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authorAndrei Karas <akaras@inbox.ru>2017-10-10 22:14:45 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-10 22:15:57 +0300
commitaa3f63fd497558a02feb3ddbc44f31eac091f39b (patch)
tree0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/net/tmwa/inventoryhandler.cpp
parent7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff)
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Remove most unused files.
Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r--src/net/tmwa/inventoryhandler.cpp196
1 files changed, 0 insertions, 196 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
deleted file mode 100644
index 7afbf746e..000000000
--- a/src/net/tmwa/inventoryhandler.cpp
+++ /dev/null
@@ -1,196 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/tmwa/inventoryhandler.h"
-
-#include "const/net/inventory.h"
-
-#include "enums/equipslot.h"
-
-#include "net/tmwa/messageout.h"
-#include "net/tmwa/protocolout.h"
-
-#include "resources/item/item.h"
-
-#include "debug.h"
-
-// missing EQUIP_RING1_SLOT
-const EquipSlot::Type EQUIP_CONVERT[] =
-{
- EquipSlot::PROJECTILE_SLOT, // 0 0
- EquipSlot::FEET_SLOT, // 1 SPRITE_HAIR
- EquipSlot::LEGS_SLOT, // 2 SPRITE_WEAPON
- EquipSlot::TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM
- EquipSlot::PROJECTILE_SLOT, // 4 0
- EquipSlot::NECK_SLOT, // 5 SPRITE_RING
- EquipSlot::PROJECTILE_SLOT, // 6 0
- EquipSlot::HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR
- EquipSlot::RING2_SLOT, // 8 0
- EquipSlot::GLOVES_SLOT, // 9 SPRITE_SHOES
- EquipSlot::FIGHT1_SLOT, // 10 SPRITE_BODY
- EquipSlot::FIGHT2_SLOT, // 11 SPRITE_FLOOR
- EquipSlot::EVOL_RING1_SLOT, // 12 SPRITE_ROBE
- EquipSlot::EVOL_RING2_SLOT, // 13 SPRITE_EVOL2
-};
-
-namespace TmwAthena
-{
-
-InventoryHandler::InventoryHandler() :
- Ea::InventoryHandler()
-{
- inventoryHandler = this;
-}
-
-InventoryHandler::~InventoryHandler()
-{
- inventoryHandler = nullptr;
-}
-
-void InventoryHandler::equipItem(const Item *const item) const
-{
- if (item == nullptr)
- return;
-
- createOutPacket(CMSG_PLAYER_EQUIP);
- outMsg.writeInt16(CAST_S16(
- item->getInvIndex() + INVENTORY_OFFSET), "index");
- outMsg.writeInt16(0, "unused");
-}
-
-void InventoryHandler::unequipItem(const Item *const item) const
-{
- if (item == nullptr)
- return;
-
- createOutPacket(CMSG_PLAYER_UNEQUIP);
- outMsg.writeInt16(CAST_S16(
- item->getInvIndex() + INVENTORY_OFFSET), "index");
-}
-
-void InventoryHandler::useItem(const Item *const item) const
-{
- if (item == nullptr)
- return;
-
- createOutPacket(CMSG_PLAYER_INVENTORY_USE);
- outMsg.writeInt16(CAST_S16(
- item->getInvIndex() + INVENTORY_OFFSET), "index");
- outMsg.writeInt32(item->getId(), "item id");
-}
-
-void InventoryHandler::useItem(const Item *const item,
- const int16_t useType A_UNUSED) const
-{
- if (item == nullptr)
- return;
-
- createOutPacket(CMSG_PLAYER_INVENTORY_USE);
- outMsg.writeInt16(CAST_S16(
- item->getInvIndex() + INVENTORY_OFFSET), "index");
- outMsg.writeInt32(item->getId(), "item id");
-}
-
-void InventoryHandler::dropItem(const Item *const item, const int amount) const
-{
- if (item == nullptr)
- return;
-
- createOutPacket(CMSG_PLAYER_INVENTORY_DROP);
- outMsg.writeInt16(CAST_S16(
- item->getInvIndex() + INVENTORY_OFFSET), "index");
- outMsg.writeInt16(CAST_S16(amount), "amount");
-}
-
-void InventoryHandler::closeStorage() const
-{
- createOutPacket(CMSG_CLOSE_STORAGE);
-}
-
-void InventoryHandler::moveItem2(const InventoryTypeT source,
- const int slot,
- const int amount,
- const InventoryTypeT destination) const
-{
- if (source == InventoryType::Inventory &&
- destination == InventoryType::Storage)
- {
- createOutPacket(CMSG_MOVE_TO_STORAGE);
- outMsg.writeInt16(CAST_S16(slot + INVENTORY_OFFSET),
- "index");
- outMsg.writeInt32(amount, "amount");
- }
- else if (source == InventoryType::Storage &&
- destination == InventoryType::Inventory)
- {
- createOutPacket(CMSG_MOVE_FROM_STORAGE);
- outMsg.writeInt16(CAST_S16(slot + STORAGE_OFFSET),
- "index");
- outMsg.writeInt32(amount, "amount");
- }
-}
-
-void InventoryHandler::useCard(const Item *const item A_UNUSED)
-{
-}
-
-void InventoryHandler::insertCard(const int cardIndex A_UNUSED,
- const int itemIndex A_UNUSED) const
-{
-}
-
-void InventoryHandler::favoriteItem(const Item *const item A_UNUSED,
- const bool favorite A_UNUSED) const
-{
-}
-
-void InventoryHandler::selectEgg(const Item *const item A_UNUSED) const
-{
-}
-
-int InventoryHandler::convertFromServerSlot(const int serverSlot) const
-{
- if (serverSlot < 0 || serverSlot > 13)
- return 0;
-
- return CAST_S32(EQUIP_CONVERT[serverSlot]);
-}
-
-void InventoryHandler::selectCart(const BeingId accountId A_UNUSED,
- const int type A_UNUSED) const
-{
-}
-
-void InventoryHandler::identifyItem(const Item *const item A_UNUSED) const
-{
-}
-
-void InventoryHandler::mergeItemsAck(const STD_VECTOR<Item*> &items A_UNUSED)
- const
-{
-}
-
-void InventoryHandler::mergetItemsCancel() const
-{
-}
-
-} // namespace TmwAthena