diff options
author | Andrei Karas <akaras@inbox.ru> | 2011-02-28 22:43:06 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-03-01 01:08:23 +0200 |
commit | 1373ea47dc7d6a2afd1ce118d5f9e307326beb02 (patch) | |
tree | 5a5c857f535f27a569a272ee9643e925cf096fa4 /src/net/tmwa | |
parent | d59fc28844c92534c3c211cb971c0d21e6c54313 (diff) | |
download | plus-1373ea47dc7d6a2afd1ce118d5f9e307326beb02.tar.gz plus-1373ea47dc7d6a2afd1ce118d5f9e307326beb02.tar.bz2 plus-1373ea47dc7d6a2afd1ce118d5f9e307326beb02.tar.xz plus-1373ea47dc7d6a2afd1ce118d5f9e307326beb02.zip |
Add support for reading item colors for char list and created char (for extended servers)
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 91 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.h | 3 | ||||
-rw-r--r-- | src/net/tmwa/network.cpp | 4 | ||||
-rw-r--r-- | src/net/tmwa/protocol.h | 2 |
4 files changed, 78 insertions, 22 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index ec61b4be2..686b67a0e 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -61,6 +61,7 @@ CharServerHandler::CharServerHandler() SMSG_CHAR_LOGIN, SMSG_CHAR_LOGIN_ERROR, SMSG_CHAR_CREATE_SUCCEEDED, + SMSG_CHAR_CREATE_SUCCEEDED2, SMSG_CHAR_CREATE_FAILED, SMSG_CHAR_DELETE_SUCCEEDED, SMSG_CHAR_DELETE_FAILED, @@ -82,7 +83,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) int slots = msg.readInt16(); if (slots > 0 && slots < 30) loginData.characterSlots = slots; - msg.skip(18); // Unused + bool version = msg.readInt8() == 1; + msg.skip(17); // Unused delete_all(mCharacters); mCharacters.clear(); @@ -93,7 +95,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) for (int i = 0; i < count; ++i) { Net::Character *character = new Net::Character; - readPlayerData(msg, character); + readPlayerData(msg, character, version); mCharacters.push_back(character); logger->log("CharServer: Player: %s (%d)", character->dummy->getName().c_str(), character->slot); @@ -123,7 +125,24 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) case SMSG_CHAR_CREATE_SUCCEEDED: { Net::Character *character = new Net::Character; - readPlayerData(msg, character); + readPlayerData(msg, character, false); + mCharacters.push_back(character); + + updateCharSelectDialog(); + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + } + break; + + case SMSG_CHAR_CREATE_SUCCEEDED2: + { + Net::Character *character = new Net::Character; + readPlayerData(msg, character, true); mCharacters.push_back(character); updateCharSelectDialog(); @@ -238,7 +257,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) } void CharServerHandler::readPlayerData(Net::MessageIn &msg, - Net::Character *character) + Net::Character *character, + bool withColors) { const Token &token = static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); @@ -254,10 +274,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, character->data.mStats[JOB].base = temp; character->data.mStats[JOB].mod = temp; - tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16()); - tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16()); - tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16()); - tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16()); + int shoes = msg.readInt16(); + int gloves = msg.readInt16(); + int cape = msg.readInt16(); + int misc1 = msg.readInt16(); msg.readInt32(); // option msg.readInt32(); // karma @@ -272,24 +292,22 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt16(); // speed tempPlayer->setSubtype(msg.readInt16()); // class (used for race) int hairStyle = msg.readInt16(); - Uint16 weapon = msg.readInt16(); + Uint16 weapon = msg.readInt16(); // server not used it. may be need use? tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); character->data.mAttributes[LEVEL] = msg.readInt16(); msg.readInt16(); // skill point - tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); - //to avoid show error (error.xml) need remove this sprite - if (!config.getBoolValue("hideShield")) - tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16()); - else - msg.readInt16(); + int bottomClothes = msg.readInt16(); + int shield = msg.readInt16(); + + int hat = msg.readInt16(); // head option top + int topClothes = msg.readInt16(); - tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top - tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16()); tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(msg.readInt16())); - tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16()); + + int misc2 = msg.readInt16(); tempPlayer->setName(msg.readString(24)); character->dummy = tempPlayer; @@ -297,7 +315,42 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, for (int i = 0; i < 6; i++) character->data.mStats[i + STR].base = msg.readInt8(); - character->slot = msg.readInt8(); // character slot + if (withColors) + { + tempPlayer->setSprite(SPRITE_SHOE, shoes, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_GLOVES, gloves, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_CAPE, cape, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_MISC1, misc1, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes, "", msg.readInt8()); + //to avoid show error (error.xml) need remove this sprite + if (!config.getBoolValue("hideShield")) + tempPlayer->setSprite(SPRITE_SHIELD, shield, "", msg.readInt8()); + else + msg.readInt8(); + + tempPlayer->setSprite(SPRITE_HAT, hat, "", msg.readInt8()); // head option top + tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_MISC2, misc2, "", msg.readInt8()); + msg.skip(5); + character->slot = msg.readInt8(); // character slot + } + else + { + tempPlayer->setSprite(SPRITE_SHOE, shoes); + tempPlayer->setSprite(SPRITE_GLOVES, gloves); + tempPlayer->setSprite(SPRITE_CAPE, cape); + tempPlayer->setSprite(SPRITE_MISC1, misc1); + tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes); + //to avoid show error (error.xml) need remove this sprite + if (!config.getBoolValue("hideShield")) + tempPlayer->setSprite(SPRITE_SHIELD, shield); + + tempPlayer->setSprite(SPRITE_HAT, hat); // head option top + tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes); + tempPlayer->setSprite(SPRITE_MISC2, misc2); + character->slot = msg.readInt8(); // character slot + } + msg.readInt8(); // unknown } diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h index 77c726566..9d65639b9 100644 --- a/src/net/tmwa/charserverhandler.h +++ b/src/net/tmwa/charserverhandler.h @@ -80,7 +80,8 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler void connect(); private: - void readPlayerData(Net::MessageIn &msg, Net::Character *character); + void readPlayerData(Net::MessageIn &msg, Net::Character *character, + bool withColors); }; } // namespace TmwAthena diff --git a/src/net/tmwa/network.cpp b/src/net/tmwa/network.cpp index a19957ae7..ad8be300c 100644 --- a/src/net/tmwa/network.cpp +++ b/src/net/tmwa/network.cpp @@ -79,10 +79,10 @@ short packet_lengths[] = 8, 14, 10, 35, 6, 8, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6, 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1, -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10, -// #0x2000 +// #0x0200 26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + -1,122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; const unsigned int BUFFER_SIZE = 655360; diff --git a/src/net/tmwa/protocol.h b/src/net/tmwa/protocol.h index 3f7f65d4e..696f83646 100644 --- a/src/net/tmwa/protocol.h +++ b/src/net/tmwa/protocol.h @@ -83,6 +83,8 @@ static const int STORAGE_OFFSET = 1; #define SMSG_CHAR_LOGIN 0x006b #define SMSG_CHAR_LOGIN_ERROR 0x006c #define SMSG_CHAR_CREATE_SUCCEEDED 0x006d +#define SMSG_CHAR_CREATE_SUCCEEDED2 0x0221 + #define SMSG_CHAR_CREATE_FAILED 0x006e #define SMSG_CHAR_DELETE_SUCCEEDED 0x006f #define SMSG_CHAR_DELETE_FAILED 0x0070 |