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authorAndrei Karas <akaras@inbox.ru>2014-10-01 17:16:05 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-01 19:28:09 +0300
commit97ceb0fc66be86d09b2bc42b7580d3976cbddd80 (patch)
tree0432a5b8e1fe591d8be5ee2fcd227c8d1f683139 /src/net/tmwa
parent1b9ea6d00c6923abe1da37833e7772d5a5e34b6d (diff)
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Move DEX stat from net enum into attributes.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/attrs.h3
-rw-r--r--src/net/tmwa/generalhandler.cpp2
-rw-r--r--src/net/tmwa/playerhandler.cpp9
3 files changed, 9 insertions, 5 deletions
diff --git a/src/net/tmwa/attrs.h b/src/net/tmwa/attrs.h
index 0377d10cd..fe2068965 100644
--- a/src/net/tmwa/attrs.h
+++ b/src/net/tmwa/attrs.h
@@ -32,8 +32,7 @@ namespace TmwAthena
STR = 0xd,
AGI,
VIT,
- INT,
- DEX
+ INT
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index d246d1980..c0e341b00 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -313,7 +313,7 @@ void GeneralHandler::gameStarted() const
// TRANSLATORS: player stat
statusWindow->addAttribute(INT, _("Intelligence"), "int", true);
// TRANSLATORS: player stat
- statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true);
+ statusWindow->addAttribute(Attributes::DEX, _("Dexterity"), "dex", true);
// TRANSLATORS: player stat
statusWindow->addAttribute(Attributes::LUK, _("Luck"), "luk", true);
// TRANSLATORS: player stat
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 217d7aff8..5ef1439fe 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -387,11 +387,16 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("int cost");
val = msg.readUInt8("dex");
- PlayerInfo::setStatBase(DEX, val);
+ PlayerInfo::setStatBase(Attributes::DEX, val);
if (statusWindow)
- statusWindow->setPointsNeeded(DEX, msg.readUInt8("dex cost"));
+ {
+ statusWindow->setPointsNeeded(Attributes::DEX,
+ msg.readUInt8("dex cost"));
+ }
else
+ {
msg.readUInt8("dex cost");
+ }
val = msg.readUInt8("luk");
PlayerInfo::setStatBase(Attributes::LUK, val);