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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/manaserv/charhandler.cpp | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/net/manaserv/charhandler.cpp')
-rw-r--r-- | src/net/manaserv/charhandler.cpp | 406 |
1 files changed, 406 insertions, 0 deletions
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp new file mode 100644 index 000000000..dd5430c03 --- /dev/null +++ b/src/net/manaserv/charhandler.cpp @@ -0,0 +1,406 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/manaserv/charhandler.h" + +#include "client.h" +#include "localplayer.h" +#include "log.h" + +#include "gui/charcreatedialog.h" +#include "gui/okdialog.h" + +#include "net/logindata.h" +#include "net/loginhandler.h" +#include "net/net.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/gamehandler.h" +#include "net/manaserv/messagein.h" +#include "net/manaserv/messageout.h" +#include "net/manaserv/protocol.h" +#include "net/manaserv/attributes.h" + +#include "resources/colordb.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" + +extern Net::CharHandler *charHandler; +extern ManaServ::GameHandler *gameHandler; + +namespace ManaServ +{ + +extern Connection *accountServerConnection; +extern Connection *gameServerConnection; +extern Connection *chatServerConnection; +extern std::string netToken; +extern ServerInfo gameServer; +extern ServerInfo chatServer; + +CharHandler::CharHandler() +{ + static const Uint16 _messages[] = + { + APMSG_CHAR_CREATE_RESPONSE, + APMSG_CHAR_DELETE_RESPONSE, + APMSG_CHAR_INFO, + APMSG_CHAR_SELECT_RESPONSE, + 0 + }; + handledMessages = _messages; + charHandler = this; +} + +CharHandler::~CharHandler() +{ + clear(); +} + +void CharHandler::handleMessage(Net::MessageIn &msg) +{ + switch (msg.getId()) + { + case APMSG_CHAR_CREATE_RESPONSE: + handleCharacterCreateResponse(msg); + break; + + case APMSG_CHAR_DELETE_RESPONSE: + handleCharacterDeleteResponse(msg); + break; + + case APMSG_CHAR_INFO: + handleCharacterInfo(msg); + break; + + case APMSG_CHAR_SELECT_RESPONSE: + handleCharacterSelectResponse(msg); + break; + + default: + break; + } +} + +void CharHandler::handleCharacterInfo(Net::MessageIn &msg) +{ + CachedCharacterInfo info; + info.slot = msg.readInt8(); + info.name = msg.readString(); + info.gender = msg.readInt8() == GENDER_MALE ? GENDER_MALE : + GENDER_FEMALE; + info.hairStyle = msg.readInt8(); + info.hairColor = msg.readInt8(); + info.level = msg.readInt16(); + info.characterPoints = msg.readInt16(); + info.correctionPoints = msg.readInt16(); + + + while (msg.getUnreadLength() > 0) + { + int id = msg.readInt32(); + CachedAttrbiute attr; + attr.base = msg.readInt32() / 256.0; + attr.mod = msg.readInt32() / 256.0; + + info.attribute[id] = attr; + } + + mCachedCharacterInfos.push_back(info); + + updateCharacters(); +} + +void CharHandler::handleCharacterCreateResponse(Net::MessageIn &msg) +{ + const int errMsg = msg.readInt8(); + + if (errMsg != ERRMSG_OK) + { + // Character creation failed + std::string errorMessage = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + errorMessage = _("Not logged in."); + break; + case CREATE_TOO_MUCH_CHARACTERS: + errorMessage = _("No empty slot."); + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("Invalid name."); + break; + case CREATE_EXISTS_NAME: + errorMessage = _("Character's name already exists."); + break; + case CREATE_INVALID_HAIRSTYLE: + errorMessage = _("Invalid hairstyle."); + break; + case CREATE_INVALID_HAIRCOLOR: + errorMessage = _("Invalid hair color."); + break; + case CREATE_INVALID_GENDER: + errorMessage = _("Invalid gender."); + break; + case