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authorAndrei Karas <akaras@inbox.ru>2012-07-17 23:26:59 +0300
committerAndrei Karas <akaras@inbox.ru>2012-07-17 23:26:59 +0300
commit7e0a97d2521b9ce57003176e82a0b5564aa003c2 (patch)
tree5b2cfe1afe09bea1063f783050c1fb549daee76d /src/playerinfo.h
parentf68cbf700a99f2f184715a5b8025bcb4b6525391 (diff)
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Fix more code style and additional warnings.
Diffstat (limited to 'src/playerinfo.h')
-rw-r--r--src/playerinfo.h21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/playerinfo.h b/src/playerinfo.h
index 4298a45b5..36a8bb799 100644
--- a/src/playerinfo.h
+++ b/src/playerinfo.h
@@ -103,55 +103,56 @@ namespace PlayerInfo
/**
* Returns the value of the given attribute.
*/
- int getAttribute(int id);
+ int getAttribute(Attribute id);
/**
* Changes the value of the given attribute.
*/
- void setAttribute(int id, int value, bool notify = true);
+ void setAttribute(Attribute id, int value, bool notify = true);
// --- Stats ------------------------------------------------------------------
/**
* Returns the base value of the given stat.
*/
- int getStatBase(int id);
+ int getStatBase(Attribute id);
/**
* Changes the base value of the given stat.
*/
- void setStatBase(int id, int value, bool notify = true);
+ void setStatBase(Attribute id, int value, bool notify = true);
/**
* Returns the modifier for the given stat.
*/
- int getStatMod(int id);
+ int getStatMod(Attribute id);
/**
* Changes the modifier for the given stat.
*/
- void setStatMod(int id, int value, bool notify = true);
+ void setStatMod(Attribute id, int value, bool notify = true);
/**
* Returns the current effective value of the given stat. Effective is base
* + mod
*/
- int getStatEffective(int id);
+ int getStatEffective(Attribute id);
/**
* Changes the level of the given stat.
*/
- void setStatLevel(int id, int value, bool notify = true);
+ void setStatLevel(Attribute id, int value, bool notify = true);
/**
* Returns the experience of the given stat.
*/
- std::pair<int, int> getStatExperience(int id);
+ std::pair<int, int> getStatExperience(Attribute id);
/**
* Changes the experience of the given stat.
*/
- void setStatExperience(int id, int have, int need, bool notify = true);
+ void setStatExperience(Attribute id, int have,
+ int need, bool notify = true);
// --- Inventory / Equipment --------------------------------------------------