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authorAndrei Karas <akaras@inbox.ru>2016-08-03 20:03:30 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-03 20:03:30 +0300
commitabeecf1255d28a7870aef9f70dc3353d9b5f4f2d (patch)
tree975878d832cb3b2249684569f181c519c67566a3 /src/net
parentedb279bdc22d94a88aabdd994bed5dd2b1c5659e (diff)
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Replace some ifs to switches.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/eathena/beingrecv.cpp230
1 files changed, 144 insertions, 86 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index 426003c7f..4885e3c05 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -60,6 +60,7 @@
#include "resources/map/map.h"
+#include "utils/checkutils.h"
#include "utils/timer.h"
#include "debug.h"
@@ -407,36 +408,55 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
dstBeing->setKarma(msg.readUInt8("karma"));
const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3);
- if (dstBeing->getType() == ActorType::Player)
- {
- dstBeing->setGender(Being::intToGender(gender));
- dstBeing->setHairColor(hairColor);
- // Set these after the gender, as the sprites may be gender-specific
- if (hairStyle == 0)
- {
- dstBeing->updateSprite(SPRITE_HAIR_COLOR,
- 0,
- std::string());
- }
- else
- {
- dstBeing->updateSprite(SPRITE_HAIR_COLOR,
- hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- }
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR, shoes);
- dstBeing->updateSprite(SPRITE_SHOES, gloves);
- dstBeing->updateSprite(SPRITE_BODY, weapon);
- dstBeing->setWeaponId(weapon);
-// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
- }
- else if (dstBeing->getType() == ActorType::Npc
- && serverFeatures->haveNpcGender())
+ const ActorTypeT actorType = dstBeing->getType();
+ switch (actorType)
{
- dstBeing->setGender(Being::intToGender(gender));
+ case ActorType::Player:
+ dstBeing->setGender(Being::intToGender(gender));
+ dstBeing->setHairColor(hairColor);
+ // Set these after the gender, as the sprites may be gender-specific
+ if (hairStyle == 0)
+ {
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR,
+ 0,
+ std::string());
+ }
+ else
+ {
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR,
+ hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ }
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR, shoes);
+ dstBeing->updateSprite(SPRITE_SHOES, gloves);
+ dstBeing->updateSprite(SPRITE_BODY, weapon);
+ dstBeing->setWeaponId(weapon);
+ break;
+ case ActorType::Npc:
+ if (serverFeatures->haveNpcGender())
+ {
+ dstBeing->setGender(Being::intToGender(gender));
+ }
+ break;
+ default:
+ case ActorType::Monster:
+ case ActorType::Portal:
+ case ActorType::Pet:
+ case ActorType::Mercenary:
+ case ActorType::Homunculus:
+ case ActorType::SkillUnit:
+ case ActorType::Elemental:
+ break;
+ case ActorType::FloorItem:
+ case ActorType::LocalPet:
+ case ActorType::Avatar:
+ case ActorType::Unknown:
+ reportAlways("Wrong being type detected: %d",
+ CAST_S32(actorType));
+ break;
}
uint8_t dir;
@@ -605,37 +625,56 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
dstBeing->setKarma(msg.readUInt8("karma"));
const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3);
- if (dstBeing->getType() == ActorType::Player)
- {
- dstBeing->setGender(Being::intToGender(gender));
- dstBeing->setHairColor(hairColor);
- // Set these after the gender, as the sprites may be gender-specific
- if (hairStyle == 0)
- {
- dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0);
- }
- else
- {
- dstBeing->updateSprite(SPRITE_HAIR_COLOR,
- hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- }
- if (!serverFeatures->haveMove3())
- {
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR, shoes);
- dstBeing->updateSprite(SPRITE_SHOES, gloves);
