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author | Andrei Karas <akaras@inbox.ru> | 2012-11-21 04:08:09 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-11-21 13:19:22 +0300 |
commit | 459c2c3a6decbd5576760040f566f1544645c3ac (patch) | |
tree | 16917971820b11a99acc4f875f977811e4474670 /src/normalopenglgraphics.cpp | |
parent | 08d0c6de4aa164c690d94622e4a6a6ea57a9efaf (diff) | |
download | plus-459c2c3a6decbd5576760040f566f1544645c3ac.tar.gz plus-459c2c3a6decbd5576760040f566f1544645c3ac.tar.bz2 plus-459c2c3a6decbd5576760040f566f1544645c3ac.tar.xz plus-459c2c3a6decbd5576760040f566f1544645c3ac.zip |
Add some consts to draw backend.
Diffstat (limited to 'src/normalopenglgraphics.cpp')
-rw-r--r-- | src/normalopenglgraphics.cpp | 48 |
1 files changed, 25 insertions, 23 deletions
diff --git a/src/normalopenglgraphics.cpp b/src/normalopenglgraphics.cpp index 188a57d69..eff2a62b9 100644 --- a/src/normalopenglgraphics.cpp +++ b/src/normalopenglgraphics.cpp @@ -263,7 +263,7 @@ bool NormalOpenGLGraphics::drawImage2(const Image *const image, return true; } -bool NormalOpenGLGraphics::drawRescaledImage(Image *const image, int srcX, +bool NormalOpenGLGraphics::drawRescaledImage(const Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const int desiredWidth, @@ -277,8 +277,9 @@ bool NormalOpenGLGraphics::drawRescaledImage(Image *const image, int srcX, useColor, true); } -bool NormalOpenGLGraphics::drawRescaledImage(Image *const image, int srcX, - int srcY, int dstX, int dstY, +bool NormalOpenGLGraphics::drawRescaledImage(const Image *const image, + int srcX, int srcY, + int dstX, int dstY, const int width, const int height, const int desiredWidth, const int desiredHeight, @@ -618,7 +619,7 @@ void NormalOpenGLGraphics::drawRescaledImagePattern(const Image *const image, } } -void NormalOpenGLGraphics::drawImagePattern2(GraphicsVertexes *const vert, +void NormalOpenGLGraphics::drawImagePattern2(const GraphicsVertexes *const vert, const Image *const image) { if (!image) @@ -631,25 +632,26 @@ void NormalOpenGLGraphics::drawImagePattern2(GraphicsVertexes *const vert, bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); - drawVertexes(vert->getOGL()); + drawVertexes(vert->getOGLconst()); } -inline void NormalOpenGLGraphics::drawVertexes(NormalOpenGLGraphicsVertexes +inline void NormalOpenGLGraphics::drawVertexes(const + NormalOpenGLGraphicsVertexes &ogl) { - std::vector<GLint*> &intVertPool = ogl.mIntVertPool; + const std::vector<GLint*> &intVertPool = ogl.mIntVertPool; std::vector<GLint*>::const_iterator iv; - std::vector<GLint*>::const_iterator iv_end = intVertPool.end(); - std::vector<int> &vp = ogl.mVp; + const std::vector<GLint*>::const_iterator iv_end = intVertPool.end(); + const std::vector<int> &vp = ogl.mVp; std::vector<int>::const_iterator ivp; - std::vector<int>::const_iterator ivp_end = vp.end(); + const std::vector<int>::const_iterator ivp_end = vp.end(); // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { - std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool; + const std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool; std::vector<GLfloat*>::const_iterator ft; - std::vector<GLfloat*>::const_iterator ft_end = floatTexPool.end(); + const std::vector<GLfloat*>::const_iterator ft_end = floatTexPool.end(); for (iv = intVertPool.begin(), ft = floatTexPool.begin(), ivp = vp.begin(); @@ -662,9 +664,9 @@ inline void NormalOpenGLGraphics::drawVertexes(NormalOpenGLGraphicsVertexes } else { - std::vector<GLint*> &intTexPool = ogl.mIntTexPool; + const std::vector<GLint*> &intTexPool = ogl.mIntTexPool; std::vector<GLint*>::const_iterator it; - std::vector<GLint*>::const_iterator it_end = intTexPool.end(); + const std::vector<GLint*>::const_iterator it_end = intTexPool.end(); for (iv = intVertPool.begin(), it = intTexPool.begin(), ivp = vp.begin(); @@ -680,7 +682,7 @@ inline void NormalOpenGLGraphics::drawVertexes(NormalOpenGLGraphicsVertexes void NormalOpenGLGraphics::calcImagePattern(GraphicsVertexes *const vert, const Image *const image, const int x, const int y, - const int w, const int h) + const int w, const int h) const { if (!image) { @@ -820,7 +822,7 @@ void NormalOpenGLGraphics::calcImagePattern(GraphicsVertexes *const vert, void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert, const Image *const image, - int dstX, int dstY) + int dstX, int dstY) const { if (!vert || !image) return; @@ -930,11 +932,11 @@ void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert, ogl.switchVp(vp); } -void NormalOpenGLGraphics::drawTile(ImageVertexes *const vert) +void NormalOpenGLGraphics::drawTile(const ImageVertexes *const vert) { if (!vert) return; - Image *image = vert->image; + const Image *image = vert->image; setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE @@ -1196,7 +1198,7 @@ void NormalOpenGLGraphics::setTexturingAndBlending(bool enable) } void NormalOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, - bool filled) + const bool filled) { BLOCK_START("Graphics::drawRectangle") const float offset = filled ? 0 : 0.5f; @@ -1286,7 +1288,7 @@ void NormalOpenGLGraphics::bindTexture(GLenum target, GLuint texture) } } -inline void NormalOpenGLGraphics::drawQuadArrayfi(int size) +inline void NormalOpenGLGraphics::drawQuadArrayfi(const int size) { glVertexPointer(2, GL_INT, 0, mIntVertArray); glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArray); @@ -1310,7 +1312,7 @@ inline void NormalOpenGLGraphics::drawQuadArrayfi(GLint *const intVertArray, glDrawArrays(GL_QUADS, 0, size / 2); } -inline void NormalOpenGLGraphics::drawQuadArrayii(int size) +inline void NormalOpenGLGraphics::drawQuadArrayii(const int size) { glVertexPointer(2, GL_INT, 0, mIntVertArray); glTexCoordPointer(2, GL_INT, 0, mIntTexArray); @@ -1334,7 +1336,7 @@ inline void NormalOpenGLGraphics::drawQuadArrayii(GLint *const intVertArray, glDrawArrays(GL_QUADS, 0, size / 2); } -inline void NormalOpenGLGraphics::drawLineArrayi(int size) +inline void NormalOpenGLGraphics::drawLineArrayi(const int size) { glVertexPointer(2, GL_INT, 0, mIntVertArray); @@ -1344,7 +1346,7 @@ inline void NormalOpenGLGraphics::drawLineArrayi(int size) glDrawArrays(GL_LINES, 0, size / 2); } -inline void NormalOpenGLGraphics::drawLineArrayf(int size) +inline void NormalOpenGLGraphics::drawLineArrayf(const int size) { glVertexPointer(2, GL_FLOAT, 0, mFloatTexArray); |