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authorAndrei Karas <akaras@inbox.ru>2015-08-24 17:01:22 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-24 17:01:22 +0300
commit3fc6d30634ea19569caaa1e8887378eef9c4505d (patch)
tree86079d581aae2585c6f21a936fca0876d7244703 /src/net/tmwa
parent4ea298eef5d60e7101844add7f352d4539ea9dd7 (diff)
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Rename being receive handler into beingrecv.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/beinghandler.cpp62
-rw-r--r--src/net/tmwa/beingrecv.cpp (renamed from src/net/tmwa/beingnet.cpp)251
-rw-r--r--src/net/tmwa/beingrecv.h (renamed from src/net/tmwa/beingnet.h)4
3 files changed, 159 insertions, 158 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 2ec3e62cb..d8287205f 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -38,9 +38,9 @@
#include "net/serverfeatures.h"
-#include "net/ea/beingnet.h"
+#include "net/ea/beingrecv.h"
-#include "net/tmwa/beingnet.h"
+#include "net/tmwa/beingrecv.h"
#include "net/tmwa/guildmanager.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
@@ -115,122 +115,122 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_BEING_VISIBLE:
- BeingNet::processBeingVisible(msg);
+ BeingRecv::processBeingVisible(msg);
break;
case SMSG_BEING_MOVE:
- BeingNet::processBeingMove(msg);
+ BeingRecv::processBeingMove(msg);
break;
case SMSG_BEING_MOVE2:
- BeingNet::processBeingMove2(msg);
+ BeingRecv::processBeingMove2(msg);
break;
case SMSG_BEING_MOVE3:
- Ea::BeingNet::processBeingMove3(msg);
+ Ea::BeingRecv::processBeingMove3(msg);
break;
case SMSG_BEING_SPAWN:
- BeingNet::processBeingSpawn(msg);
+ BeingRecv::processBeingSpawn(msg);
break;
case SMSG_BEING_REMOVE:
- Ea::BeingNet::processBeingRemove(msg);
+ Ea::BeingRecv::processBeingRemove(msg);
break;
case SMSG_BEING_RESURRECT:
- BeingNet::processBeingResurrect(msg);
+ BeingRecv::processBeingResurrect(msg);
break;
case SMSG_SKILL_DAMAGE:
- Ea::BeingNet::processSkillDamage(msg);
+ Ea::BeingRecv::processSkillDamage(msg);
break;
case SMSG_BEING_ACTION:
- Ea::BeingNet::processBeingAction(msg);
+ Ea::BeingRecv::processBeingAction(msg);
break;
case SMSG_BEING_SELFEFFECT:
- BeingNet::processBeingSelfEffect(msg);
+ BeingRecv::processBeingSelfEffect(msg);
break;
case SMSG_BEING_EMOTION:
- Ea::BeingNet::processBeingEmotion(msg);
+ Ea::BeingRecv::processBeingEmotion(msg);
break;
case SMSG_BEING_CHANGE_LOOKS:
- BeingNet::processBeingChangeLook(msg);
+ BeingRecv::processBeingChangeLook(msg);
break;
case SMSG_BEING_CHANGE_LOOKS2:
- BeingNet::processBeingChangeLook2(msg);
+ BeingRecv::processBeingChangeLook2(msg);
break;
case SMSG_BEING_NAME_RESPONSE:
- Ea::BeingNet::processNameResponse(msg);
+ Ea::BeingRecv::processNameResponse(msg);
break;
case SMSG_BEING_IP_RESPONSE:
- BeingNet::processIpResponse(msg);
+ BeingRecv::processIpResponse(msg);
break;
case SMSG_SOLVE_CHAR_NAME:
break;
case SMSG_PLAYER_GUILD_PARTY_INFO:
- BeingNet::processPlayerGuilPartyInfo(msg);
+ BeingRecv::processPlayerGuilPartyInfo(msg);
break;
case SMSG_BEING_CHANGE_DIRECTION:
- BeingNet::processBeingChangeDirection(msg);
+ BeingRecv::processBeingChangeDirection(msg);
break;
case SMSG_PLAYER_UPDATE_1:
- BeingNet::processPlayerUpdate1(msg);
+ BeingRecv::processPlayerUpdate1(msg);
break;
case SMSG_PLAYER_UPDATE_2:
- BeingNet::processPlayerUpdate2(msg);
+ BeingRecv::processPlayerUpdate2(msg);
break;
case SMSG_PLAYER_MOVE:
- BeingNet::processPlayerMove(msg);
+ BeingRecv::processPlayerMove(msg);
break;
case SMSG_PLAYER_STOP:
- Ea::BeingNet::processPlayerStop(msg);
