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author | Andrei Karas <akaras@inbox.ru> | 2014-12-04 11:50:47 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-12-04 13:07:36 +0300 |
commit | 93f7e4f666dc1e1d9bf9715307080bd9c3027109 (patch) | |
tree | 8dc36c4b2cc8ab90af9d48df825f3914500b5d5b /src/net/tmwa/charserverhandler.cpp | |
parent | 565e617983d0eaa52131056cd2bc15c9e4a1bece (diff) | |
download | plus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.tar.gz plus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.tar.bz2 plus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.tar.xz plus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.zip |
Give correct names to eathena/tmwa sprites.
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index f4c3dc60e..459663705 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -173,7 +173,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const uint8_t look = msg.readUInt8("look"); tempPlayer->setSubtype(race, look); const uint16_t weapon = msg.readInt16("weapon"); - tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); + tempPlayer->setSprite(SPRITE_BODY, weapon, "", 1, true); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -186,7 +186,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const uint8_t hairColor = msg.readUInt8("hair color"); msg.readUInt8("unused"); - tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, + tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); tempPlayer->setHairColor(static_cast<unsigned char>(hairColor)); @@ -203,20 +203,20 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, if (withColors) { - tempPlayer->setSprite(SPRITE_SHOE, shoes, "", + tempPlayer->setSprite(SPRITE_HAIR, shoes, "", msg.readUInt8("shoes color")); - tempPlayer->setSprite(SPRITE_GLOVES, gloves, "", + tempPlayer->setSprite(SPRITE_SHOES, gloves, "", msg.readUInt8("gloves color")); - tempPlayer->setSprite(SPRITE_CAPE, cape, "", + tempPlayer->setSprite(SPRITE_SHIELD, cape, "", msg.readUInt8("cape color")); - tempPlayer->setSprite(SPRITE_MISC1, misc1, "", + tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, "", msg.readUInt8("misc1 color")); - tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes, + tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, "", msg.readUInt8("bottom clothes color")); // to avoid show error (error.xml) need remove this sprite if (!config.getBoolValue("hideShield")) { - tempPlayer->setSprite(SPRITE_SHIELD, shield, "", + tempPlayer->setSprite(SPRITE_FLOOR, shield, "", msg.readUInt8("shield color")); } else @@ -224,28 +224,28 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readUInt8("shield color"); } - tempPlayer->setSprite(SPRITE_HAT, hat, "", + tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, "", msg.readUInt8("head option top color")); - tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes, "", + tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, "", msg.readUInt8("top clothes color")); - tempPlayer->setSprite(SPRITE_MISC2, misc2, "", + tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, "", msg.readUInt8("misc2 color")); msg.skip(5, "unused"); } else { - tempPlayer->setSprite(SPRITE_SHOE, shoes); - tempPlayer->setSprite(SPRITE_GLOVES, gloves); - tempPlayer->setSprite(SPRITE_CAPE, cape); - tempPlayer->setSprite(SPRITE_MISC1, misc1); - tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes); + tempPlayer->setSprite(SPRITE_HAIR, shoes); + tempPlayer->setSprite(SPRITE_SHOES, gloves); + tempPlayer->setSprite(SPRITE_SHIELD, cape); + tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); + tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); // to avoid show error (error.xml) need remove this sprite if (!config.getBoolValue("hideShield")) - tempPlayer->setSprite(SPRITE_SHIELD, shield); + tempPlayer->setSprite(SPRITE_FLOOR, shield); - tempPlayer->setSprite(SPRITE_HAT, hat); // head option top - tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes); - tempPlayer->setSprite(SPRITE_MISC2, misc2); + tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top + tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); + tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } character->slot = msg.readUInt8("slot"); msg.readUInt8("unused"); |