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authorAndrei Karas <akaras@inbox.ru>2014-05-11 19:28:57 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-11 19:28:57 +0300
commit87c59212f8590a8dd72fac3e320fcb2ada781355 (patch)
tree198d627c44f1164140659827a5c782d30bec375b /src/net/tmwa
parent02e91411eb9961e95f856bd717d6ca0d8ec0e435 (diff)
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Move player attributes into separate file.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/buysellhandler.cpp3
-rw-r--r--src/net/tmwa/charserverhandler.cpp16
-rw-r--r--src/net/tmwa/generalhandler.cpp10
-rw-r--r--src/net/tmwa/playerhandler.cpp4
4 files changed, 20 insertions, 13 deletions
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
index 0be6839a7..5cc23a786 100644
--- a/src/net/tmwa/buysellhandler.cpp
+++ b/src/net/tmwa/buysellhandler.cpp
@@ -25,6 +25,7 @@
#include "notifications.h"
#include "notifymanager.h"
+#include "being/attributes.h"
#include "being/playerinfo.h"
#include "gui/windows/buydialog.h"
@@ -98,7 +99,7 @@ void BuySellHandler::processNpcBuy(Net::MessageIn &msg)
sz += 1;
const int n_items = (msg.getLength() - 4) / sz;
mBuyDialog = new BuyDialog(mNpcId);
- mBuyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
for (int k = 0; k < n_items; k++)
{
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index c4fc9001c..7bd057231 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -25,6 +25,8 @@
#include "client.h"
#include "configuration.h"
+#include "being/attributes.h"
+
#include "net/logindata.h"
#include "net/net.h"
@@ -132,8 +134,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
- data.mAttributes[PlayerInfo::EXP] = msg.readInt32();
- data.mAttributes[PlayerInfo::MONEY] = msg.readInt32();
+ data.mAttributes[Attributes::EXP] = msg.readInt32();
+ data.mAttributes[Attributes::MONEY] = msg.readInt32();
Stat &jobStat = data.mStats[static_cast<size_t>(JOB)];
jobStat.exp = msg.readInt32();
@@ -151,10 +153,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt32(); // manner
msg.readInt16(); // character points left
- data.mAttributes[PlayerInfo::HP] = msg.readInt16();
- data.mAttributes[PlayerInfo::MAX_HP] = msg.readInt16();
- data.mAttributes[PlayerInfo::MP] = msg.readInt16();
- data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16();
+ data.mAttributes[Attributes::HP] = msg.readInt16();
+ data.mAttributes[Attributes::MAX_HP] = msg.readInt16();
+ data.mAttributes[Attributes::MP] = msg.readInt16();
+ data.mAttributes[Attributes::MAX_MP] = msg.readInt16();
msg.readInt16(); // speed
const uint16_t race = msg.readInt16(); // class (used for race)
@@ -164,7 +166,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const uint16_t weapon = msg.readInt16(); // unused on server. need use?
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
- data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16();
+ data.mAttributes[Attributes::LEVEL] = msg.readInt16();
msg.readInt16(); // skill point
const int bottomClothes = msg.readInt16();
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index eef89324e..9fd4eb78e 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -26,6 +26,8 @@
#include "configuration.h"
#include "logger.h"
+#include "being/attributes.h"
+
#include "gui/windows/inventorywindow.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
@@ -302,13 +304,13 @@ void GeneralHandler::gameStarted() const
// xgettext:no-c-format
statusWindow->addAttribute(CRIT, _("% Critical"));
// TRANSLATORS: player stat
- statusWindow->addAttribute(PlayerInfo::ATTACK_DELAY, _("Attack Delay"));
+ statusWindow->addAttribute(Attributes::ATTACK_DELAY, _("Attack Delay"));
// TRANSLATORS: player stat
- statusWindow->addAttribute(PlayerInfo::WALK_SPEED, _("Walk Delay"));
+ statusWindow->addAttribute(Attributes::WALK_SPEED, _("Walk Delay"));
// TRANSLATORS: player stat
- statusWindow->addAttribute(PlayerInfo::ATTACK_RANGE, _("Attack Range"));
+ statusWindow->addAttribute(Attributes::ATTACK_RANGE, _("Attack Range"));
// TRANSLATORS: player stat
- statusWindow->addAttribute(PlayerInfo::ATTACK_SPEED, _("Damage per sec."));
+ statusWindow->addAttribute(Attributes::ATTACK_SPEED, _("Damage per sec."));
}
void GeneralHandler::gameEnded() const
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 25a2e0cde..591c9c44e 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -26,6 +26,8 @@
#include "game.h"
#include "soundmanager.h"
+#include "being/attributes.h"
+
#include "net/net.h"
#include "net/tmwa/inventoryhandler.h"
@@ -161,7 +163,7 @@ void PlayerHandler::increaseAttribute(const int attr) const
void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
- if (PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS) <= 0)
+ if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0)
return;
MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);