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authorAndrei Karas <akaras@inbox.ru>2014-09-20 17:55:42 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-20 17:55:42 +0300
commit5f7a8dd28733fd460578e43c6b2ea4990afa0670 (patch)
tree0263f50e8a566af4b8d081889316a05e1f048dab /src/net
parentc958cb619f667851b188b8c169d0fcb14500f6de (diff)
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Use skill owner field in most functions.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/ea/skillhandler.cpp3
-rw-r--r--src/net/eathena/skillhandler.cpp14
-rw-r--r--src/net/tmwa/skillhandler.cpp5
3 files changed, 16 insertions, 6 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 19f7d4d63..99fffac86 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -91,7 +91,8 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
if (!skillDialog->updateSkill(skillId, range,
up, SkillType::Unknown, sp))
{
- skillDialog->addSkill(skillId, "", level,
+ skillDialog->addSkill(SkillOwner::Player,
+ skillId, "", level,
range, up, SkillType::Unknown, sp);
}
}
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index 77e87d64a..bcd90b6e0 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -127,7 +127,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
int updateSkill = 0;
if (skillDialog)
- skillDialog->hideSkills();
+ skillDialog->hideSkills(SkillOwner::Player);
for (int k = 0; k < skillCount; k++)
{
const int skillId = msg.readInt16("skill id");
@@ -145,7 +145,10 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- skillDialog->addSkill(skillId, name, level, range, up, inf, sp);
+ {
+ skillDialog->addSkill(SkillOwner::Player,
+ skillId, name, level, range, up, inf, sp);
+ }
}
}
if (updateSkill && skillDialog)
@@ -157,7 +160,7 @@ void SkillHandler::processSkillCoolDown(Net::MessageIn &msg)
const int skillId = msg.readInt16("skill id");
const int duration = msg.readInt32("duration");
if (skillDialog)
- skillDialog->setSkillDuration(skillId, duration);
+ skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration);
}
void SkillHandler::processSkillCoolDownList(Net::MessageIn &msg)
@@ -169,7 +172,10 @@ void SkillHandler::processSkillCoolDownList(Net::MessageIn &msg)
msg.readInt32("total");
const int duration = msg.readInt32("duration");
if (skillDialog)
- skillDialog->setSkillDuration(skillId, duration);
+ {
+ skillDialog->setSkillDuration(SkillOwner::Player,
+ skillId, duration);
+ }
}
}
diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp
index 05f7b0d90..bfedcf927 100644
--- a/src/net/tmwa/skillhandler.cpp
+++ b/src/net/tmwa/skillhandler.cpp
@@ -136,7 +136,10 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- skillDialog->addSkill(skillId, "", level, range, up, inf, sp);
+ {
+ skillDialog->addSkill(SkillOwner::Player,
+ skillId, "", level, range, up, inf, sp);
+ }
}
}
if (updateSkill && skillDialog)