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author | Andrei Karas <akaras@inbox.ru> | 2013-04-12 18:39:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-12 18:39:00 +0300 |
commit | 351821c1f18f9285be58df0a05339936311f6490 (patch) | |
tree | 47a60cad4f61f63c5ac2faf98dcae24760d7fe11 /src/net/tmwa/charserverhandler.cpp | |
parent | e50632a83a3c679cffd372656277a304d5d853f8 (diff) | |
download | plus-351821c1f18f9285be58df0a05339936311f6490.tar.gz plus-351821c1f18f9285be58df0a05339936311f6490.tar.bz2 plus-351821c1f18f9285be58df0a05339936311f6490.tar.xz plus-351821c1f18f9285be58df0a05339936311f6490.zip |
first part of style fixed after cpplint checks.
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index d2f727af9..3a72ffa03 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -157,19 +157,19 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, data.mAttributes[PlayerInfo::MP] = msg.readInt16(); data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16(); - msg.readInt16(); // speed - tempPlayer->setSubtype(msg.readInt16()); // class (used for race) + msg.readInt16(); // speed + tempPlayer->setSubtype(msg.readInt16()); // class (used for race) const int hairStyle = msg.readInt16(); - const uint16_t weapon = msg.readInt16(); // unused on server. need use? + const uint16_t weapon = msg.readInt16(); // unused on server. need use? tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16(); - msg.readInt16(); // skill point + msg.readInt16(); // skill point const int bottomClothes = msg.readInt16(); const int shield = msg.readInt16(); - const int hat = msg.readInt16(); // head option top + const int hat = msg.readInt16(); // head option top const int topClothes = msg.readInt16(); int hairColor = msg.readInt16(); @@ -195,19 +195,19 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_MISC1, misc1, "", msg.readInt8()); tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes, "", msg.readInt8()); - //to avoid show error (error.xml) need remove this sprite + // to avoid show error (error.xml) need remove this sprite if (!config.getBoolValue("hideShield")) tempPlayer->setSprite(SPRITE_SHIELD, shield, "", msg.readInt8()); else msg.readInt8(); tempPlayer->setSprite(SPRITE_HAT, hat, "", - msg.readInt8()); // head option top + msg.readInt8()); // head option top tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes, "", msg.readInt8()); tempPlayer->setSprite(SPRITE_MISC2, misc2, "", msg.readInt8()); msg.skip(5); - character->slot = msg.readInt8(); // character slot + character->slot = msg.readInt8(); // character slot } else { @@ -216,17 +216,16 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_CAPE, cape); tempPlayer->setSprite(SPRITE_MISC1, misc1); tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes); - //to avoid show error (error.xml) need remove this sprite + // to avoid show error (error.xml) need remove this sprite if (!config.getBoolValue("hideShield")) tempPlayer->setSprite(SPRITE_SHIELD, shield); - tempPlayer->setSprite(SPRITE_HAT, hat); // head option top + tempPlayer->setSprite(SPRITE_HAT, hat); // head option top tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes); tempPlayer->setSprite(SPRITE_MISC2, misc2); - character->slot = msg.readInt8(); // character slot + character->slot = msg.readInt8(); // character slot } - - msg.readInt8(); // unknown + msg.readInt8(); // unknown } void CharServerHandler::chooseCharacter(Net::Character *const character) @@ -313,7 +312,7 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg) loginData.characterSlots = static_cast<short unsigned int>(slots); const bool version = msg.readInt8() == 1 && serverVersion > 0; - msg.skip(17); // 0 Unused + msg.skip(17); // 0 Unused delete_all(mCharacters); mCharacters.clear(); @@ -340,4 +339,4 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg) Client::setState(STATE_CHAR_SELECT); } -} // namespace TmwAthena +} // namespace TmwAthena |