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authorAndrei Karas <akaras@inbox.ru>2016-06-21 13:53:25 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-21 13:58:49 +0300
commit48cff567cb37f3ce18ee32e75bb7570db72368e0 (patch)
treee40f3656b0b37f6ca51a1da27a7050552b7c86eb /src/net/tmwa/beingrecv.cpp
parent26891e5a71320228e49f0f42b8efdf5284e8e853 (diff)
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Split Being::setSprite into Being::setSprite and Being::setSpriteCards.
Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r--src/net/tmwa/beingrecv.cpp39
1 files changed, 13 insertions, 26 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index 16c2f1599..d86d8b2ec 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -146,38 +146,33 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_BODY,
id,
"",
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
dstBeing->setWeaponId(id);
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // Change lower headgear for eAthena, pants for us
dstBeing->setSprite(SPRITE_WEAPON,
id,
color,
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // Change upper headgear for eAthena, hat for us
dstBeing->setSprite(SPRITE_CLOTHES_COLOR,
id,
color,
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // Change middle headgear for eathena, armor for us
dstBeing->setSprite(SPRITE_HEAD_BOTTOM,
id,
color,
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
case 6: // eAthena LOOK_HAIR_COLOR
@@ -191,64 +186,56 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_FLOOR,
id,
color,
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
dstBeing->setSprite(SPRITE_HAIR,
id,
color,
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
dstBeing->setSprite(SPRITE_SHOES,
id,
color,
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_CAPE
dstBeing->setSprite(SPRITE_SHIELD,
id,
color,
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12:
dstBeing->setSprite(SPRITE_HEAD_TOP,
id,
color,
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13:
dstBeing->setSprite(SPRITE_HEAD_MID,
id,
color,
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14:
dstBeing->setSprite(SPRITE_ROBE,
id,
color,
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15:
dstBeing->setSprite(SPRITE_EVOL2,
id,
color,
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16: