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author | Andrei Karas <akaras@inbox.ru> | 2011-07-28 03:27:26 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-07-28 22:22:17 +0300 |
commit | 0cc6167c407c1cf18158ca0e154a3b1cab48853d (patch) | |
tree | f1e0fe4300113d3bb969bc72e5712ec84b4e2ab5 /src/net/tmwa/charserverhandler.cpp | |
parent | 7b15124d28592ee7b9248c9ff3b19e710c1ce4ee (diff) | |
download | plus-0cc6167c407c1cf18158ca0e154a3b1cab48853d.tar.gz plus-0cc6167c407c1cf18158ca0e154a3b1cab48853d.tar.bz2 plus-0cc6167c407c1cf18158ca0e154a3b1cab48853d.tar.xz plus-0cc6167c407c1cf18158ca0e154a3b1cab48853d.zip |
Extract shared logic from charserverhandler and loginhandler netcode to ea namespace.
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 197 |
1 files changed, 42 insertions, 155 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 0a28a9a8c..57f65cbd4 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -79,131 +79,32 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { - case SMSG_CHAR_LOGIN: - { - msg.skip(2); // Length word - int slots = msg.readInt16(); - if (slots > 0 && slots < 30) - { - loginData.characterSlots - = static_cast<short unsigned int>(slots); - } - bool version = msg.readInt8() == 1 && serverVersion > 0; - msg.skip(17); // Unused - - delete_all(mCharacters); - mCharacters.clear(); - - // Derive number of characters from message length - int count = (msg.getLength() - 24); - if (version) - count /= 120; - else - count /= 106; - - for (int i = 0; i < count; ++i) - { - Net::Character *character = new Net::Character; - readPlayerData(msg, character, version); - mCharacters.push_back(character); - logger->log("CharServer: Player: %s (%d)", - character->dummy->getName().c_str(), character->slot); - } - - Client::setState(STATE_CHAR_SELECT); - } + case SMSG_CHAR_LOGIN: + processCharLogin(msg); break; case SMSG_CHAR_LOGIN_ERROR: - switch (msg.readInt8()) - { - case 0: - errorMessage = _("Access denied. Most likely, there are " - "too many players on this server."); - break; - case 1: - errorMessage = _("Cannot use this ID."); - break; - default: - errorMessage = _("Unknown char-server failure."); - break; - } - Client::setState(STATE_ERROR); + processCharLoginError(msg); break; case SMSG_CHAR_CREATE_SUCCEEDED: - { - Net::Character *character = new Net::Character; - readPlayerData(msg, character, false); - mCharacters.push_back(character); - - updateCharSelectDialog(); - - // Close the character create dialog - if (mCharCreateDialog) - { - mCharCreateDialog->scheduleDelete(); - mCharCreateDialog = 0; - } - } + processCharCreate(msg, false); break; case SMSG_CHAR_CREATE_SUCCEEDED2: - { - Net::Character *character = new Net::Character; - readPlayerData(msg, character, true); - mCharacters.push_back(character); - - updateCharSelectDialog(); - - // Close the character create dialog - if (mCharCreateDialog) - { - mCharCreateDialog->scheduleDelete(); - mCharCreateDialog = 0; - } - } + processCharCreate(msg, true); break; case SMSG_CHAR_CREATE_FAILED: - switch (msg.readInt8()) - { - case 1: - case 0: - default: - errorMessage = _("Failed to create character. Most " - "likely the name is already taken."); - break; - case 2: - errorMessage = _("Wrong name."); - break; - case 3: - errorMessage = _("Incorrect stats."); - break; - case 4: - errorMessage = _("Incorrect hair."); - break; - case 5: - errorMessage = _("Incorrect slot."); - break; - } - new OkDialog(_("Error"), errorMessage); - if (mCharCreateDialog) - mCharCreateDialog->unlock(); + processCharCreateFailed(msg); break; case SMSG_CHAR_DELETE_SUCCEEDED: - delete mSelectedCharacter; - mCharacters.remove(mSelectedCharacter); - mSelectedCharacter = 0; - updateCharSelectDialog(); - unlockCharSelectDialog(); - new OkDialog(_("Info"), _("Character deleted.")); + processCharDelete(msg); break; case SMSG_CHAR_DELETE_FAILED: - unlockCharSelectDialog(); - new OkDialog(_("Error"), _("Failed to delete character.")); + processCharDeleteFailed(msg); break; case SMSG_CHAR_MAP_INFO: @@ -366,39 +267,6 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt8(); // unknown } -void CharServerHandler::setCharSelectDialog(CharSelectDialog *window) -{ - mCharSelectDialog = window; - updateCharSelectDialog(); -} - -void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) -{ - mCharCreateDialog = window; - - if (!mCharCreateDialog) - return; - - std::vector<std::string> attributes; - attributes.push_back(_("Strength:")); - attributes.push_back(_("Agility:")); - attributes.push_back(_("Vitality:")); - attributes.push_back(_("Intelligence:")); - attributes.push_back(_("Dexterity:")); - attributes.push_back(_("Luck:")); - - const Token &token = - static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); - - mCharCreateDialog->setAttributes(attributes, 30, 1, 9); - mCharCreateDialog->setFixedGender(true, token.sex); -} - -void CharServerHandler::requestCharacters() -{ - connect(); -} - void CharServerHandler::chooseCharacter(Net::Character *character) { mSelectedCharacter = character; @@ -444,21 +312,6 @@ void CharServerHandler::switchCharacter() outMsg.writeInt8(1); } -unsigned int CharServerHandler::baseSprite() const -{ - return SPRITE_BASE; -} - -unsigned int CharServerHandler::hairSprite() const -{ - return SPRITE_HAIR; -} - -unsigned int CharServerHandler::maxSprite() const -{ - return SPRITE_VECTOREND; -} - void CharServerHandler::connect() { const Token &token = @@ -485,4 +338,38 @@ void CharServerHandler::connect() mNetwork->skip(4); } +void CharServerHandler::processCharLogin(Net::MessageIn &msg) +{ + msg.skip(2); // Length word + int slots = msg.readInt16(); + if (slots > 0 && slots < 30) + { + loginData.characterSlots + = static_cast<short unsigned int>(slots); + } + bool version = msg.readInt8() == 1 && serverVersion > 0; + msg.skip(17); // Unused + + delete_all(mCharacters); + mCharacters.clear(); + + // Derive number of characters from message length + int count = (msg.getLength() - 24); + if (version) + count /= 120; + else + count /= 106; + + for (int i = 0; i < count; ++i) + { + Net::Character *character = new Net::Character; + readPlayerData(msg, character, version); + mCharacters.push_back(character); + logger->log("CharServer: Player: %s (%d)", + character->dummy->getName().c_str(), character->slot); + } + + Client::setState(STATE_CHAR_SELECT); +} + } // namespace TmwAthena |