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authorAndrei Karas <akaras@inbox.ru>2012-03-03 18:49:40 +0300
committerAndrei Karas <akaras@inbox.ru>2012-03-03 18:49:40 +0300
commit27de1601aa4a952d9555cc9b1aba8630f9043af4 (patch)
treef53ab5bc933ee3d0ce15d9c9bf4c735fa3ef8edb /src/opengl1graphics.cpp
parentd5caed04f36381dc782c920f11199102809b4b66 (diff)
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Fix incorrect screenshots issue in opengl mode.v1.2.3.4
Diffstat (limited to 'src/opengl1graphics.cpp')
-rw-r--r--src/opengl1graphics.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl1graphics.cpp b/src/opengl1graphics.cpp
index 3be9490ef..b04deedac 100644
--- a/src/opengl1graphics.cpp
+++ b/src/opengl1graphics.cpp
@@ -540,8 +540,8 @@ void OpenGL1Graphics::prepareScreenshot()
SDL_Surface* OpenGL1Graphics::getScreenshot()
{
- int h = mTarget->h;
- int w = mTarget->w;
+ const int h = mTarget->h;
+ const int w = mTarget->w - (mTarget->w % 4);
GLint pack = 1;
SDL_Surface *screenshot = SDL_CreateRGBSurface(