+ Ea::BeingRecv::processPlayerStop(msg);
break;
case SMSG_PLAYER_MOVE_TO_ATTACK:
- Ea::BeingNet::processPlayerMoveToAttack(msg);
+ Ea::BeingRecv::processPlayerMoveToAttack(msg);
break;
case SMSG_PLAYER_STATUS_CHANGE:
- BeingNet::processPlaterStatusChange(msg);
+ BeingRecv::processPlaterStatusChange(msg);
break;
case SMSG_BEING_STATUS_CHANGE:
- BeingNet::processBeingStatusChange(msg);
+ BeingRecv::processBeingStatusChange(msg);
break;
case SMSG_SKILL_CASTING:
- BeingNet::processSkillCasting(msg);
+ BeingRecv::processSkillCasting(msg);
break;
case SMSG_SKILL_CAST_CANCEL:
- BeingNet::processSkillCastCancel(msg);
+ BeingRecv::processSkillCastCancel(msg);
break;
case SMSG_SKILL_NO_DAMAGE:
- Ea::BeingNet::processSkillNoDamage(msg);
+ Ea::BeingRecv::processSkillNoDamage(msg);
break;
case SMSG_PVP_MAP_MODE:
- Ea::BeingNet::processPvpMapMode(msg);
+ Ea::BeingRecv::processPvpMapMode(msg);
break;
case SMSG_PVP_SET:
- BeingNet::processPvpSet(msg);
+ BeingRecv::processPvpSet(msg);
break;
default:
diff --git a/src/net/tmwa/beingnet.cpp b/src/net/tmwa/beingrecv.cpp
index 0230e053d..6e326ea65 100644
--- a/src/net/tmwa/beingnet.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -20,7 +20,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "net/tmwa/beingnet.h"
+#include "net/tmwa/beingrecv.h"
#include "actormanager.h"
#include "effectmanager.h"
@@ -38,7 +38,7 @@
#include "net/serverfeatures.h"
-#include "net/ea/beingnet.h"
+#include "net/ea/beingrecv.h"
#include "net/tmwa/guildmanager.h"
#include "net/tmwa/messageout.h"
@@ -59,12 +59,12 @@ extern int serverVersion;
namespace TmwAthena
{
-void BeingNet::processBeingChangeLook(Net::MessageIn &msg)
+void BeingRecv::processBeingChangeLook(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processBeingChangeLook")
+ BLOCK_START("BeingRecv::processBeingChangeLook")
if (!actorManager)
{
- BLOCK_END("BeingNet::processBeingChangeLook")
+ BLOCK_END("BeingRecv::processBeingChangeLook")
return;
}
@@ -77,19 +77,19 @@ void BeingNet::processBeingChangeLook(Net::MessageIn &msg)
if (!localPlayer || !dstBeing)
{
- BLOCK_END("BeingNet::processBeingChangeLook")
+ BLOCK_END("BeingRecv::processBeingChangeLook")
return;
}
processBeingChangeLookContinue(msg, dstBeing, type, id, id2);
- BLOCK_END("BeingNet::processBeingChangeLook")
+ BLOCK_END("BeingRecv::processBeingChangeLook")
}
-void BeingNet::processBeingChangeLook2(Net::MessageIn &msg)
+void BeingRecv::processBeingChangeLook2(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processBeingChangeLook")
+ BLOCK_START("BeingRecv::processBeingChangeLook")
if (!actorManager)
{
- BLOCK_END("BeingNet::processBeingChangeLook")
+ BLOCK_END("BeingRecv::processBeingChangeLook")
return;
}
@@ -112,18 +112,18 @@ void BeingNet::processBeingChangeLook2(Net::MessageIn &msg)
if (!localPlayer || !dstBeing)
{
- BLOCK_END("BeingNet::processBeingChangeLook")
+ BLOCK_END("BeingRecv::processBeingChangeLook")
return;
}
processBeingChangeLookContinue(msg, dstBeing, type, id, id2);
- BLOCK_END("BeingNet::processBeingChangeLook")
+ BLOCK_END("BeingRecv::processBeingChangeLook")
}
-void BeingNet::processBeingChangeLookContinue(Net::MessageIn &msg,
- Being *const dstBeing,
- const uint8_t type,
- const int id,
- const int id2)
+void BeingRecv::processBeingChangeLookContinue(Net::MessageIn &msg,
+ Being *const dstBeing,
+ const uint8_t type,
+ const int id,
+ const int id2)
{
if (dstBeing->getType() == ActorType::Player)
dstBeing->setOtherTime();
@@ -219,12 +219,12 @@ void BeingNet::processBeingChangeLookContinue(Net::MessageIn &msg,
}
}
