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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/manaserv/npchandler.cpp | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/net/manaserv/npchandler.cpp')
-rw-r--r-- | src/net/manaserv/npchandler.cpp | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp new file mode 100644 index 000000000..6d4010e83 --- /dev/null +++ b/src/net/manaserv/npchandler.cpp @@ -0,0 +1,237 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/manaserv/npchandler.h" + +#include "actorspritemanager.h" + +#include "gui/npcdialog.h" +#include "gui/npcpostdialog.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/messagein.h" +#include "net/manaserv/messageout.h" +#include "net/manaserv/protocol.h" + +extern Net::NpcHandler *npcHandler; + +namespace ManaServ +{ + +extern Connection *gameServerConnection; + +NpcHandler::NpcHandler() +{ + static const Uint16 _messages[] = + { + GPMSG_NPC_CHOICE, + GPMSG_NPC_POST, + GPMSG_NPC_MESSAGE, + GPMSG_NPC_ERROR, + GPMSG_NPC_CLOSE, + GPMSG_NPC_NUMBER, + GPMSG_NPC_STRING, + 0 + }; + handledMessages = _messages; + npcHandler = this; +} + +void NpcHandler::handleMessage(Net::MessageIn &msg) +{ + Being *being = actorSpriteManager->findBeing(msg.readInt16()); + if (!being || being->getType() != ActorSprite::NPC) + { + return; + } + + int npcId = being->getId(); + NpcDialogs::iterator diag = mNpcDialogs.find(npcId); + NpcDialog *dialog; + + if (diag == mNpcDialogs.end()) + { + if (msg.getId() == GPMSG_NPC_ERROR || msg.getId() == GPMSG_NPC_CLOSE) + return; // Dialog is pointless in these cases + + dialog = new NpcDialog(npcId); + Wrapper wrap; + wrap.dialog = dialog; + mNpcDialogs[npcId] = wrap; + } + else + { + dialog = diag->second.dialog; + } + + switch (msg.getId()) + { + case GPMSG_NPC_CHOICE: + dialog->choiceRequest(); + while (msg.getUnreadLength()) + { + dialog->addChoice(msg.readString()); + } + break; + + case GPMSG_NPC_NUMBER: + { + int min_num = msg.readInt32(); + int max_num = msg.readInt32(); + dialog->integerRequest(msg.readInt32(), min_num, max_num); + break; + } + + case GPMSG_NPC_STRING: + dialog->textRequest(""); + break; + + case GPMSG_NPC_POST: + { + new NpcPostDialog(npcId); + break; + } + + case GPMSG_NPC_ERROR: + dialog->close(); + if (diag != mNpcDialogs.end()) + { + mNpcDialogs.erase(diag); + } + break; + + case GPMSG_NPC_MESSAGE: + dialog->addText(msg.readString(msg.getUnreadLength())); + dialog->showNextButton(); + break; + + case GPMSG_NPC_CLOSE: + dialog->showCloseButton(); + break; + + default: + break; + } +} + +void NpcHandler::talk(int npcId) +{ + MessageOut msg(PGMSG_NPC_TALK); + msg.writeInt16(npcId); + gameServerConnection->send(msg); +} + +void NpcHandler::nextDialog(int npcId) +{ + MessageOut msg(PGMSG_NPC_TALK_NEXT); + msg.writeInt16(npcId); + gameServerConnection->send(msg); +} + +void NpcHandler::closeDialog(int npcId) +{ + MessageOut msg(PGMSG_NPC_TALK_NEXT); + msg.writeInt16(npcId); + gameServerConnection->send(msg); + + NpcDialogs::iterator it = mNpcDialogs.find(npcId); + if (it != mNpcDialogs.end()) + { + (*it).second.dialog->close(); + mNpcDialogs.erase(it); + } +} + +void NpcHandler::listInput(int npcId, unsigned char value) +{ + MessageOut msg(PGMSG_NPC_SELECT); + msg.writeInt16(npcId); + msg.writeInt8(value); + gameServerConnection->send(msg); +} + +void NpcHandler::integerInput(int npcId, int value) +{ + MessageOut msg(PGMSG_NPC_NUMBER); + msg.writeInt16(npcId); + msg.writeInt32(value); + gameServerConnection->send(msg); +} + +void NpcHandler::stringInput(int npcId, const std::string &value) +{ + MessageOut msg(PGMSG_NPC_STRING); + msg.writeInt16(npcId); + msg.writeString(value); + gameServerConnection->send(msg); +} + +void NpcHandler::sendLetter(int npcId _UNUSED_, const std::string &recipient, + const std::string &text) +{ + MessageOut msg(PGMSG_NPC_POST_SEND); + msg.writeString(recipient); + msg.writeString(text); + gameServerConnection->send(msg); +} + +void NpcHandler::startShopping(int beingId _UNUSED_) +{ + // TODO +} + +void NpcHandler::buy(int beingId _UNUSED_) +{ + // TODO +} + +void NpcHandler::sell(int beingId _UNUSED_) +{ + // TODO +} + +void NpcHandler::buyItem(int beingId _UNUSED_, int itemId, int amount) +{ + MessageOut msg(PGMSG_NPC_BUYSELL); + msg.writeInt16(itemId); + msg.writeInt16(amount); + gameServerConnection->send(msg); +} + +void NpcHandler::sellItem(int beingId _UNUSED_, int itemId, int amount) +{ + MessageOut msg(PGMSG_NPC_BUYSELL); + msg.writeInt16(itemId); + msg.writeInt16(amount); + gameServerConnection->send(msg); +} + +void NpcHandler::endShopping(int beingId _UNUSED_) +{ + // TODO +} + +void NpcHandler::clearDialogs() +{ + mNpcDialogs.clear(); +} + +} // namespace ManaServ |