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author | Andrei Karas <akaras@inbox.ru> | 2011-02-28 22:43:06 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-03-01 01:08:23 +0200 |
commit | 1373ea47dc7d6a2afd1ce118d5f9e307326beb02 (patch) | |
tree | 5a5c857f535f27a569a272ee9643e925cf096fa4 /src/net/tmwa/charserverhandler.cpp | |
parent | d59fc28844c92534c3c211cb971c0d21e6c54313 (diff) | |
download | plus-1373ea47dc7d6a2afd1ce118d5f9e307326beb02.tar.gz plus-1373ea47dc7d6a2afd1ce118d5f9e307326beb02.tar.bz2 plus-1373ea47dc7d6a2afd1ce118d5f9e307326beb02.tar.xz plus-1373ea47dc7d6a2afd1ce118d5f9e307326beb02.zip |
Add support for reading item colors for char list and created char (for extended servers)
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 91 |
1 files changed, 72 insertions, 19 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index ec61b4be2..686b67a0e 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -61,6 +61,7 @@ CharServerHandler::CharServerHandler() SMSG_CHAR_LOGIN, SMSG_CHAR_LOGIN_ERROR, SMSG_CHAR_CREATE_SUCCEEDED, + SMSG_CHAR_CREATE_SUCCEEDED2, SMSG_CHAR_CREATE_FAILED, SMSG_CHAR_DELETE_SUCCEEDED, SMSG_CHAR_DELETE_FAILED, @@ -82,7 +83,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) int slots = msg.readInt16(); if (slots > 0 && slots < 30) loginData.characterSlots = slots; - msg.skip(18); // Unused + bool version = msg.readInt8() == 1; + msg.skip(17); // Unused delete_all(mCharacters); mCharacters.clear(); @@ -93,7 +95,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) for (int i = 0; i < count; ++i) { Net::Character *character = new Net::Character; - readPlayerData(msg, character); + readPlayerData(msg, character, version); mCharacters.push_back(character); logger->log("CharServer: Player: %s (%d)", character->dummy->getName().c_str(), character->slot); @@ -123,7 +125,24 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) case SMSG_CHAR_CREATE_SUCCEEDED: { Net::Character *character = new Net::Character; - readPlayerData(msg, character); + readPlayerData(msg, character, false); + mCharacters.push_back(character); + + updateCharSelectDialog(); + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + } + break; + + case SMSG_CHAR_CREATE_SUCCEEDED2: + { + Net::Character *character = new Net::Character; + readPlayerData(msg, character, true); mCharacters.push_back(character); updateCharSelectDialog(); @@ -238,7 +257,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) } void CharServerHandler::readPlayerData(Net::MessageIn &msg, - Net::Character *character) + Net::Character *character, + bool withColors) { const Token &token = static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); @@ -254,10 +274,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, character->data.mStats[JOB].base = temp; character->data.mStats[JOB].mod = temp; - tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16()); - tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16()); - tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16()); - tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16()); + int shoes = msg.readInt16(); + int gloves = msg.readInt16(); + int cape = msg.readInt16(); + int misc1 = msg.readInt16(); msg.readInt32(); // option msg.readInt32(); // karma @@ -272,24 +292,22 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt16(); // speed tempPlayer->setSubtype(msg.readInt16()); // class (used for race) int hairStyle = msg.readInt16(); - Uint16 weapon = msg.readInt16(); + Uint16 weapon = msg.readInt16(); // server not used it. may be need use? tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); character->data.mAttributes[LEVEL] = msg.readInt16(); msg.readInt16(); // skill point - tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); - //to avoid show error (error.xml) need remove this sprite - if (!config.getBoolValue("hideShield")) - tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16()); - else - msg.readInt16(); + int bottomClothes = msg.readInt16(); + int shield = msg.readInt16(); + + int hat = msg.readInt16(); // head option top + int topClothes = msg.readInt16(); - tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top - tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16()); tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(msg.readInt16())); - tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16()); + + int misc2 = msg.readInt16(); tempPlayer->setName(msg.readString(24)); character->dummy = tempPlayer; @@ -297,7 +315,42 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, for (int i = 0; i < 6; i++) character->data.mStats[i + STR].base = msg.readInt8(); - character->slot = msg.readInt8(); // character slot + if (withColors) + { + tempPlayer->setSprite(SPRITE_SHOE, shoes, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_GLOVES, gloves, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_CAPE, cape, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_MISC1, misc1, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes, "", msg.readInt8()); + //to avoid show error (error.xml) need remove this sprite + if (!config.getBoolValue("hideShield")) + tempPlayer->setSprite(SPRITE_SHIELD, shield, "", msg.readInt8()); + else + msg.readInt8(); + + tempPlayer->setSprite(SPRITE_HAT, hat, "", msg.readInt8()); // head option top + tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_MISC2, misc2, "", msg.readInt8()); + msg.skip(5); + character->slot = msg.readInt8(); // character slot + } + else + { + tempPlayer->setSprite(SPRITE_SHOE, shoes); + tempPlayer->setSprite(SPRITE_GLOVES, gloves); + tempPlayer->setSprite(SPRITE_CAPE, cape); + tempPlayer->setSprite(SPRITE_MISC1, misc1); + tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes); + //to avoid show error (error.xml) need remove this sprite + if (!config.getBoolValue("hideShield")) + tempPlayer->setSprite(SPRITE_SHIELD, shield); + + tempPlayer->setSprite(SPRITE_HAT, hat); // head option top + tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes); + tempPlayer->setSprite(SPRITE_MISC2, misc2); + character->slot = msg.readInt8(); // character slot + } + msg.readInt8(); // unknown } |