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authorAndrei Karas <akaras@inbox.ru>2014-10-01 17:26:27 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-01 19:28:09 +0300
commit43713ab4bb834e898c0d2c3289555d22fe08132e (patch)
tree8ae0f663ad44cb5d754babff17d25e09e8b6a2bf /src/net/tmwa
parent10b5b99e5e7e5f332c077a2d261df8f02f111c4f (diff)
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Move VIT stat from net enum into attributes.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/attrs.h3
-rw-r--r--src/net/tmwa/generalhandler.cpp2
-rw-r--r--src/net/tmwa/playerhandler.cpp9
3 files changed, 9 insertions, 5 deletions
diff --git a/src/net/tmwa/attrs.h b/src/net/tmwa/attrs.h
index 746b05607..75bf75e1b 100644
--- a/src/net/tmwa/attrs.h
+++ b/src/net/tmwa/attrs.h
@@ -30,8 +30,7 @@ namespace TmwAthena
JOB = 0xa,
STR = 0xd,
- AGI,
- VIT
+ AGI
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index f2ed990fe..a41d900c4 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -309,7 +309,7 @@ void GeneralHandler::gameStarted() const
// TRANSLATORS: player stat
statusWindow->addAttribute(AGI, _("Agility"), "agi", true);
// TRANSLATORS: player stat
- statusWindow->addAttribute(VIT, _("Vitality"), "vit", true);
+ statusWindow->addAttribute(Attributes::VIT, _("Vitality"), "vit", true);
// TRANSLATORS: player stat
statusWindow->addAttribute(Attributes::INT,
_("Intelligence"), "int", true);
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 78d4876f2..6e7d4f9a6 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -373,11 +373,16 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("agi cost");
val = msg.readUInt8("vit");
- PlayerInfo::setStatBase(VIT, val);
+ PlayerInfo::setStatBase(Attributes::VIT, val);
if (statusWindow)
- statusWindow->setPointsNeeded(VIT, msg.readUInt8("vit cost"));
+ {
+ statusWindow->setPointsNeeded(Attributes::VIT,
+ msg.readUInt8("vit cost"));
+ }
else
+ {
msg.readUInt8("vit cost");
+ }
val = msg.readUInt8("int");
PlayerInfo::setStatBase(Attributes::INT, val);