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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
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+/*
+ * The Mana Client
+ * Copyright (C) 2008-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef PLAYER_RELATIONS_H
+#define PLAYER_RELATIONS_H
+
+#include <list>
+#include <map>
+#include <string>
+#include <vector>
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+class Being;
+
+struct PlayerRelation
+{
+ static const unsigned int EMOTE = (1 << 0);
+ static const unsigned int SPEECH_FLOAT = (1 << 1);
+ static const unsigned int SPEECH_LOG = (1 << 2);
+ static const unsigned int WHISPER = (1 << 3);
+ static const unsigned int TRADE = (1 << 4);
+ static const unsigned int INVISIBLE = (1 << 5);
+
+ static const unsigned int RELATIONS_NR = 5;
+ static const unsigned int RELATION_PERMISSIONS[RELATIONS_NR];
+
+ static const unsigned int DEFAULT = EMOTE
+ | SPEECH_FLOAT
+ | SPEECH_LOG
+ | WHISPER
+ | TRADE;
+ enum Relation
+ {
+ NEUTRAL = 0,
+ FRIEND = 1,
+ DISREGARDED = 2,
+ IGNORED = 3,
+ ERASED = 4
+ };
+
+ PlayerRelation(Relation relation);
+
+ Relation mRelation; // bitmask for all of the above
+};
+
+
+/**
+ * Ignore strategy: describes how we should handle ignores.
+ */
+class PlayerIgnoreStrategy
+{
+ public:
+ std::string mDescription;
+ std::string mShortName;
+
+ virtual ~PlayerIgnoreStrategy()
+ { }
+
+ /**
+ * Handle the ignoring of the indicated action by the indicated player.
+ */
+ virtual void ignore(Being *being, unsigned int flags) = 0;
+};
+
+class PlayerRelationsListener
+{
+ public:
+ PlayerRelationsListener()
+ { }
+
+ virtual ~PlayerRelationsListener()
+ { }
+
+ virtual void updatedPlayer(const std::string &name) = 0;
+ virtual void updateAll() = 0;
+};
+
+/**
+ * Player relations class, represents any particular relations and/or
+ * preferences the user of the local client has wrt other players (identified
+ * by std::string).
+ */
+class PlayerRelationsManager
+{
+ public:
+ PlayerRelationsManager();
+ ~PlayerRelationsManager();
+
+ /**
+ * Initialise player relations manager (load config file etc.)
+ */
+ void init();
+
+ /**
+ * Load configuration from our config file, or substitute defaults.
+ */
+ void load(bool oldConfig = false);
+
+ /**
+ * Save configuration to our config file.
+ */
+ void store();
+
+ /**
+ * Determines whether the player in question is being ignored, filtered by
+ * the specified flags.
+ */
+ unsigned int checkPermissionSilently(const std::string &player_name,
+ unsigned int flags);
+
+ /**
+ * Tests whether the player in question is being ignored for any of the
+ * actions in the specified flags. If so, trigger appropriate side effects
+ * if requested by the player.
+ */
+ bool hasPermission(Being *being, unsigned int flags);
+
+ bool hasPermission(const std::string &being, unsigned int flags);
+
+ /**
+ * Updates the relationship with this player.
+ */
+ void setRelation(const std::string &name,
+ PlayerRelation::Relation relation);
+
+ /**
+ * Updates the relationship with this player.
+ */
+ PlayerRelation::Relation getRelation(const std::string &name);
+
+ /**
+ * Deletes the information recorded for a player.
+ */
+ void removePlayer(const std::string &name);
+
+ /**
+ * Retrieves the default permissions.
+ */
+ unsigned int getDefault() const;
+
+ /**
+ * Sets the default permissions.
+ */
+ void setDefault(unsigned int permissions);
+
+ /**
+ * Retrieves all known player ignore strategies.
+ *
+ * The player ignore strategies are allocated statically and must
+ * not be deleted.
+ */
+ std::vector<PlayerIgnoreStrategy *> *getPlayerIgnoreStrategies();
+
+ /**
+ * Return the current player ignore strategy.
+ *
+ * \return A player ignore strategy, or NULL
+ */
+ PlayerIgnoreStrategy *getPlayerIgnoreStrategy() const
+ { return mIgnoreStrategy; }
+
+ /**
+ * Sets the strategy to call when ignoring players.
+ */
+ void setPlayerIgnoreStrategy(PlayerIgnoreStrategy *strategy)
+ { mIgnoreStrategy = strategy; }
+
+ /**
+ * For a given ignore strategy short name, find the appropriate index
+ * in the ignore strategies vector.
+ *
+ * \param The short name of the ignore strategy to look up
+ * \return The appropriate index, or -1
+ */
+ int getPlayerIgnoreStrategyIndex(const std::string &shortname);
+
+ /**
+ * Retrieves a sorted vector of all players for which we have any
+ * relations recorded.
+ */
+ std::vector<std::string> *getPlayers();
+
+ /**
+ * Removes all recorded player info.
+ */
+ void clear();
+
+ /**
+ * Do we persist our `ignore' setup?
+ */
+ bool getPersistIgnores() const
+ { return mPersistIgnores; }
+
+ void ignoreTrade(std::string name);
+
+ /**
+ * Change the `ignore persist' flag.
+ *
+ * @param value Whether to persist ignores
+ */
+ void setPersistIgnores(bool value)
+ { mPersistIgnores = value; }
+
+ void addListener(PlayerRelationsListener *listener)
+ { mListeners.push_back(listener); }
+
+ void removeListener(PlayerRelationsListener *listener)
+ { mListeners.remove(listener); }
+
+ private:
+ void signalUpdate(const std::string &name);
+
+ bool mPersistIgnores; // If NOT set, we delete the
+ // ignored data upon reloading
+ unsigned int mDefaultPermissions;
+
+ PlayerIgnoreStrategy *mIgnoreStrategy;
+ std::map<std::string, PlayerRelation *> mRelations;
+ std::list<PlayerRelationsListener *> mListeners;
+ std::vector<PlayerIgnoreStrategy *> mIgnoreStrategies;
+};
+
+
+extern PlayerRelationsManager player_relations; // singleton representation
+ // of player relations
+
+
+#endif // PLAYER_RELATIONS_H