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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-22 21:47:53 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-06-23 12:46:37 +0300 |
commit | 99cb204d29a63bf5f4edb40b25f4fc1a6605fbd1 (patch) | |
tree | e6dc5588927460dbda4dccb002fb1e9c48823088 /src/particle.cpp | |
parent | 493cc14facb80c6c86c57ef379131e56a0161215 (diff) | |
download | plus-99cb204d29a63bf5f4edb40b25f4fc1a6605fbd1.tar.gz plus-99cb204d29a63bf5f4edb40b25f4fc1a6605fbd1.tar.bz2 plus-99cb204d29a63bf5f4edb40b25f4fc1a6605fbd1.tar.xz plus-99cb204d29a63bf5f4edb40b25f4fc1a6605fbd1.zip |
Made possible to separate the dye colors and channels
for particle effects.
It is now possible to write, for instance:
<particlefx>my-particle-file.xml|#cbcb78,345678</particlefx>
and in my-particle-file.xml:
...
<property image="my-image.png|W" />
...
This will permit the use (and reuse) of generic particle files.
Conflicts:
src/particle.cpp
src/particleemitter.cpp
src/particleemitter.h
src/simpleanimation.cpp
Diffstat (limited to 'src/particle.cpp')
-rw-r--r-- | src/particle.cpp | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/src/particle.cpp b/src/particle.cpp index ecc68e6cc..eca9307ea 100644 --- a/src/particle.cpp +++ b/src/particle.cpp @@ -25,6 +25,7 @@ #include "animationparticle.h" #include "configuration.h" +#include "resources/dye.h" #include "imageparticle.h" #include "log.h" #include "map.h" @@ -282,7 +283,12 @@ Particle *Particle::addEffect(const std::string &particleEffectFile, { Particle *newParticle = NULL; - XML::Document doc(particleEffectFile); + std::string::size_type pos = particleEffectFile.find('|'); + std::string dyePalettes; + if (pos != std::string::npos) + dyePalettes = particleEffectFile.substr(pos + 1); + + XML::Document doc(particleEffectFile.substr(0, pos)); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "effect")) @@ -306,19 +312,22 @@ Particle *Particle::addEffect(const std::string &particleEffectFile, // Animation if ((node = XML::findFirstChildByName(effectChildNode, "animation"))) { - newParticle = new AnimationParticle(mMap, node); + newParticle = new AnimationParticle(mMap, node, dyePalettes); } // Rotational else if ((node = XML::findFirstChildByName( effectChildNode, "rotation"))) { - newParticle = new RotationalParticle(mMap, node); + newParticle = new RotationalParticle(mMap, node, dyePalettes); } // Image else if ((node = XML::findFirstChildByName(effectChildNode, "image"))) { - Image *img = resman->getImage(reinterpret_cast<const char*>( - node->xmlChildrenNode->content)); + std::string imageSrc = reinterpret_cast<const char*>( + node->xmlChildrenNode->content); + if (!imageSrc.empty() && !dyePalettes.empty()) + Dye::instantiate(imageSrc, dyePalettes); + Image *img = resman->getImage(imageSrc); newParticle = new ImageParticle(mMap, img); } @@ -353,8 +362,8 @@ Particle *Particle::addEffect(const std::string &particleEffectFile, if (xmlStrEqual(emitterNode->name, BAD_CAST "emitter")) { ParticleEmitter *newEmitter; - newEmitter = new ParticleEmitter( - emitterNode, newParticle, mMap, rotation); + newEmitter = new ParticleEmitter(emitterNode, newParticle, + mMap, rotation, dyePalettes); newParticle->addEmitter(newEmitter); } else if (xmlStrEqual(emitterNode->name, BAD_CAST "deatheffect")) |