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authorAndrei Karas <akaras@inbox.ru>2016-03-21 15:07:40 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-21 15:07:40 +0300
commit8581934ba2f8ae80073cfabd08834df39a9c16bd (patch)
tree6708fcb485569707c2529346dac97a797fd21fee /src/net/tmwa
parent98486abc3255f65f6d21df3359e0cf07992fbfc1 (diff)
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Move status effects start/end calls into separate functions in actorsprite.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/beingrecv.cpp102
1 files changed, 46 insertions, 56 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index fa2cfe186..c9b29d224 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -230,10 +230,9 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
// An update about a player, potentially including movement.
const BeingId id = msg.readBeingId("account id");
const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option")))
- << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
if (toInt(id, int) < 110000000 && job >= 1000)
@@ -303,7 +302,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
msg.readInt16("emblem");
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ const uint32_t opt3 = msg.readInt16("opt3");
dstBeing->setKarma(msg.readUInt8("karma"));
// reserving bit for future usage
dstBeing->setGender(Being::intToGender(
@@ -344,11 +343,10 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
dstBeing->setActionTime(tick_time);
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
BLOCK_END("BeingRecv::processPlayerMoveUpdate")
}
@@ -365,10 +363,9 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
// An update about a player, potentially including movement.
const BeingId id = msg.readBeingId("account id");
const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option")))
- << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
if (toInt(id, int) < 110000000 && job >= 1000)
@@ -437,7 +434,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
msg.readInt16("emblem");
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ const uint32_t opt3 = msg.readInt16("opt3");
dstBeing->setKarma(msg.readUInt8("karma"));
// reserving bit for future usage
dstBeing->setGender(Being::intToGender(
@@ -475,11 +472,10 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
dstBeing->setLevel(level);
dstBeing->setActionTime(tick_time);
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
BLOCK_END("BeingRecv::processPlayerMoveUpdate")
}
@@ -496,10 +492,9 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
// An update about a player, potentially including movement.
const BeingId id = msg.readBeingId("account id");
const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option")))
- << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
if (toInt(id, int) < 110000000 && job >= 1000)
@@ -571,7 +566,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
msg.readInt16("emblem");
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ const uint32_t opt3 = msg.readInt16("opt3");
dstBeing->setKarma(msg.readUInt8("karma"));
// reserving bit for future usage
dstBeing->setGender(Being::intToGender(
@@ -634,11 +629,10 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
if (dstBeing->getType() != ActorType::Player)
dstBeing->setActionTime(tick_time);
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
@@ -664,9 +658,9 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
spawnId = BeingId_zero;
Ea::BeingRecv::mSpawnId = BeingId_zero;
int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option"))) << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
const int16_t job = msg.readInt16("class");
int disguiseId = 0;
if (id == localPlayer->getId() && job >= 1000)
@@ -780,7 +774,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
}
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ const uint32_t opt3 = msg.readInt16("opt3");
if (serverFeatures->haveMonsterAttackRange()
&& dstBeing->getType() == ActorType::Monster)
{
@@ -845,11 +839,10 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
msg.readUInt8("unknown");
msg.readUInt8("unknown");
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
BLOCK_END("BeingRecv::processBeingVisibleOrMove")
}
@@ -872,9 +865,9 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
spawnId = BeingId_zero;
Ea::BeingRecv::mSpawnId = BeingId_zero;
int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option"))) << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
const int16_t job = msg.readInt16("class");
int disguiseId = 0;
if (id == localPlayer->getId() && job >= 1000)
@@ -982,7 +975,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
}
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ const uint32_t opt3 = msg.readInt16("opt3");
if (serverFeatures->haveMonsterAttackRange()
&& dstBeing->getType() == ActorType::Monster)
{
@@ -1036,11 +1029,10 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
msg.readUInt8("unknown");
msg.readUInt8("unknown");
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
BLOCK_END("BeingRecv::processBeingVisibleOrMove")
}
@@ -1184,16 +1176,14 @@ void BeingRecv::processPlayerStatusChange(Net::MessageIn &msg)
return;
}
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option"))) << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
msg.readUInt8("Unused?");
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2);
BLOCK_END("BeingRecv::processPlayerStop")
}