-void BeingNet::processPlayerUpdate1(Net::MessageIn &msg)
+void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processPlayerMoveUpdate")
+ BLOCK_START("BeingRecv::processPlayerMoveUpdate")
if (!actorManager || !localPlayer)
{
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
return;
}
@@ -245,15 +245,15 @@ void BeingNet::processPlayerUpdate1(Net::MessageIn &msg)
{
if (actorManager->isBlocked(id) == true)
{
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
return;
}
- dstBeing = Ea::BeingNet::createBeing(id, job);
+ dstBeing = Ea::BeingRecv::createBeing(id, job);
if (!dstBeing)
{
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
return;
}
}
@@ -352,15 +352,15 @@ void BeingNet::processPlayerUpdate1(Net::MessageIn &msg)
dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
statusEffects & 0xffff));
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
}
-void BeingNet::processPlayerUpdate2(Net::MessageIn &msg)
+void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processPlayerMoveUpdate")
+ BLOCK_START("BeingRecv::processPlayerMoveUpdate")
if (!actorManager || !localPlayer)
{
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
return;
}
@@ -381,15 +381,15 @@ void BeingNet::processPlayerUpdate2(Net::MessageIn &msg)
{
if (actorManager->isBlocked(id) == true)
{
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
return;
}
- dstBeing = Ea::BeingNet::createBeing(id, job);
+ dstBeing = Ea::BeingRecv::createBeing(id, job);
if (!dstBeing)
{
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
return;
}
}
@@ -484,15 +484,15 @@ void BeingNet::processPlayerUpdate2(Net::MessageIn &msg)
dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
statusEffects & 0xffff));
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
}
-void BeingNet::processPlayerMove(Net::MessageIn &msg)
+void BeingRecv::processPlayerMove(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processPlayerMoveUpdate")
+ BLOCK_START("BeingRecv::processPlayerMoveUpdate")
if (!actorManager || !localPlayer)
{
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
return;
}
@@ -513,15 +513,15 @@ void BeingNet::processPlayerMove(Net::MessageIn &msg)
{
if (actorManager->isBlocked(id) == true)
{
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
return;
}
- dstBeing = Ea::BeingNet::createBeing(id, job);
+ dstBeing = Ea::BeingRecv::createBeing(id, job);
if (!dstBeing)
{
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
return;
}
}
@@ -646,15 +646,15 @@ void BeingNet::processPlayerMove(Net::MessageIn &msg)
if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
+ BLOCK_END("BeingRecv::processPlayerMoveUpdate")
}
-void BeingNet::processBeingVisible(Net::MessageIn &msg)
+void BeingRecv::processBeingVisible(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processBeingVisibleOrMove")
+ BLOCK_START("BeingRecv::processBeingVisibleOrMove")
if (!actorManager)
{
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
return;
}
@@ -662,11 +662,11 @@ void BeingNet::processBeingVisible(Net::MessageIn &msg)
// Information about a being in range
const BeingId id = msg.readBeingId("being id");
- if (id == Ea::BeingNet::mSpawnId)
- spawnId = Ea::BeingNet::mSpawnId;
+ if (id == Ea::BeingRecv::mSpawnId)
+ spawnId = Ea::BeingRecv::mSpawnId;
else
spawnId = BeingId_zero;
- Ea::BeingNet::mSpawnId = BeingId_zero;
+ Ea::BeingRecv::mSpawnId = BeingId_zero;
int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
@@ -692,21 +692,21 @@ void BeingNet::processBeingVisible(Net::MessageIn &msg)
// known as ghosts, so don't create those.
