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author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 20:16:41 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 20:16:41 +0300 |
commit | 845a02e65d8077f4079724a106f75470984df8d2 (patch) | |
tree | e6ab2efdd3d408dbb235fc6b3f7591ac0b017a51 /src/net/tmwa/charserverrecv.cpp | |
parent | 93e5a6fbfba642e4e3ff85dcf7bc3c02bada5649 (diff) | |
download | plus-845a02e65d8077f4079724a106f75470984df8d2.tar.gz plus-845a02e65d8077f4079724a106f75470984df8d2.tar.bz2 plus-845a02e65d8077f4079724a106f75470984df8d2.tar.xz plus-845a02e65d8077f4079724a106f75470984df8d2.zip |
Simplify set weapon sprite.
Diffstat (limited to 'src/net/tmwa/charserverrecv.cpp')
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index fdc24cf7a..7a5c6adae 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -108,7 +108,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, weapon, "", ItemColor_one, - IsWeapon_true, nullptr); tempPlayer->setWeaponId(weapon); @@ -130,7 +129,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } else @@ -139,7 +137,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), ItemColor_one, - IsWeapon_false, nullptr); } tempPlayer->setHairColor(hairColor); @@ -160,55 +157,46 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), ItemColor_one, - IsWeapon_false, nullptr); character->slot = msg.readUInt8("slot"); |