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author | Andrei Karas <akaras@inbox.ru> | 2015-04-15 13:52:07 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-04-15 13:52:07 +0300 |
commit | e39ac061384a0877367b9a7fbd24b1a01626be3d (patch) | |
tree | a1de64c672bbdc8fc57aa5e08651bf8892057498 /src/net/tmwa/charserverhandler.cpp | |
parent | a239e426893cb1526769bb65719f9bb673ea14a4 (diff) | |
download | plus-e39ac061384a0877367b9a7fbd24b1a01626be3d.tar.gz plus-e39ac061384a0877367b9a7fbd24b1a01626be3d.tar.bz2 plus-e39ac061384a0877367b9a7fbd24b1a01626be3d.tar.xz plus-e39ac061384a0877367b9a7fbd24b1a01626be3d.zip |
Remove hideShield setting.
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 18 |
1 files changed, 3 insertions, 15 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 57e7eea1b..37dc4828e 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -215,17 +215,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readUInt8("misc1 color")); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, "", msg.readUInt8("bottom clothes color")); - // to avoid show error (error.xml) need remove this sprite - if (!config.getBoolValue("hideShield")) - { - tempPlayer->setSprite(SPRITE_FLOOR, shield, "", - msg.readUInt8("shield color")); - } - else - { - msg.readUInt8("shield color"); - } - + tempPlayer->setSprite(SPRITE_FLOOR, shield, "", + msg.readUInt8("shield color")); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, "", msg.readUInt8("head option top color")); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, "", @@ -241,10 +232,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_SHIELD, cape); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); - // to avoid show error (error.xml) need remove this sprite - if (!config.getBoolValue("hideShield")) - tempPlayer->setSprite(SPRITE_FLOOR, shield); - + tempPlayer->setSprite(SPRITE_FLOOR, shield); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); |