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author | Andrei Karas <akaras@inbox.ru> | 2013-02-24 01:30:46 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-02-24 01:32:02 +0300 |
commit | 3da7fa61442364be6713359690a35f89aa8e613a (patch) | |
tree | 48a941dbbb0234b897478aa50518112407d08e5b /src/playerinfo.cpp | |
parent | 470aaad15a0f9a08dd12ab34c8602cd93fc57b76 (diff) | |
download | plus-3da7fa61442364be6713359690a35f89aa8e613a.tar.gz plus-3da7fa61442364be6713359690a35f89aa8e613a.tar.bz2 plus-3da7fa61442364be6713359690a35f89aa8e613a.tar.xz plus-3da7fa61442364be6713359690a35f89aa8e613a.zip |
Add support for show quest variables in skills window (evol only)
This allow use pseudo skills controlled by quest variables.
Diffstat (limited to 'src/playerinfo.cpp')
-rw-r--r-- | src/playerinfo.cpp | 36 |
1 files changed, 15 insertions, 21 deletions
diff --git a/src/playerinfo.cpp b/src/playerinfo.cpp index 5721d2d67..b54f6c671 100644 --- a/src/playerinfo.cpp +++ b/src/playerinfo.cpp @@ -89,7 +89,7 @@ void triggerStat(const int id, const std::string &changed, // --- Attributes ------------------------------------------------------------- -int getAttribute(const Attribute id) +int getAttribute(const int id) { const IntMap::const_iterator it = mData.mAttributes.find(id); if (it != mData.mAttributes.end()) @@ -98,7 +98,7 @@ int getAttribute(const Attribute id) return 0; } -void setAttribute(const Attribute id, const int value, const bool notify) +void setAttribute(const int id, const int value, const bool notify) { const int old = mData.mAttributes[id]; mData.mAttributes[id] = value; @@ -108,7 +108,7 @@ void setAttribute(const Attribute id, const int value, const bool notify) // --- Stats ------------------------------------------------------------------ -int getStatBase(const Attribute id) +int getStatBase(const int id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) @@ -117,7 +117,7 @@ int getStatBase(const Attribute id) return 0; } -void setStatBase(const Attribute id, const int value, const bool notify) +void setStatBase(const int id, const int value, const bool notify) { const int old = mData.mStats[id].base; mData.mStats[id].base = value; @@ -125,7 +125,7 @@ void setStatBase(const Attribute id, const int value, const bool notify) triggerStat(id, "base", old); } -int getStatMod(const Attribute id) +int getStatMod(const int id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) @@ -134,7 +134,7 @@ int getStatMod(const Attribute id) return 0; } -void setStatMod(const Attribute id, const int value, const bool notify) +void setStatMod(const int id, const int value, const bool notify) { const int old = mData.mStats[id].mod; mData.mStats[id].mod = value; @@ -142,7 +142,7 @@ void setStatMod(const Attribute id, const int value, const bool notify) triggerStat(id, "mod", old); } -int getStatEffective(const Attribute id) +int getStatEffective(const int id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) @@ -151,7 +151,7 @@ int getStatEffective(const Attribute id) return 0; } -std::pair<int, int> getStatExperience(const Attribute id) +std::pair<int, int> getStatExperience(const int id) { const StatMap::const_iterator it = mData.mStats.find(id); int a, b; @@ -168,7 +168,7 @@ std::pair<int, int> getStatExperience(const Attribute id) return std::pair<int, int>(a, b); } -void setStatExperience(const Attribute id, const int have, +void setStatExperience(const int id, const int have, const int need, const bool notify) { Stat &stat = mData.mStats[id]; @@ -299,21 +299,15 @@ void updateAttrs() const int attr = Net::getPlayerHandler()->getAttackLocation(); if (attr != -1 && getStatBase(ATTACK_DELAY)) { - setStatBase(static_cast<PlayerInfo::Attribute>(ATTACK_SPEED), - getStatBase(static_cast<PlayerInfo::Attribute>(attr)) - * 1000 / getStatBase( - static_cast<PlayerInfo::Attribute>(ATTACK_DELAY)), false); - setStatMod(static_cast<PlayerInfo::Attribute>(ATTACK_SPEED), - getStatMod(static_cast<PlayerInfo::Attribute>(attr)) - * 1000 / getStatBase( - static_cast<PlayerInfo::Attribute>(ATTACK_DELAY)), true); + setStatBase(ATTACK_SPEED, getStatBase(attr) * 1000 + / getStatBase(ATTACK_DELAY), false); + setStatMod(ATTACK_SPEED, getStatMod(attr) * 1000 + / getStatBase(ATTACK_DELAY), true); } else { - setStatBase(static_cast<PlayerInfo::Attribute>( - ATTACK_SPEED), 0, false); - setStatMod(static_cast<PlayerInfo::Attribute>( - ATTACK_SPEED), 0, true); + setStatBase(ATTACK_SPEED, 0, false); + setStatMod(ATTACK_SPEED, 0, true); } } |