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authorAndrei Karas <akaras@inbox.ru>2016-03-05 18:33:57 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-05 18:33:57 +0300
commit1c34872aea8d196708aec8277017b467d01d09b0 (patch)
treedd14d98c40666797d1c5c14f39a5f117d17d791c /src/net/tmwa
parent3fae3f59aad1f1f2eee1e1bfa088672787bc9c78 (diff)
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Replace in Being speed field from vector to int.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/beingrecv.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index 0c077b900..1d8f16871 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -278,7 +278,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
dstBeing->setParty(party);
}
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ dstBeing->setWalkSpeed(speed);
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
@@ -414,7 +414,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
dstBeing->setParty(party);
}
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ dstBeing->setWalkSpeed(speed);
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
@@ -546,7 +546,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
dstBeing->setParty(party);
}
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ dstBeing->setWalkSpeed(speed);
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
@@ -744,7 +744,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
if (dstBeing->getType() == ActorType::Monster && localPlayer)
localPlayer->checkNewName(dstBeing);
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ dstBeing->setWalkSpeed(speed);
const uint16_t weapon = msg.readInt16("weapon");
const uint16_t headBottom = msg.readInt16("head bottom");
@@ -945,7 +945,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
if (dstBeing->getType() == ActorType::Monster && localPlayer)
localPlayer->checkNewName(dstBeing);
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ dstBeing->setWalkSpeed(speed);
const uint16_t weapon = msg.readInt16("weapon");
const uint16_t headBottom = msg.readInt16("head bottom");