSWORD: - BLOCK_START("Client::gameExec State::CHANGEPASSWORD") - logger->log1("State: CHANGE PASSWORD"); - CREATEWIDGETV(mCurrentDialog, ChangePasswordDialog, - loginData); - mCurrentDialog->setVisible(Visible_true); - BLOCK_END("Client::gameExec State::CHANGEPASSWORD") - break; - - case State::CHANGEPASSWORD_ATTEMPT: - BLOCK_START("Client::gameExec " - "State::CHANGEPASSWORD_ATTEMPT") - logger->log1("State: CHANGE PASSWORD ATTEMPT"); - if (loginHandler != nullptr) - { - loginHandler->changePassword(loginData.password, - loginData.newPassword); - } - BLOCK_END("Client::gameExec State::CHANGEPASSWORD_ATTEMPT") - break; - - case State::CHANGEPASSWORD_SUCCESS: - BLOCK_START("Client::gameExec " - "State::CHANGEPASSWORD_SUCCESS") - logger->log1("State: CHANGE PASSWORD SUCCESS"); - CREATEWIDGETV(mCurrentDialog, OkDialog, - // TRANSLATORS: password change message header - _("Password Change"), - // TRANSLATORS: password change message text - _("Password changed successfully!"), - // TRANSLATORS: ok dialog button - _("OK"), - DialogType::ERROR, - Modal_true, - ShowCenter_true, - nullptr, - 260); - mCurrentDialog->addActionListener(&accountListener); - mCurrentDialog = nullptr; // OkDialog deletes itself - loginData.password = loginData.newPassword; - loginData.newPassword.clear(); - BLOCK_END("Client::gameExec State::CHANGEPASSWORD_SUCCESS") - break; - - case State::CHANGEEMAIL: - logger->log1("State: CHANGE EMAIL"); - CREATEWIDGETV(mCurrentDialog, - ChangeEmailDialog, - loginData); - mCurrentDialog->setVisible(Visible_true); - break; - - case State::CHANGEEMAIL_ATTEMPT: - logger->log1("State: CHANGE EMAIL ATTEMPT"); - if (loginHandler != nullptr) - loginHandler->changeEmail(loginData.email); - break; - - case State::CHANGEEMAIL_SUCCESS: - logger->log1("State: CHANGE EMAIL SUCCESS"); - CREATEWIDGETV(mCurrentDialog, OkDialog, - // TRANSLATORS: email change message header - _("Email Change"), - // TRANSLATORS: email change message text - _("Email changed successfully!"), - // TRANSLATORS: ok dialog button - _("OK"), - DialogType::ERROR, - Modal_true, - ShowCenter_true, - nullptr, - 260); - mCurrentDialog->addActionListener(&accountListener); - mCurrentDialog = nullptr; // OkDialog deletes itself - break; - - case State::SWITCH_SERVER: - BLOCK_START("Client::gameExec State::SWITCH_SERVER") - logger->log1("State: SWITCH SERVER"); - - if (loginHandler != nullptr) - loginHandler->disconnect(); - if (gameHandler != nullptr) - { - gameHandler->disconnect(); - gameHandler->clear(); - } - settings.serverName.clear(); - settings.login.clear(); - WindowManager::updateTitle(); - serverConfig.write(); - serverConfig.unload(); - if (setupWindow != nullptr) - setupWindow->externalUnload(); - - mState = State::CHOOSE_SERVER; - BLOCK_END("Client::gameExec State::SWITCH_SERVER") - break; - - case State::SWITCH_LOGIN: - BLOCK_START("Client::gameExec State::SWITCH_LOGIN") - logger->log1("State: SWITCH LOGIN"); - - if (loginHandler != nullptr) - { - loginHandler->logout(); - loginHandler->disconnect(); - } - if (gameHandler != nullptr) - gameHandler->disconnect(); - if (loginHandler != nullptr) - loginHandler->connect(); - - settings.login.clear(); - WindowManager::updateTitle(); - mState = State::LOGIN; - BLOCK_END("Client::gameExec State::SWITCH_LOGIN") - break; - - case