if (job == 0 && toInt(id, int) >= 110000000)
{
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
return;
}
if (actorManager->isBlocked(id) == true)
{
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
return;
}
- dstBeing = Ea::BeingNet::createBeing(id, job);
+ dstBeing = Ea::BeingRecv::createBeing(id, job);
if (!dstBeing)
{
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
return;
}
}
@@ -804,17 +804,17 @@ void BeingNet::processBeingVisible(Net::MessageIn &msg)
gender &= 3;
dstBeing->setGender(Being::intToGender(gender));
// Set these after the gender, as the sprites may be gender-specific
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
dstBeing->setHairColor(hairColor);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "",
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
ItemColor_one, true);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
@@ -854,15 +854,15 @@ void BeingNet::processBeingVisible(Net::MessageIn &msg)
(statusEffects >> 16) & 0xffff));
dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
statusEffects & 0xffff));
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
}
-void BeingNet::processBeingMove(Net::MessageIn &msg)
+void BeingRecv::processBeingMove(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processBeingVisibleOrMove")
+ BLOCK_START("BeingRecv::processBeingVisibleOrMove")
if (!actorManager)
{
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
return;
}
@@ -870,11 +870,11 @@ void BeingNet::processBeingMove(Net::MessageIn &msg)
// Information about a being in range
const BeingId id = msg.readBeingId("being id");
- if (id == Ea::BeingNet::mSpawnId)
- spawnId = Ea::BeingNet::mSpawnId;
+ if (id == Ea::BeingRecv::mSpawnId)
+ spawnId = Ea::BeingRecv::mSpawnId;
else
spawnId = BeingId_zero;
- Ea::BeingNet::mSpawnId = BeingId_zero;
+ Ea::BeingRecv::mSpawnId = BeingId_zero;
int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
@@ -900,21 +900,21 @@ void BeingNet::processBeingMove(Net::MessageIn &msg)
// known as ghosts, so don't create those.
if (job == 0 && toInt(id, int) >= 110000000)
{
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
return;
}
if (actorManager->isBlocked(id) == true)
{
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
return;
}
- dstBeing = Ea::BeingNet::createBeing(id, job);
+ dstBeing = Ea::BeingRecv::createBeing(id, job);
if (!dstBeing)
{
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
return;
}
}
@@ -1007,17 +1007,17 @@ void BeingNet::processBeingMove(Net::MessageIn &msg)
gender &= 3;
dstBeing->setGender(Being::intToGender(gender));
// Set these after the gender, as the sprites may be gender-specific
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
dstBeing->setHairColor(hairColor);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "",
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
ItemColor_one, true);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
@@ -1046,24 +1046,24 @@ void BeingNet::processBeingMove(Net::MessageIn &msg)
(statusEffects >> 16) & 0xffff));
dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
statusEffects & 0xffff));
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
+ BLOCK_END("BeingRecv::processBeingVisibleOrMove")
}
-void BeingNet::processBeingSpawn(Net::MessageIn &msg)
+void BeingRecv::processBeingSpawn(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processBeingSpawn")
+ BLOCK_START("BeingRecv::processBeingSpawn")
// skipping this packet
- Ea::BeingNet::mSpawnId = msg.readBeingId("being id");
+ Ea::BeingRecv::mSpawnId = msg.readBeingId("being id");
msg.readInt16("speed");
msg.readInt16("opt1");
msg.readInt16("opt2");
msg.readInt16("option");
msg.readInt16("disguise");
msg.skip(25, "unused");
- BLOCK_END("BeingNet::processBeingSpawn")
+ BLOCK_END("BeingRecv::processBeingSpawn")
}
-void BeingNet::processSkillCasting(Net::MessageIn &msg)
+void BeingRecv::processSkillCasting(Net::MessageIn &msg)
