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authorAndrei Karas <akaras@inbox.ru>2015-08-13 21:46:01 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-13 21:46:01 +0300
commitde337195bdbb72df1e56b630f0b83d394648bbb8 (patch)
tree014a3555c0f855ce77dbf0df5377e1783b870bf7 /src/net/tmwa/charserverhandler.cpp
parent1289a09b48736324e97f5ce82d9cfee656e6cbe7 (diff)
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Add support for load all item slots with cards in char selection dialog (hercules).
Also removed some outdated evol color code.
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r--src/net/tmwa/charserverhandler.cpp16
1 files changed, 5 insertions, 11 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 9ab0b8cb0..12d698186 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -125,8 +125,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
}
void CharServerHandler::readPlayerData(Net::MessageIn &msg,
- Net::Character *const character,
- const bool withColors) const
+ Net::Character *const character) const
{
if (!character)
return;
@@ -342,23 +341,18 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg)
if (slots > 0 && slots < 30)
loginData.characterSlots = static_cast<uint16_t>(slots);
- const bool version = msg.readUInt8("version") == 1 && serverVersion > 0;
- msg.skip(17, "unused");
+ msg.skip(18, "unused");
delete_all(mCharacters);
mCharacters.clear();
// Derive number of characters from message length
- int count = (msg.getLength() - 24);
- if (version)
- count /= 120;
- else
- count /= 106;
+ const int count = (msg.getLength() - 24) / 106;
for (int i = 0; i < count; ++i)
{
Net::Character *const character = new Net::Character;
- readPlayerData(msg, character, version);
+ readPlayerData(msg, character);
mCharacters.push_back(character);
if (character->dummy)
{
@@ -444,7 +438,7 @@ void CharServerHandler::processCharCreate(Net::MessageIn &msg)
{
BLOCK_START("CharServerHandler::processCharCreate")
Net::Character *const character = new Net::Character;
- charServerHandler->readPlayerData(msg, character, false);
+ charServerHandler->readPlayerData(msg, character);
mCharacters.push_back(character);
updateCharSelectDialog();