State::SWITCH_CHARACTER: - BLOCK_START("Client::gameExec State::SWITCH_CHARACTER") - logger->log1("State: SWITCH CHARACTER"); - - // Done with game - if (gameHandler != nullptr) - gameHandler->disconnect(); - - settings.login.clear(); - WindowManager::updateTitle(); - mState = State::GET_CHARACTERS; - BLOCK_END("Client::gameExec State::SWITCH_CHARACTER") - break; - - case State::LOGOUT_ATTEMPT: - logger->log1("State: LOGOUT ATTEMPT"); - break; - - case State::WAIT: - logger->log1("State: WAIT"); - break; - - case State::EXIT: - BLOCK_START("Client::gameExec State::EXIT") - logger->log1("State: EXIT"); - Net::unload(); - BLOCK_END("Client::gameExec State::EXIT") - break; - - case State::FORCE_QUIT: - BLOCK_START("Client::gameExec State::FORCE_QUIT") - logger->log1("State: FORCE QUIT"); - if (generalHandler != nullptr) - generalHandler->unload(); - mState = State::EXIT; - BLOCK_END("Client::gameExec State::FORCE_QUIT") - break; - - case State::ERROR: - BLOCK_START("Client::gameExec State::ERROR") - config.write(); - if (mOldState == State::GAME) - serverConfig.write(); - logger->log1("State: ERROR"); - logger->log("Error: %s\n", errorMessage.c_str()); - mCurrentDialog = DialogsManager::openErrorDialog( - // TRANSLATORS: error message header - _("Error"), - errorMessage, - Modal_true); - mCurrentDialog->addActionListener(&errorListener); - mCurrentDialog = nullptr; // OkDialog deletes itself - gameHandler->disconnect(); - BLOCK_END("Client::gameExec State::ERROR") - break; - - case State::AUTORECONNECT_SERVER: - // ++++++ - break; - - case State::START: - default: - mState = State::FORCE_QUIT; - break; - } - BLOCK_END("Client::gameExec 8") - } - PROFILER_END(); - } - - return 0; -} - -void Client::optionChanged(const std::string &name) -{ - if (name == "fpslimit") - { - const int fpsLimit = config.getIntValue("fpslimit"); - settings.limitFps = fpsLimit > 0; - WindowManager::setFramerate(fpsLimit); - } - else if (name == "guialpha" || - name == "enableGuiOpacity") - { - const float alpha = config.getFloatValue("guialpha"); - settings.guiAlpha = alpha; - ImageHelper::setEnableAlpha(alpha != 1.0F && - config.getBoolValue("enableGuiOpacity")); - } - else if (name == "gamma" || - name == "enableGamma") - { - WindowManager::applyGamma(); - } - else if (name == "particleEmitterSkip") - { - ParticleEngine::emitterSkip = - config.getIntValue("particleEmitterSkip") + 1; - } - else if (name == "vsync") - { - WindowManager::applyVSync(); - } - else if (name == "repeateInterval" || - name == "repeateDelay") - { - WindowManager::applyKeyRepeat(); - } -} - -void Client::action(const ActionEvent &event) -{ - std::string tab; - const std::string &eventId = event.getId(); - - if (eventId == "close") - { - setState(State::FORCE_QUIT); - return; - } - if (eventId == "Setup") - { - tab.clear(); - } - else if (eventId == "help") - { - inputManager.executeAction(InputAction::WINDOW_HELP); - return; - } - else if (eventId == "about") - { - inputManager.executeAction(InputAction::WINDOW_ABOUT); - return; - } - else if (eventId == "Video") - { - tab = "Video"; - } - else if (eventId == "Themes") - { - tab = "Theme"; - } - else if (eventId == "Perfomance") - { - tab = "Perfomance"; - } - else - { - return; - } - - if (setupWindow != nullptr) - { - setupWindow->setVisible(fromBool( - !setupWindow->isWindowVisible(), Visible)); - if (setupWindow->isWindowVisible()) - { - if (!tab.empty()) - setupWindow->activateTab(tab); - setupWindow->requestMoveToTop(); - } - } -} - -void Client::initFeatures() -{ - features.init(paths.getStringValue("featuresFile"), - UseVirtFs_true, - SkipError_true); - setFeaturesDefaults(features); - settings.fixDeadAnimation = features.getBoolValue("fixDeadAnimation"); -} - -void Client::initPaths() -{ - settings.gmCommandSymbol = paths.getStringValue("gmCommandSymbol"); - settings.gmCharCommandSymbol = paths.getStringValue("gmCharCommandSymbol"); - settings.linkCommandSymbol = paths.getStringValue("linkCommandSymbol"); - if (settings.linkCommandSymbol.empty()) - settings.linkCommandSymbol = "="; - settings.overweightPercent = paths.getIntValue("overweightPercent"); - settings.playerNameOffset = paths.getIntValue( - "playerNameOffset"); - settings.playerBadgeAtRightOffset = paths.getIntValue( - "playerBadgeAtRightOffset"); - settings.unknownSkillsAutoTab = paths.getBoolValue("unknownSkillsAutoTab"); - settings.enableNewMailSystem = paths.getBoolValue("enableNewMailSystem"); -} - -void Client::initTradeFilter() -{ - const std::string tradeListName = - settings.serverConfigDir + "/tradefilter.txt"; - - std::ofstream tradeFile; - struct stat statbuf; - - if ((stat(tradeListName.c_str(), &statbuf) != 0) || - !S_ISREG(statbuf.st_mode)) - { - tradeFile.open(tradeListName.c_str(), - std::ios::out); - if (tradeFile.is_open()) - { - tradeFile << ": sell" << std::endl; - tradeFile << ": buy" << std::endl; - tradeFile << ": trade" << std::endl; - tradeFile << "i sell" << std::endl; - tradeFile << "i buy" << std::endl; - tradeFile << "i trade" << std::endl; - tradeFile << "i trading" << std::endl; - tradeFile << "i am buy" << std::endl; - tradeFile << "i am sell" << std::endl; - tradeFile << "i am trade" << std::endl; - tradeFile << "i am trading" << std::endl; - tradeFile << "i'm buy" << std::endl; - tradeFile << "i'm sell" << std::endl; - tradeFile << "i'm trade" << std::endl; - tradeFile << "i'm trading" << std::endl; - } - else - { - reportAlways("Error opening file for writing: %s", - tradeListName.c_str()); - } - tradeFile.close(); - } -} - -bool Client::isTmw() -{ - const std::string &name = settings.serverName; - if (name == "server.themanaworld.org" || - name == "themanaworld.org" || - name == "167.114.129.72") - { - return true; - } - return false; -} - -void Client::moveButtons(const int width) -{ - if (mSetupButton != nullptr) - { - int x = width - mSetupButton->getWidth() - mButtonPadding; - mSetupButton->setPosition(x, mButtonPadding); -#ifndef WIN32 - x -= mPerfomanceButton->getWidth() + mButtonSpacing; - mPerfomanceButton->setPosition(x, mButtonPadding); - - x -= mVideoButton->getWidth() + mButtonSpacing; - mVideoButton->setPosition(x, mButtonPadding); - - x -= mThemesButton->getWidth() + mButtonSpacing; - mThemesButton->setPosition(x, mButtonPadding); - - x -= mAboutButton->getWidth() + mButtonSpacing; - mAboutButton->setPosition(x, mButtonPadding); - - x -= mHelpButton->getWidth() + mButtonSpacing; - mHelpButton->setPosition(x, mButtonPadding); -#ifdef ANDROID - x -= mCloseButton->getWidth() + mButtonSpacing; - mCloseButton->setPosition(x, mButtonPadding); -#endif // ANDROID -#endif // WIN32 - } -} - -void Client::windowRemoved(const Window *const window) -{ - if (mCurrentDialog == window) - mCurrentDialog = nullptr; -} - -void Client::logVars() -{ -#ifdef ANDROID - logger->log("APPDIR: %s", getenv("APPDIR")); - logger->log("DATADIR2: %s", getSdStoragePath().c_str()); -#endif // ANDROID -} - -void Client::slowLogic() -{ - if ((gameHandler == nullptr) || - !gameHandler->mustPing()) - { - return; - } - - if (get_elapsed_time1(mPing) > 1500) - { - mPing = tick_time; - if (mState == State::UPDATE || - mState == State::LOGIN || - mState == State::LOGIN_ATTEMPT || - mState == State::REGISTER || - mState == State::REGISTER_ATTEMPT) - { - if (loginHandler != nullptr) - loginHandler->ping(); - if (generalHandler != nullptr) - generalHandler->flushSend(); - } - else if (mState == State::CHAR_SELECT) - { - if (charServerHandler != nullptr) - charServerHandler->ping(); - if (generalHandler != nullptr) - generalHandler->flushSend(); - } - } -} - -void Client::loadData() -{ - // If another data path has been set, - // we don't load any other files... - if (settings.options.dataPath.empty()) - { - // Add customdata directory - VirtFs::searchAndAddArchives( - "customdata/", - "zip", - Append_false); - } - - if (!settings.options.skipUpdate) - { - VirtFs::searchAndAddArchives( - settings.updatesDir + "/local/", - "zip", - Append_false); - - VirtFs::mountDir(pathJoin( - settings.localDataDir, - settings.updatesDir, - "local/"), - Append_false); - } - - logger->log("Init paths"); - paths.init("paths.xml", UseVirtFs_true); - setPathsDefaults(paths); - initPaths(); - if (SpriteReference::Empty == nullptr) - { - SpriteReference::Empty = new SpriteReference( - paths.getStringValue("spriteErrorFile"), - 0); - } - - if (BeingInfo::unknown == nullptr) - BeingInfo::unknown = new BeingInfo; - - initFeatures(); - TranslationManager::loadCurrentLang(); - TranslationManager::loadDictionaryLang(); - PlayerInfo::stateChange(mState); - - AttributesEnum::init(); - DbManager::loadDb(); - - delete spellManager; - spellManager = new SpellManager; - delete spellShortcut; - spellShortcut = new SpellShortcut; - - EquipmentWindow::prepareSlotNames(); - - ActorSprite::load(); - - if (desktop != nullptr) - desktop->reloadWallpaper(); -} - -void Client::unloadData() -{ - DbManager::unloadDb(); - mCurrentServer.supportUrl.clear(); - settings.supportUrl.clear(); - if (settings.options.dataPath.empty()) - { - // Add customdata directory - VirtFs::searchAndRemoveArchives( - "customdata/", - "zip"); - } - - if (!settings.oldUpdates.empty()) - { - UpdaterWindow::unloadUpdates(settings.oldUpdates); - settings.oldUpdates.clear(); - } - - if (!settings.options.skipUpdate) - { - VirtFs::searchAndRemoveArchives( - pathJoin(settings.updatesDir, "local/"), - "zip"); - - VirtFs::unmountDirSilent(pathJoin( - settings.localDataDir, - settings.updatesDir, - "local/")); - } - - ResourceManager::clearCache(); - - loginData.clearUpdateHost(); - serverVersion = 0; - packetVersion = 0; - tmwServerVersion = 0; - evolPacketOffset = 0; -} - -void Client::runValidate() -{ - loadData(); - WindowManager::createValidateWindows(); - - WindowManager::deleteValidateWindows(); - unloadData(); - delete2(client); - VirtFs::deinit(); - exit(0); -} |