{
msg.readInt32("src id");
msg.readInt32("dst id");
@@ -1074,12 +1074,12 @@ void BeingNet::processSkillCasting(Net::MessageIn &msg)
msg.readInt32("cast time");
}
-void BeingNet::processBeingStatusChange(Net::MessageIn &msg)
+void BeingRecv::processBeingStatusChange(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processBeingStatusChange")
+ BLOCK_START("BeingRecv::processBeingStatusChange")
if (!actorManager)
{
- BLOCK_END("BeingNet::processBeingStatusChange")
+ BLOCK_END("BeingRecv::processBeingStatusChange")
return;
}
@@ -1092,15 +1092,15 @@ void BeingNet::processBeingStatusChange(Net::MessageIn &msg)
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
dstBeing->setStatusEffect(status, flag);
- BLOCK_END("BeingNet::processBeingStatusChange")
+ BLOCK_END("BeingRecv::processBeingStatusChange")
}
-void BeingNet::processBeingMove2(Net::MessageIn &msg)
+void BeingRecv::processBeingMove2(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processBeingMove2")
+ BLOCK_START("BeingRecv::processBeingMove2")
if (!actorManager)
{
- BLOCK_END("BeingNet::processBeingMove2")
+ BLOCK_END("BeingRecv::processBeingMove2")
return;
}
@@ -1120,7 +1120,7 @@ void BeingNet::processBeingMove2(Net::MessageIn &msg)
if (!dstBeing)
{
- BLOCK_END("BeingNet::processBeingMove2")
+ BLOCK_END("BeingRecv::processBeingMove2")
return;
}
@@ -1133,15 +1133,15 @@ void BeingNet::processBeingMove2(Net::MessageIn &msg)
dstBeing->setDestination(dstX, dstY);
if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
- BLOCK_END("BeingNet::processBeingMove2")
+ BLOCK_END("BeingRecv::processBeingMove2")
}
-void BeingNet::processBeingChangeDirection(Net::MessageIn &msg)
+void BeingRecv::processBeingChangeDirection(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processBeingChangeDirection")
+ BLOCK_START("BeingRecv::processBeingChangeDirection")
if (!actorManager)
{
- BLOCK_END("BeingNet::processBeingChangeDirection")
+ BLOCK_END("BeingRecv::processBeingChangeDirection")
return;
}
@@ -1152,7 +1152,7 @@ void BeingNet::processBeingChangeDirection(Net::MessageIn &msg)
{
msg.readInt16("unused");
msg.readUInt8("direction");
- BLOCK_END("BeingNet::processBeingChangeDirection");
+ BLOCK_END("BeingRecv::processBeingChangeDirection");
return;
}
@@ -1163,15 +1163,15 @@ void BeingNet::processBeingChangeDirection(Net::MessageIn &msg)
dstBeing->setDirection(dir);
if (localPlayer)
localPlayer->imitateDirection(dstBeing, dir);
- BLOCK_END("BeingNet::processBeingChangeDirection")
+ BLOCK_END("BeingRecv::processBeingChangeDirection")
}
-void BeingNet::processPlaterStatusChange(Net::MessageIn &msg)
+void BeingRecv::processPlaterStatusChange(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processPlayerStop")
+ BLOCK_START("BeingRecv::processPlayerStop")
if (!actorManager)
{
- BLOCK_END("BeingNet::processPlayerStop")
+ BLOCK_END("BeingRecv::processPlayerStop")
return;
}
@@ -1191,15 +1191,15 @@ void BeingNet::processPlaterStatusChange(Net::MessageIn &msg)
(statusEffects >> 16) & 0xffff));
dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
statusEffects & 0xffff));
- BLOCK_END("BeingNet::processPlayerStop")
+ BLOCK_END("BeingRecv::processPlayerStop")
}
-void BeingNet::processBeingResurrect(Net::MessageIn &msg)
+void BeingRecv::processBeingResurrect(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processBeingResurrect")
+ BLOCK_START("BeingRecv::processBeingResurrect")
if (!actorManager || !localPlayer)
{
- BLOCK_END("BeingNet::processBeingResurrect")
+ BLOCK_END("BeingRecv::processBeingResurrect")
return;
}
@@ -1209,7 +1209,7 @@ void BeingNet::processBeingResurrect(Net::MessageIn &msg)
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
{
- BLOCK_END("BeingNet::processBeingResurrect")
+ BLOCK_END("BeingRecv::processBeingResurrect")
return;
}
@@ -1219,15 +1219,15 @@ void BeingNet::processBeingResurrect(Net::MessageIn &msg)
if (msg.readUInt8("flag?") == 1U)
