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author | Andrei Karas <akaras@inbox.ru> | 2011-03-14 04:35:05 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-03-14 04:35:05 +0200 |
commit | e8bc0d9fd1be148f111f2c560e563e0552fc9f50 (patch) | |
tree | dd6e68087e2fbd166f54fe9fd4013223864b0612 /src/net/tmwa/beinghandler.cpp | |
parent | 81639ccbd66d225c86998d6127dd8c7ca2b5e745 (diff) | |
download | plus-e8bc0d9fd1be148f111f2c560e563e0552fc9f50.tar.gz plus-e8bc0d9fd1be148f111f2c560e563e0552fc9f50.tar.bz2 plus-e8bc0d9fd1be148f111f2c560e563e0552fc9f50.tar.xz plus-e8bc0d9fd1be148f111f2c560e563e0552fc9f50.zip |
Fixing direction bug in moving.
While player moving server dont send player direction.
This autofixing in nextTile method, but if this method was not
called, then player have incorrect direction.
Also move checking direction 8 from beinghandler.cpp
to messagein.cpp like was done in mana client.
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 6196afb09..2d0ae3c70 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -348,7 +348,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } } - dstBeing->setDirection(getDirection(dir)); + dstBeing->setDirection(dir); } msg.readInt8(); // unknown @@ -825,7 +825,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt16(); // unused - unsigned char dir = getDirection(msg.readInt8()); + unsigned char dir = msg.readInt8(); dstBeing->setDirection(dir); if (player_node) player_node->imitateDirection(dstBeing, dir); @@ -938,6 +938,22 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); + // because server dont send direction in move packet, + // we fixing it + + int dir = 0; + if (dstX > srcX) + dir |= Being::RIGHT; + else if (dstX < srcX) + dir |= Being::LEFT; + if (dstY > srcY) + dir |= Being::DOWN; + else if (dstY < srcY) + dir |= Being::UP; + + if (dir) + dstBeing->setDirection(dir); + if (player_node->getCurrentAction() != Being::STAND) player_node->imitateAction(dstBeing, Being::STAND); if (player_node->getDirection() != dstBeing->getDirection()) @@ -952,7 +968,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Uint16 x, y; msg.readCoordinates(x, y, dir); dstBeing->setTileCoords(x, y); - dir = getDirection(dir); dstBeing->setDirection(dir); player_node->imitateDirection(dstBeing, dir); @@ -1142,13 +1157,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } } -Uint8 BeingHandler::getDirection(Uint8 dir) -{ - if (dir == 0) - dir = 8; - return dir; -} - void BeingHandler::undress(Being *being) { being->setSprite(SPRITE_BOTTOMCLOTHES, 0); |