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authorAndrei Karas <akaras@inbox.ru>2014-10-01 17:39:32 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-01 19:28:09 +0300
commitb35357cfcd58ac26d2f9d008a2db5b931cccb428 (patch)
treeb69b029464f65eb43a8cb4c90f5bf84f08ac1f59 /src/net/tmwa
parent43713ab4bb834e898c0d2c3289555d22fe08132e (diff)
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Move AGI stat from net enum into attributes.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/attrs.h3
-rw-r--r--src/net/tmwa/generalhandler.cpp2
-rw-r--r--src/net/tmwa/playerhandler.cpp9
3 files changed, 9 insertions, 5 deletions
diff --git a/src/net/tmwa/attrs.h b/src/net/tmwa/attrs.h
index 75bf75e1b..6ab80ec16 100644
--- a/src/net/tmwa/attrs.h
+++ b/src/net/tmwa/attrs.h
@@ -29,8 +29,7 @@ namespace TmwAthena
{
JOB = 0xa,
- STR = 0xd,
- AGI
+ STR = 0xd
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index a41d900c4..04536cd94 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -307,7 +307,7 @@ void GeneralHandler::gameStarted() const
// TRANSLATORS: player stat
statusWindow->addAttribute(STR, _("Strength"), "str", true);
// TRANSLATORS: player stat
- statusWindow->addAttribute(AGI, _("Agility"), "agi", true);
+ statusWindow->addAttribute(Attributes::AGI, _("Agility"), "agi", true);
// TRANSLATORS: player stat
statusWindow->addAttribute(Attributes::VIT, _("Vitality"), "vit", true);
// TRANSLATORS: player stat
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 6e7d4f9a6..0899e9508 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -366,11 +366,16 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("str cost");
val = msg.readUInt8("agi");
- PlayerInfo::setStatBase(AGI, val);
+ PlayerInfo::setStatBase(Attributes::AGI, val);
if (statusWindow)
- statusWindow->setPointsNeeded(AGI, msg.readUInt8("agi cost"));
+ {
+ statusWindow->setPointsNeeded(Attributes::AGI,
+ msg.readUInt8("agi cost"));
+ }
else
+ {
msg.readUInt8("agi cost");
+ }
val = msg.readUInt8("vit");
PlayerInfo::setStatBase(Attributes::VIT, val);