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author | Andrei Karas <akaras@inbox.ru> | 2014-09-01 18:33:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-06 01:18:54 +0300 |
commit | 217977222694d020de203c5f6700d2acf55ff7b1 (patch) | |
tree | a0db98baca6ed1621195a6bf35aefc91f06b12eb /src/net/tmwa/beinghandler.cpp | |
parent | 85a76ba64399e558cfb6f5982ac9496fda437bf3 (diff) | |
download | plus-217977222694d020de203c5f6700d2acf55ff7b1.tar.gz plus-217977222694d020de203c5f6700d2acf55ff7b1.tar.bz2 plus-217977222694d020de203c5f6700d2acf55ff7b1.tar.xz plus-217977222694d020de203c5f6700d2acf55ff7b1.zip |
add packet comments in beinghandler.
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 168 |
1 files changed, 85 insertions, 83 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 0687c8e17..eb889146d 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -103,7 +103,7 @@ BeingHandler::BeingHandler(const bool enableSync) : void BeingHandler::requestNameById(const int id) const { MessageOut outMsg(CMSG_NAME_REQUEST); - outMsg.writeInt32(id); // readLong(2)); + outMsg.writeInt32(id, "being id"); } void BeingHandler::handleMessage(Net::MessageIn &msg) @@ -259,14 +259,15 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const * 16 bit value will be 0. */ - Being *const dstBeing = actorManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorManager->findBeing( + msg.readInt32("being id")); if (!dstBeing) { BLOCK_END("BeingHandler::processBeingChangeLook") return; } - const uint8_t type = msg.readUInt8(); + const uint8_t type = msg.readUInt8("type"); int16_t id = 0; int id2 = 0; const std::string color; @@ -274,14 +275,14 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const if (!look2) { - id = static_cast<int16_t>(msg.readUInt8()); + id = static_cast<int16_t>(msg.readUInt8("id")); id2 = 1; // default color } else { // SMSG_BEING_CHANGE_LOOKS2 - id = msg.readInt16(); + id = msg.readInt16("id1"); if (type == 2 || serverVersion > 0) - id2 = msg.readInt16(); + id2 = msg.readInt16("id2"); else id2 = 1; } @@ -401,9 +402,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) return; } - const int len = msg.readInt16(); - const int beingId = msg.readInt32(); - const std::string str = msg.readString(len - 8); + const int len = msg.readInt16("len"); + const int beingId = msg.readInt32("account ic"); + const std::string str = msg.readString(len - 8, "name"); Being *const dstBeing = actorManager->findBeing(beingId); if (dstBeing) { @@ -464,13 +465,13 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const } // An update about a player, potentially including movement. - const int id = msg.readInt32(); - const int16_t speed = msg.readInt16(); - const uint16_t stunMode = msg.readInt16(); // opt1; - uint32_t statusEffects = msg.readInt16(); // opt2; - statusEffects |= (static_cast<uint32_t>(msg.readInt16())) - << 16; // status.options; Aethyra uses this as misc2 - const int16_t job = msg.readInt16(); + const int id = msg.readInt32("account id"); + const int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + << 16; + const int16_t job = msg.readInt16("job"); int disguiseId = 0; if (id < 110000000 && job >= 1000) disguiseId = job; @@ -514,29 +515,29 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - const uint8_t hairStyle = msg.readUInt8(); - const uint8_t look = msg.readUInt8(); + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint8_t look = msg.readUInt8("look"); dstBeing->setSubtype(job, look); - const uint16_t weapon = msg.readInt16(); - const uint16_t shield = msg.readInt16(); - const uint16_t headBottom = msg.readInt16(); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headBottom = msg.readInt16("head bottom"); if (msgType == 3) - msg.readInt32(); // server tick + msg.readInt32("tick"); - const uint16_t headTop = msg.readInt16(); - const uint16_t headMid = msg.readInt16(); - const uint8_t hairColor = msg.readUInt8(); - msg.readUInt8(); // free + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const uint8_t hairColor = msg.readUInt8("hair color"); + msg.readUInt8("unused"); uint8_t colors[9]; - colors[0] = msg.readUInt8(); - colors[1] = msg.readUInt8(); - colors[2] = msg.readUInt8(); + colors[0] = msg.readUInt8("color 0"); + colors[1] = msg.readUInt8("color 1"); + colors[2] = msg.readUInt8("color 2"); - msg.readUInt8(); // unused + msg.readUInt8("unused"); - const int guild = msg.readInt32(); // guild + const int guild = msg.readInt32("guild"); if (!guildManager || !GuildManager::getEnableGuildBot()) { @@ -546,13 +547,13 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); } - msg.readInt16(); // emblem - msg.readInt16(); // manner - dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 - msg.readUInt8(); // karma + msg.readInt16("emblem"); + msg.readInt16("manner"); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + msg.readUInt8("karma"); // reserving bit for future usage dstBeing->setGender(Being::intToGender( - static_cast<uint8_t>(msg.readUInt8() & 3))); + static_cast<uint8_t>(msg.readUInt8("gender") & 3))); if (!disguiseId) { @@ -582,7 +583,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const if (msgType == 3) { uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY); + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path"); localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); @@ -612,21 +613,21 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const { // uint8_t dir; uint16_t x, y; - msg.readCoordinates(x, y, dir); + msg.readCoordinates(x, y, dir, "position"); dstBeing->setTileCoords(x, y); dstBeing->setDirection(dir); localPlayer->imitateDirection(dstBeing, dir); } - const uint16_t gmstatus = msg.readInt16(); + const uint16_t gmstatus = msg.readInt16("gm status"); if (gmstatus & 0x80) dstBeing->setGM(true); if (msgType == 1 || msgType == 2) { - const uint8_t type = msg.readUInt8(); + const uint8_t type = msg.readUInt8("action type"); switch (type) { case 0: @@ -660,14 +661,14 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const } else if (msgType == 3) { - msg.readUInt8(); // unknown + msg.readUInt8("unused"); } - const int level = static_cast<int>(msg.readUInt8()); // Lv + const int level = static_cast<int>(msg.readUInt8("level")); if (level) dstBeing->setLevel(level); - msg.readUInt8(); // unknown + msg.readUInt8("unused"); if (dstBeing->getType() != ActorType::PLAYER || msgType != 3) @@ -698,18 +699,19 @@ void BeingHandler::processBeingMove3(Net::MessageIn &msg) static const int16_t dirx[8] = {0, -1, -1, -1, 0, 1, 1, 1}; static const int16_t diry[8] = {1, 1, 0, -1, -1, -1, 0, 1}; - const int len = msg.readInt16() - 14; - Being *const dstBeing = actorManager->findBeing(msg.readInt32()); + const int len = msg.readInt16("len") - 14; + Being *const dstBeing = actorManager->findBeing( + msg.readInt32("being id")); if (!dstBeing) { BLOCK_END("BeingHandler::processBeingMove3") return; } - const int16_t speed = msg.readInt16(); + const int16_t speed = msg.readInt16("speed"); dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - int16_t x = msg.readInt16(); - int16_t y = msg.readInt16(); - const unsigned char *moves = msg.readBytes(len); + int16_t x = msg.readInt16("x"); + int16_t y = msg.readInt16("y"); + const unsigned char *moves = msg.readBytes(len, "moving path"); Path path; if (moves) { @@ -746,17 +748,17 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) int spawnId; // Information about a being in range - const int id = msg.readInt32(); + const int id = msg.readInt32("being id"); if (id == mSpawnId) spawnId = mSpawnId; else spawnId = 0; mSpawnId = 0; int16_t speed = msg.readInt16(); - const uint16_t stunMode = msg.readInt16(); // opt1 - uint32_t statusEffects = msg.readInt16(); // opt2 - statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option - const int16_t job = msg.readInt16(); // class + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16; + const int16_t job = msg.readInt16("class"); int disguiseId = 0; if (id == localPlayer->getId() && job >= 1000) disguiseId = job; @@ -826,32 +828,32 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) if (speed == 0) speed = 150; - const uint8_t hairStyle = msg.readUInt8(); - const uint8_t look = msg.readUInt8(); + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint8_t look = msg.readUInt8("look"); dstBeing->setSubtype(job, look); if (dstBeing->getType() == ActorType::MONSTER && localPlayer) localPlayer->checkNewName(dstBeing); dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - const uint16_t weapon = msg.readInt16(); - const uint16_t headBottom = msg.readInt16(); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t headBottom = msg.readInt16("head bottom"); if (!visible) - msg.readInt32(); // server tick + msg.readInt32("tick"); - const uint16_t shield = msg.readInt16(); - const uint16_t headTop = msg.readInt16(); - const uint16_t headMid = msg.readInt16(); - const uint8_t hairColor = msg.readUInt8(); - msg.readUInt8(); // free - const uint16_t shoes = msg.readInt16(); // clothes color + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const uint8_t hairColor = msg.readUInt8("hair color"); + msg.readUInt8("unused"); + const uint16_t shoes = msg.readInt16("shoes / clothes color"); uint16_t gloves; if (dstBeing->getType() == ActorType::MONSTER) { if (serverVersion > 0 || tmwServerVersion >= 0x0E0701) { - const int hp = msg.readInt32(); - const int maxHP = msg.readInt32(); + const int hp = msg.readInt32("hp"); + const int maxHP = msg.readInt32("max hp"); if (hp && maxHP) { dstBeing->setMaxHP(maxHP); @@ -862,31 +864,31 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) } else { - msg.readInt32(); - msg.readInt32(); + msg.readInt32("unused"); + msg.readInt32("unused"); } gloves = 0; } else { - gloves = msg.readInt16(); // head dir - "abused" as gloves - msg.readInt32(); // guild - msg.readInt16(); // guild emblem + gloves = msg.readInt16("gloves / head dir"); + msg.readInt32("guild"); + msg.readInt16("guild emblem"); } -// logger->log("being guild: " + toString(guild)); - msg.readInt16(); // manner - dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 + msg.readInt16("manner"); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER) { - const int attackRange = static_cast<int>(msg.readUInt8()); // karma + const int attackRange = static_cast<int>( + msg.readUInt8("attack range (was karma)")); dstBeing->setAttackRange(attackRange); } else { - msg.readUInt8(); // karma + msg.readUInt8("karma"); } - uint8_t gender = msg.readUInt8(); + uint8_t gender = msg.readUInt8("gender"); if (!disguiseId && dstBeing->getType() == ActorType::PLAYER) { @@ -928,7 +930,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) if (!visible) { uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY); + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); if (!disguiseId) { dstBeing->setAction(BeingAction::STAND, 0); @@ -941,7 +943,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) { uint8_t dir; uint16_t x, y; - msg.readCoordinates(x, y, dir); + msg.readCoordinates(x, y, dir, "position"); dstBeing->setTileCoords(x, y); if (job == 45 && socialWindow && outfitWindow) @@ -961,9 +963,9 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) dstBeing->setDirection(dir); } - msg.readUInt8(); // unknown - msg.readUInt8(); // unknown - msg.readInt16(); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readInt16("unknown"); dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( |