dstBeing->setAction(BeingAction::STAND, 0);
- BLOCK_END("BeingNet::processBeingResurrect")
+ BLOCK_END("BeingRecv::processBeingResurrect")
}
-void BeingNet::processPlayerGuilPartyInfo(Net::MessageIn &msg)
+void BeingRecv::processPlayerGuilPartyInfo(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processPlayerGuilPartyInfo")
+ BLOCK_START("BeingRecv::processPlayerGuilPartyInfo")
if (!actorManager)
{
- BLOCK_END("BeingNet::processPlayerGuilPartyInfo")
+ BLOCK_END("BeingRecv::processPlayerGuilPartyInfo")
return;
}
@@ -1257,15 +1257,15 @@ void BeingNet::processPlayerGuilPartyInfo(Net::MessageIn &msg)
msg.readString(24, "guild pos");
msg.readString(24, "?");
}
- BLOCK_END("BeingNet::processPlayerGuilPartyInfo")
+ BLOCK_END("BeingRecv::processPlayerGuilPartyInfo")
}
-void BeingNet::processBeingSelfEffect(Net::MessageIn &msg)
+void BeingRecv::processBeingSelfEffect(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processBeingSelfEffect")
+ BLOCK_START("BeingRecv::processBeingSelfEffect")
if (!effectManager || !actorManager)
{
- BLOCK_END("BeingNet::processBeingSelfEffect")
+ BLOCK_END("BeingRecv::processBeingSelfEffect")
return;
}
@@ -1273,7 +1273,7 @@ void BeingNet::processBeingSelfEffect(Net::MessageIn &msg)
Being *const being = actorManager->findBeing(id);
if (!being)
{
- BLOCK_END("BeingNet::processBeingSelfEffect")
+ BLOCK_END("BeingRecv::processBeingSelfEffect")
return;
}
@@ -1288,20 +1288,20 @@ void BeingNet::processBeingSelfEffect(Net::MessageIn &msg)
{ // reset received damage
socialWindow->resetDamage(being->getName());
}
- BLOCK_END("BeingNet::processBeingSelfEffect")
+ BLOCK_END("BeingRecv::processBeingSelfEffect")
}
-void BeingNet::processSkillCastCancel(Net::MessageIn &msg)
+void BeingRecv::processSkillCastCancel(Net::MessageIn &msg)
{
msg.readInt32("skill id");
}
-void BeingNet::processIpResponse(Net::MessageIn &msg)
+void BeingRecv::processIpResponse(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processIpResponse")
+ BLOCK_START("BeingRecv::processIpResponse")
if (!actorManager)
{
- BLOCK_END("BeingNet::processIpResponse")
+ BLOCK_END("BeingRecv::processIpResponse")
return;
}
@@ -1309,12 +1309,12 @@ void BeingNet::processIpResponse(Net::MessageIn &msg)
msg.readBeingId("being id"));
if (dstBeing)
dstBeing->setIp(ipToString(msg.readInt32("ip address")));
- BLOCK_END("BeingNet::processIpResponse")
+ BLOCK_END("BeingRecv::processIpResponse")
}
-void BeingNet::processPvpSet(Net::MessageIn &msg)
+void BeingRecv::processPvpSet(Net::MessageIn &msg)
{
- BLOCK_START("BeingNet::processPvpSet")
+ BLOCK_START("BeingRecv::processPvpSet")
const BeingId id = msg.readBeingId("being id");
const int rank = msg.readInt32("rank");
int teamId = 0;
@@ -1332,12 +1332,12 @@ void BeingNet::processPvpSet(Net::MessageIn &msg)
dstBeing->addToCache();
}
}
- BLOCK_END("BeingNet::processPvpSet")
+ BLOCK_END("BeingRecv::processPvpSet")
}
-void BeingNet::applyPlayerAction(Net::MessageIn &msg,
- Being *const being,
- const uint8_t type)
+void BeingRecv::applyPlayerAction(Net::MessageIn &msg,
+ Being *const being,
+ const uint8_t type)
{
if (!being)
return;
@@ -1367,7 +1367,8 @@ void BeingNet::applyPlayerAction(Net::MessageIn &msg,
}
}
-void BeingNet::setServerGender(Being *const being, const uint8_t gender)
+void BeingRecv::setServerGender(Being *const being,
+ const uint8_t gender)
{
if (!being)
return;
diff --git a/src/net/tmwa/beingnet.h b/src/net/tmwa/beingrecv.h
index 268cc0723..9bc660b4f 100644
--- a/src/net/tmwa/beingnet.h
+++ b/src/net/tmwa/beingrecv.h
@@ -29,7 +29,7 @@
namespace TmwAthena
{
- namespace BeingNet
+ namespace BeingRecv
{
void processBeingChangeLook(Net::MessageIn &msg);
void processBeingChangeLook2(Net::MessageIn &msg);
@@ -60,7 +60,7 @@ namespace TmwAthena
const uint8_t type);
void setServerGender(Being *const being,
const uint8_t gender);
- } // namespace Being
+ } // namespace BeingRecv
} // namespace TmwAthena
#endif // NET_TMWA_BEING_H