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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-21 12:30:36 +0100 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-01-30 19:53:07 +0300 |
commit | 8292b80eac900ec5dd75d184063b7b35934e800a (patch) | |
tree | 3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/opengl1graphics.cpp | |
parent | 502a0a0163e702af7334979a2eabfc4826a94091 (diff) | |
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
Conflicts:
src/client.cpp
src/client.h
src/game.cpp
src/gui/gui.cpp
src/gui/widgets/window.cpp
Diffstat (limited to 'src/opengl1graphics.cpp')
-rw-r--r-- | src/opengl1graphics.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/opengl1graphics.cpp b/src/opengl1graphics.cpp index 6f712f698..7995b122b 100644 --- a/src/opengl1graphics.cpp +++ b/src/opengl1graphics.cpp @@ -76,7 +76,17 @@ bool OpenGL1Graphics::setVideoMode(int w, int h, int bpp, mHWAccel = hwaccel; if (fs) + { displayFlags |= SDL_FULLSCREEN; + } + else + { + // Resizing currently not supported on Windows, where it would require + // reuploading all textures. +#if !defined(_WIN32) + displayFlags |= SDL_RESIZABLE; +#endif + } SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); @@ -472,6 +482,7 @@ void OpenGL1Graphics::_beginDraw() void OpenGL1Graphics::_endDraw() { + popClipArea(); } SDL_Surface* OpenGL1Graphics::getScreenshot() |