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author | Andrei Karas <akaras@inbox.ru> | 2011-04-09 18:49:05 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-04-09 18:49:05 +0300 |
commit | b9d66c41246fef56e41f600b5523a5ff1a29a1c8 (patch) | |
tree | 3e6e546d393975b83ae951561cb6b05d920ef048 /src/openglgraphics.cpp | |
parent | 8bed92098b94ebe14dfd9d622585fbfc150a8757 (diff) | |
download | plus-b9d66c41246fef56e41f600b5523a5ff1a29a1c8.tar.gz plus-b9d66c41246fef56e41f600b5523a5ff1a29a1c8.tar.bz2 plus-b9d66c41246fef56e41f600b5523a5ff1a29a1c8.tar.xz plus-b9d66c41246fef56e41f600b5523a5ff1a29a1c8.zip |
Improve map loading speed.
Diffstat (limited to 'src/openglgraphics.cpp')
-rw-r--r-- | src/openglgraphics.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index aa3dc6667..f65553a15 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -130,7 +130,7 @@ static inline void drawQuad(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height) { - if (image->getTextureType() == GL_TEXTURE_2D) + if (image->mTextureType == GL_TEXTURE_2D) { // Find OpenGL normalized texture coordinates. const float texX1 = static_cast<float>(srcX) / @@ -192,7 +192,7 @@ static inline void drawRescaledQuad(Image *image, int width, int height, int desiredWidth, int desiredHeight) { - if (image->getTextureType() == GL_TEXTURE_2D) + if (image->mTextureType == GL_TEXTURE_2D) { // Find OpenGL normalized texture coordinates. const float texX1 = static_cast<float>(srcX) / @@ -379,7 +379,7 @@ void OpenGLGraphics::drawImagePattern(Image *image, int x, int y, int w, int h) unsigned int vp = 0; const unsigned int vLimit = vertexBufSize * 4; // Draw a set of textured rectangles - if (image->getTextureType() == GL_TEXTURE_2D) + if (image->mTextureType == GL_TEXTURE_2D) { float texX1 = static_cast<float>(srcX) / tw; float texY1 = static_cast<float>(srcY) / th; @@ -515,7 +515,7 @@ void OpenGLGraphics::drawRescaledImagePattern(Image *image, int x, int y, float texY1 = static_cast<float>(srcY) / th; // Draw a set of textured rectangles - if (image->getTextureType() == GL_TEXTURE_2D) + if (image->mTextureType == GL_TEXTURE_2D) { for (int py = 0; py < h; py += ih) { @@ -634,7 +634,7 @@ void OpenGLGraphics::drawImagePattern2(GraphicsVertexes *vert, Image *image) std::vector<int>::iterator ivp; // Draw a set of textured rectangles - if (image->getTextureType() == GL_TEXTURE_2D) + if (image->mTextureType == GL_TEXTURE_2D) { std::vector<GLfloat*> &floatTexPool = ogl->getFloatTexPool(); std::vector<GLfloat*>::iterator ft; @@ -701,7 +701,7 @@ void OpenGLGraphics::calcImagePattern(GraphicsVertexes* vert, Image *image, ogl->init(); // Draw a set of textured rectangles - if (image->getTextureType() == GL_TEXTURE_2D) + if (image->mTextureType == GL_TEXTURE_2D) { float texX1 = static_cast<float>(srcX) / tw; float texY1 = static_cast<float>(srcY) / th; |