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authorAndrei Karas <akaras@inbox.ru>2011-05-19 23:41:05 +0300
committerAndrei Karas <akaras@inbox.ru>2011-05-20 20:50:00 +0300
commit78ab801cc5dfe687718ec7e027c3050bed62a1e9 (patch)
tree064fc82cf6aed1dbcd0a5650b146e74cf23a20a0 /src/net/tmwa/buysellhandler.cpp
parent2a2155ae3c601fe1f813f9214b1421e4ac634148 (diff)
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Start separating netcode to functions and moving some code to ea name space
for future usage for different server types. Processed classes: adminhandler, beinghandler, buysellhandler.
Diffstat (limited to 'src/net/tmwa/buysellhandler.cpp')
-rw-r--r--src/net/tmwa/buysellhandler.cpp187
1 files changed, 40 insertions, 147 deletions
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
index 5113f0303..0b839a3f5 100644
--- a/src/net/tmwa/buysellhandler.cpp
+++ b/src/net/tmwa/buysellhandler.cpp
@@ -63,7 +63,6 @@ BuySellHandler::BuySellHandler()
SMSG_NPC_SELL_RESPONSE,
0
};
- mNpcId = 0;
handledMessages = _messages;
buySellHandler = this;
mBuyDialog = 0;
@@ -71,181 +70,75 @@ BuySellHandler::BuySellHandler()
void BuySellHandler::handleMessage(Net::MessageIn &msg)
{
- int n_items;
-
switch (msg.getId())
{
case SMSG_NPC_BUY_SELL_CHOICE:
- if (!BuySellDialog::isActive())
- {
- mNpcId = msg.readInt32();
- new BuySellDialog(mNpcId);
- }
+ processNpcBuySellChoice(msg);
break;
case SMSG_NPC_BUY:
- {
- msg.readInt16(); // length
- int sz = 11;
- if (serverVersion > 0)
- sz += 1;
- n_items = (msg.getLength() - 4) / sz;
- mBuyDialog = new BuyDialog(mNpcId);
- mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
-
- for (int k = 0; k < n_items; k++)
- {
- int value = msg.readInt32();
- msg.readInt32(); // DCvalue
- msg.readInt8(); // type
- int itemId = msg.readInt16();
- unsigned char color = 1;
- if (serverVersion > 0)
- color = msg.readInt8();
- mBuyDialog->addItem(itemId, color, 0, value);
- }
+ processNpcBuy(msg);
break;
- }
case SMSG_NPC_SELL:
- msg.readInt16(); // length
- n_items = (msg.getLength() - 4) / 10;
- if (n_items > 0)
- {
- SellDialog *dialog = new SellDialog(mNpcId);
- dialog->setMoney(PlayerInfo::getAttribute(MONEY));
-
- for (int k = 0; k < n_items; k++)
- {
- int index = msg.readInt16() - INVENTORY_OFFSET;
- int value = msg.readInt32();
- msg.readInt32(); // OCvalue
-
- Item *item = PlayerInfo::getInventory()->getItem(index);
-
- if (item && !(item->isEquipped()))
- dialog->addItem(item, value);
- }
- }
- else
- {
- SERVER_NOTICE(_("Nothing to sell."))
- }
+ processNpcSell(msg, INVENTORY_OFFSET);
break;
case SMSG_NPC_BUY_RESPONSE:
- if (msg.readInt8() == 0)
- {
- SERVER_NOTICE(_("Thanks for buying."))
- }
- else
- {
- // Reset player money since buy dialog already assumed purchase
- // would go fine
- if (mBuyDialog)
- mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
- SERVER_NOTICE(_("Unable to buy."))
- }
+ processNpcBuyResponse(msg);
break;
case SMSG_NPC_SELL_RESPONSE:
- switch (msg.readInt8())
- {
- case 0:
- SERVER_NOTICE(_("Thanks for selling."))
- break;
- case 1:
- default:
- SERVER_NOTICE(_("Unable to sell."))
- break;
- case 2:
- SERVER_NOTICE(_("Unable to sell while trading."))
- break;
- case 3:
- SERVER_NOTICE(_("Unable to sell unsellable item."))
- break;
- }
- default:
+ processNpcSellResponse(msg);
break;
- }
-
-}
-
-void BuySellHandler::requestSellList(std::string nick)
-{
- if (nick.empty() != 0 || !shopWindow)
- return;
- std::string data = "!selllist " + toString(tick_time);
- shopWindow->setAcceptPlayer(nick);
-
- if (config.getBoolValue("hideShopMessages"))
- {
- Net::getChatHandler()->privateMessage(nick, data);
- }
- else
- {
- if (chatWindow)
- chatWindow->whisper(nick, data, BY_PLAYER);
+ default:
+ break;
}
-//was true
-}
-void BuySellHandler::requestBuyList(std::string nick)
-{
- if (nick.empty() || !shopWindow)
- return;
-
- std::string data = "!buylist " + toString(tick_time);
- shopWindow->setAcceptPlayer(nick);
-
- if (config.getBoolValue("hideShopMessages"))
- {
- Net::getChatHandler()->privateMessage(nick, data);
- }
- else
- {
- if (chatWindow)
- chatWindow->whisper(nick, data, BY_PLAYER);
- }
-//was true
}
-void BuySellHandler::sendBuyRequest(std::string nick, ShopItem* item,
- int amount)
+void BuySellHandler::processNpcBuy(Net::MessageIn &msg)
{
- if (!chatWindow || nick.empty() || !item ||
- amount < 1 || amount > item->getQuantity())
+ msg.readInt16(); // length
+ int sz = 11;
+ if (serverVersion > 0)
+ sz += 1;
+ int n_items = (msg.getLength() - 4) / sz;
+ mBuyDialog = new BuyDialog(mNpcId);
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
+
+ for (int k = 0; k < n_items; k++)
{
- return;
+ int value = msg.readInt32();
+ msg.readInt32(); // DCvalue
+ msg.readInt8(); // type
+ int itemId = msg.readInt16();
+ unsigned char color = 1;
+ if (serverVersion > 0)
+ color = msg.readInt8();
+ mBuyDialog->addItem(itemId, color, 0, value);
}
- std::string data = strprintf("!buyitem %d %d %d",
- item->getId(), item->getPrice(), amount);
-
- if (config.getBoolValue("hideShopMessages"))
- Net::getChatHandler()->privateMessage(nick, data);
- else
- chatWindow->whisper(nick, data, BY_PLAYER);
-//was true
}
-void BuySellHandler::sendSellRequest(std::string nick, ShopItem* item,
- int amount)
+void BuySellHandler::processNpcSellResponse(Net::MessageIn &msg)
{
- if (!chatWindow || nick.empty() || !item ||
- amount < 1 || amount > item->getQuantity())
+ switch (msg.readInt8())
{
- return;
+ case 0:
+ SERVER_NOTICE(_("Thanks for selling."))
+ break;
+ case 1:
+ default:
+ SERVER_NOTICE(_("Unable to sell."))
+ break;
+ case 2:
+ SERVER_NOTICE(_("Unable to sell while trading."))
+ break;
+ case 3:
+ SERVER_NOTICE(_("Unable to sell unsellable item."))
+ break;
}
-
- std::string data = strprintf("!sellitem %d %d %d",
- item->getId(), item->getPrice(), amount);
-
- if (config.getBoolValue("hideShopMessages"))
- Net::getChatHandler()->privateMessage(nick, data);
- else
- chatWindow->whisper(nick, data, BY_PLAYER);
-//was true
}
} // namespace TmwAthena