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author | Andrei Karas <akaras@inbox.ru> | 2016-06-21 14:48:50 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-21 14:48:50 +0300 |
commit | 71cccfd289845fcd31e64f35d600ebafd4aa29c6 (patch) | |
tree | 92aa5ed488968288b4308276e2ce889b872d14d1 /src/net/tmwa | |
parent | 2db418d196b1778c0160420201066af824f6eae1 (diff) | |
download | plus-71cccfd289845fcd31e64f35d600ebafd4aa29c6.tar.gz plus-71cccfd289845fcd31e64f35d600ebafd4aa29c6.tar.bz2 plus-71cccfd289845fcd31e64f35d600ebafd4aa29c6.tar.xz plus-71cccfd289845fcd31e64f35d600ebafd4aa29c6.zip |
Split in Being setSprite into setSprite and setSpriteId.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 30 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 6 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 60 |
3 files changed, 32 insertions, 64 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 159e56fb8..346aedf58 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -49,26 +49,16 @@ void BeingHandler::undress(Being *const being) const { if (!being) return; - being->setSprite(SPRITE_WEAPON, - 0, - std::string(), - ItemColor_one); - being->setSprite(SPRITE_HEAD_BOTTOM, - 0, - std::string(), - ItemColor_one); - being->setSprite(SPRITE_CLOTHES_COLOR, - 0, - std::string(), - ItemColor_one); - being->setSprite(SPRITE_HAIR, - 0, - std::string(), - ItemColor_one); - being->setSprite(SPRITE_SHOES, - 0, - std::string(), - ItemColor_one); + being->setSpriteId(SPRITE_WEAPON, + 0); + being->setSpriteId(SPRITE_HEAD_BOTTOM, + 0); + being->setSpriteId(SPRITE_CLOTHES_COLOR, + 0); + being->setSpriteId(SPRITE_HAIR, + 0); + being->setSpriteId(SPRITE_SHOES, + 0); } #ifdef EATHENA_SUPPORT diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index d86d8b2ec..2ece0e993 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -148,10 +148,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", ItemColor_one); dstBeing->setWeaponId(id); - dstBeing->setSprite(SPRITE_FLOOR, - id2, - std::string(), - ItemColor_one); + dstBeing->setSpriteId(SPRITE_FLOOR, + id2); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index 982779a23..85f06159d 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -124,10 +124,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, msg.readUInt8("unused"); if (hairStyle == 0) { - tempPlayer->setSprite(SPRITE_HAIR_COLOR, - 0, - std::string(), - ItemColor_one); + tempPlayer->setSpriteId(SPRITE_HAIR_COLOR, + 0); } else { @@ -150,42 +148,24 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex"); character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk"); - tempPlayer->setSprite(SPRITE_HAIR, - shoes, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_SHOES, - gloves, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_SHIELD, - cape, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_HEAD_TOP, - misc1, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_WEAPON, - bottomClothes, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_FLOOR, - shield, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, - hat, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, - topClothes, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_HEAD_MID, - misc2, - std::string(), - ItemColor_one); + tempPlayer->setSpriteId(SPRITE_HAIR, + shoes); + tempPlayer->setSpriteId(SPRITE_SHOES, + gloves); + tempPlayer->setSpriteId(SPRITE_SHIELD, + cape); + tempPlayer->setSpriteId(SPRITE_HEAD_TOP, + misc1); + tempPlayer->setSpriteId(SPRITE_WEAPON, + bottomClothes); + tempPlayer->setSpriteId(SPRITE_FLOOR, + shield); + tempPlayer->setSpriteId(SPRITE_CLOTHES_COLOR, + hat); + tempPlayer->setSpriteId(SPRITE_HEAD_BOTTOM, + topClothes); + tempPlayer->setSpriteId(SPRITE_HEAD_MID, + misc2); character->slot = msg.readUInt8("slot"); const uint8_t sex = CAST_U8(msg.readUInt8("gender")); |