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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/tmwa/npchandler.cpp | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/net/tmwa/npchandler.cpp')
-rw-r--r-- | src/net/tmwa/npchandler.cpp | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp new file mode 100644 index 000000000..84fe1789c --- /dev/null +++ b/src/net/tmwa/npchandler.cpp @@ -0,0 +1,249 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/tmwa/npchandler.h" + +#include "actorspritemanager.h" +#include "localplayer.h" + +#include "gui/npcdialog.h" + +#include "net/messagein.h" +#include "net/messageout.h" +#include "net/net.h" +#include "net/npchandler.h" + +#include "net/tmwa/protocol.h" + +#include <SDL_types.h> + +extern Net::NpcHandler *npcHandler; + +namespace TmwAthena +{ + +NpcHandler::NpcHandler() +{ + static const Uint16 _messages[] = + { + SMSG_NPC_CHOICE, + SMSG_NPC_MESSAGE, + SMSG_NPC_NEXT, + SMSG_NPC_CLOSE, + SMSG_NPC_INT_INPUT, + SMSG_NPC_STR_INPUT, + 0 + }; + handledMessages = _messages; + npcHandler = this; +} + +void NpcHandler::handleMessage(Net::MessageIn &msg) +{ + if (msg.getId() == SMSG_NPC_CHOICE || msg.getId() == SMSG_NPC_MESSAGE) + msg.readInt16(); // length + + int npcId = msg.readInt32(); + NpcDialogs::iterator diag = mNpcDialogs.find(npcId); + NpcDialog *dialog = 0; + + if (diag == mNpcDialogs.end()) + { + // Empty dialogs don't help + if (msg.getId() == SMSG_NPC_CLOSE) + { + closeDialog(npcId); + return; + } + else if (msg.getId() == SMSG_NPC_NEXT) + { + nextDialog(npcId); + return; + } + else + { + dialog = new NpcDialog(npcId); + Wrapper wrap; + wrap.dialog = dialog; + mNpcDialogs[npcId] = wrap; + } + } + else + { + dialog = diag->second.dialog; + } + + switch (msg.getId()) + { + case SMSG_NPC_CHOICE: + if (dialog) + { + dialog->choiceRequest(); + dialog->parseListItems(msg.readString(msg.getLength() - 8)); + } + else + { + msg.readString(msg.getLength() - 8); + } + break; + + case SMSG_NPC_MESSAGE: + if (dialog) + dialog->addText(msg.readString(msg.getLength() - 8)); + else + msg.readString(msg.getLength() - 8); + break; + + case SMSG_NPC_CLOSE: + // Show the close button + if (dialog) + dialog->showCloseButton(); + break; + + case SMSG_NPC_NEXT: + // Show the next button + if (dialog) + dialog->showNextButton(); + break; + + case SMSG_NPC_INT_INPUT: + // Request for an integer + if (dialog) + dialog->integerRequest(0); + break; + + case SMSG_NPC_STR_INPUT: + // Request for a string + if (dialog) + dialog->textRequest(""); + break; + + default: + break; + } + + if (player_node && player_node->getCurrentAction() != Being::SIT) + player_node->setAction(Being::STAND); +} + +void NpcHandler::talk(int npcId) +{ + MessageOut outMsg(CMSG_NPC_TALK); + outMsg.writeInt32(npcId); + outMsg.writeInt8(0); // Unused +} + +void NpcHandler::nextDialog(int npcId) +{ + MessageOut outMsg(CMSG_NPC_NEXT_REQUEST); + outMsg.writeInt32(npcId); +} + +void NpcHandler::closeDialog(int npcId) +{ + MessageOut outMsg(CMSG_NPC_CLOSE); + outMsg.writeInt32(npcId); + + NpcDialogs::iterator it = mNpcDialogs.find(npcId); + if (it != mNpcDialogs.end()) + { + if ((*it).second.dialog) + (*it).second.dialog->close(); + mNpcDialogs.erase(it); + } +} + +void NpcHandler::listInput(int npcId, unsigned char value) +{ + MessageOut outMsg(CMSG_NPC_LIST_CHOICE); + outMsg.writeInt32(npcId); + outMsg.writeInt8(static_cast<unsigned char>(value)); +} + +void NpcHandler::integerInput(int npcId, int value) +{ + MessageOut outMsg(CMSG_NPC_INT_RESPONSE); + outMsg.writeInt32(npcId); + outMsg.writeInt32(value); +} + +void NpcHandler::stringInput(int npcId, const std::string &value) +{ + MessageOut outMsg(CMSG_NPC_STR_RESPONSE); + outMsg.writeInt16(value.length() + 9); + outMsg.writeInt32(npcId); + outMsg.writeString(value, value.length()); + outMsg.writeInt8(0); // Prevent problems with string reading +} + +void NpcHandler::sendLetter(int npcId _UNUSED_, + const std::string &recipient _UNUSED_, + const std::string &text _UNUSED_) +{ + // TODO +} + +void NpcHandler::startShopping(int beingId _UNUSED_) +{ + // TODO +} + +void NpcHandler::buy(int beingId) +{ + MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST); + outMsg.writeInt32(beingId); + outMsg.writeInt8(0); // Buy +} + +void NpcHandler::sell(int beingId) +{ + MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST); + outMsg.writeInt32(beingId); + outMsg.writeInt8(1); // Sell +} + +void NpcHandler::buyItem(int beingId _UNUSED_, int itemId, int amount) +{ + MessageOut outMsg(CMSG_NPC_BUY_REQUEST); + outMsg.writeInt16(8); // One item (length of packet) + outMsg.writeInt16(amount); + outMsg.writeInt16(itemId); +} + +void NpcHandler::sellItem(int beingId _UNUSED_, int itemId, int amount) +{ + MessageOut outMsg(CMSG_NPC_SELL_REQUEST); + outMsg.writeInt16(8); // One item (length of packet) + outMsg.writeInt16(itemId + INVENTORY_OFFSET); + outMsg.writeInt16(amount); +} + +void NpcHandler::endShopping(int beingId _UNUSED_) +{ + // TODO +} + +void NpcHandler::clearDialogs() +{ + mNpcDialogs.clear(); +} + +} // namespace TmwAthena |