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author | Andrei Karas <akaras@inbox.ru> | 2015-04-15 13:52:07 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-04-15 13:52:07 +0300 |
commit | e39ac061384a0877367b9a7fbd24b1a01626be3d (patch) | |
tree | a1de64c672bbdc8fc57aa5e08651bf8892057498 /src/net/tmwa | |
parent | a239e426893cb1526769bb65719f9bb673ea14a4 (diff) | |
download | plus-e39ac061384a0877367b9a7fbd24b1a01626be3d.tar.gz plus-e39ac061384a0877367b9a7fbd24b1a01626be3d.tar.bz2 plus-e39ac061384a0877367b9a7fbd24b1a01626be3d.tar.xz plus-e39ac061384a0877367b9a7fbd24b1a01626be3d.zip |
Remove hideShield setting.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 25 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 18 |
2 files changed, 11 insertions, 32 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 27cad62ba..e6bb54f53 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -342,8 +342,7 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, } case 2: // Weapon ID in id, Shield ID in id2 dstBeing->setSprite(SPRITE_BODY, id, "", 1, true); - if (!mHideShield) - dstBeing->setSprite(SPRITE_FLOOR, id2); + dstBeing->setSprite(SPRITE_FLOOR, id2); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us @@ -369,11 +368,8 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, // ignoring it break; case 8: // eAthena LOOK_SHIELD - if (!mHideShield) - { - dstBeing->setSprite(SPRITE_FLOOR, id, color, - static_cast<unsigned char>(id2)); - } + dstBeing->setSprite(SPRITE_FLOOR, id, color, + static_cast<unsigned char>(id2)); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES @@ -521,8 +517,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) { // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true); - if (!mHideShield) - dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_FLOOR, shield); if (serverFeatures->haveItemColors()) { dstBeing->updateSprite(SPRITE_WEAPON, headBottom, @@ -673,8 +668,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) { // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true); - if (!mHideShield) - dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_FLOOR, shield); if (serverFeatures->haveItemColors()) { dstBeing->updateSprite(SPRITE_WEAPON, headBottom, @@ -825,8 +819,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) { // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true); - if (!mHideShield) - dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_FLOOR, shield); if (serverFeatures->haveItemColors()) { dstBeing->updateSprite(SPRITE_WEAPON, headBottom, @@ -1068,8 +1061,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) setSprite(dstBeing, SPRITE_HAIR, shoes); setSprite(dstBeing, SPRITE_SHOES, gloves); setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true); - if (!mHideShield) - setSprite(dstBeing, SPRITE_FLOOR, shield); + setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc && serverFeatures->haveNpcGender()) @@ -1273,8 +1265,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) setSprite(dstBeing, SPRITE_HAIR, shoes); setSprite(dstBeing, SPRITE_SHOES, gloves); setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true); - if (!mHideShield) - setSprite(dstBeing, SPRITE_FLOOR, shield); + setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc && serverFeatures->haveNpcGender()) diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 57e7eea1b..37dc4828e 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -215,17 +215,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readUInt8("misc1 color")); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, "", msg.readUInt8("bottom clothes color")); - // to avoid show error (error.xml) need remove this sprite - if (!config.getBoolValue("hideShield")) - { - tempPlayer->setSprite(SPRITE_FLOOR, shield, "", - msg.readUInt8("shield color")); - } - else - { - msg.readUInt8("shield color"); - } - + tempPlayer->setSprite(SPRITE_FLOOR, shield, "", + msg.readUInt8("shield color")); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, "", msg.readUInt8("head option top color")); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, "", @@ -241,10 +232,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_SHIELD, cape); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); - // to avoid show error (error.xml) need remove this sprite - if (!config.getBoolValue("hideShield")) - tempPlayer->setSprite(SPRITE_FLOOR, shield); - + tempPlayer->setSprite(SPRITE_FLOOR, shield); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); |