- dstBeing->updateSprite(SPRITE_BODY, weapon);
- dstBeing->setWeaponId(weapon);
- }
-// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
- }
- else if (dstBeing->getType() == ActorType::Npc
- && serverFeatures->haveNpcGender())
+ const ActorTypeT actorType = dstBeing->getType();
+ switch (actorType)
{
- dstBeing->setGender(Being::intToGender(gender));
+ case ActorType::Player:
+ dstBeing->setGender(Being::intToGender(gender));
+ dstBeing->setHairColor(hairColor);
+ // Set these after the gender, as the sprites may be gender-specific
+ if (hairStyle == 0)
+ {
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0);
+ }
+ else
+ {
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR,
+ hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ }
+ if (!serverFeatures->haveMove3())
+ {
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR, shoes);
+ dstBeing->updateSprite(SPRITE_SHOES, gloves);
+ dstBeing->updateSprite(SPRITE_BODY, weapon);
+ dstBeing->setWeaponId(weapon);
+ }
+ break;
+ case ActorType::Npc:
+ if (serverFeatures->haveNpcGender())
+ {
+ dstBeing->setGender(Being::intToGender(gender));
+ }
+ break;
+ default:
+ case ActorType::Monster:
+ case ActorType::Portal:
+ case ActorType::Pet:
+ case ActorType::Mercenary:
+ case ActorType::Homunculus:
+ case ActorType::SkillUnit:
+ case ActorType::Elemental:
+ break;
+ case ActorType::FloorItem:
+ case ActorType::LocalPet:
+ case ActorType::Avatar:
+ case ActorType::Unknown:
+ reportAlways("Wrong being type detected: %d",
+ CAST_S32(actorType));
+ break;
}
uint16_t srcX, srcY, dstX, dstY;
@@ -803,34 +842,53 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg)
dstBeing->setKarma(msg.readUInt8("karma"));
const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3);
- if (dstBeing->getType() == ActorType::Player)
+ const ActorTypeT actorType = dstBeing->getType();
+ switch (actorType)
{
- dstBeing->setGender(Being::intToGender(gender));
- dstBeing->setHairColor(hairColor);
- // Set these after the gender, as the sprites may be gender-specific
- if (hairStyle == 0)
- {
- dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0);
- }
- else
- {
- dstBeing->updateSprite(SPRITE_HAIR_COLOR,
- hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- }
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR, shoes);
- dstBeing->updateSprite(SPRITE_SHOES, gloves);
- dstBeing->updateSprite(SPRITE_BODY, weapon);
- dstBeing->setWeaponId(weapon);
-// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
- }
- else if (dstBeing->getType() == ActorType::Npc
- && serverFeatures->haveNpcGender())
- {
- dstBeing->setGender(Being::intToGender(gender));
+ case ActorType::Player:
+ dstBeing->setGender(Being::intToGender(gender));
+ dstBeing->setHairColor(hairColor);
+ // Set these after the gender, as the sprites may be gender-specific
+ if (hairStyle == 0)
+ {
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0);
+ }
+ else
+ {
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR,
+ hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ }
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR, shoes);
+ dstBeing->updateSprite(SPRITE_SHOES, gloves);
+ dstBeing->updateSprite(SPRITE_BODY, weapon);
+ dstBeing->setWeaponId(weapon);
+ break;
+ case ActorType::Npc:
+ if (serverFeatures->haveNpcGender())
+ {
+ dstBeing->setGender(Being::intToGender(gender));
+ }
+ break;
+ default:
+ case ActorType::Monster:
+ case ActorType::Portal:
+ case ActorType::Pet:
+ case ActorType::Mercenary:
+ case ActorType::Homunculus:
+ case ActorType::SkillUnit:
+ case ActorType::Elemental:
+ break;
+ case ActorType::FloorItem:
+ case ActorType::LocalPet:
+ case ActorType::Avatar:
+ case ActorType::Unknown:
+ reportAlways("Wrong being type detected: %d",
+ CAST_S32(actorType));
+ break;
}
uint8_t dir;