CREATE_ATTRIBUTES_TOO_HIGH: + errorMessage = _("Character's stats are too high."); + break; + case CREATE_ATTRIBUTES_TOO_LOW: + errorMessage = _("Character's stats are too low."); + break; + case CREATE_ATTRIBUTES_OUT_OF_RANGE: + errorMessage = strprintf( _("At least one stat" + "is out of the permitted range: (%u - %u)."), + Attributes::getAttributeMinimum(), + Attributes::getAttributeMaximum()); + break; + case CREATE_INVALID_SLOT: + errorMessage = _("Invalid slot number."); + break; + default: + errorMessage = _("Unknown error."); + break; + } + new OkDialog(_("Error"), errorMessage); + + if (mCharCreateDialog) + mCharCreateDialog->unlock(); + } + else + { + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + } +} + +void CharHandler::handleCharacterDeleteResponse(Net::MessageIn &msg) +{ + int errMsg = msg.readInt8(); + if (errMsg == ERRMSG_OK) + { + // Character deletion successful + delete mSelectedCharacter; + mCharacters.remove(mSelectedCharacter); +// mSelectedCharacter = 0; + updateCharSelectDialog(); + new OkDialog(_("Info"), _("Player deleted.")); + } + else + { + // Character deletion failed + std::string errorMessage = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + errorMessage = _("Not logged in."); + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("Selection out of range."); + break; + default: + errorMessage = strprintf(_("Unknown error (%d)."), errMsg); + } + new OkDialog(_("Error"), errorMessage); + } + mSelectedCharacter = 0; + unlockCharSelectDialog(); +} + +void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg) +{ + int errMsg = msg.readInt8(); + + if (errMsg == ERRMSG_OK) + { + netToken = msg.readString(32); + + gameServer.hostname.assign(msg.readString()); + gameServer.port = msg.readInt16(); + + chatServer.hostname.assign(msg.readString()); + chatServer.port = msg.readInt16(); + + logger->log("Game server: %s:%d", gameServer.hostname.c_str(), + gameServer.port); + logger->log("Chat server: %s:%d", chatServer.hostname.c_str(), + chatServer.port); + + // Prevent the selected local player from being deleted + player_node = mSelectedCharacter->dummy; + PlayerInfo::setBackend(mSelectedCharacter->data); + mSelectedCharacter->dummy = 0; + + Client::setState(STATE_CONNECT_GAME); + } + else if (errMsg == ERRMSG_FAILURE) + { + errorMessage = _("No gameservers are available."); + delete_all(mCharacters); + mCharacters.clear(); + Client::setState(STATE_ERROR); + } +} + +void CharHandler::setCharSelectDialog(CharSelectDialog *window) +{ + mCharSelectDialog = window; + updateCharacters(); +} + +void CharHandler::setCharCreateDialog(CharCreateDialog *window) +{ + mCharCreateDialog = window; + + if (!mCharCreateDialog) + return; + + mCharCreateDialog->setAttributes(Attributes::getLabels(), + Attributes::getCreationPoints(), + Attributes::getAttributeMinimum(), + Attributes::getAttributeMaximum()); +} + +void CharHandler::requestCharacters() +{ + if (!accountServerConnection->isConnected()) + { + Net::getLoginHandler()->connect(); + } + else + { + // The characters are already there, continue to character selection + Client::setState(STATE_CHAR_SELECT); + } +} + +void CharHandler::chooseCharacter(Net::Character *character) +{ + mSelectedCharacter = character; + + MessageOut msg(PAMSG_CHAR_SELECT); + msg.writeInt8(mSelectedCharacter->slot); + accountServerConnection->send(msg); +} + +void CharHandler::newCharacter(const std::string &name, + int slot, + bool gender, + int hairstyle, + int hairColor, + const std::vector<int> &stats) +{ + MessageOut msg(PAMSG_CHAR_CREATE); + + msg.writeString(name); + msg.writeInt8(hairstyle); + msg.writeInt8(hairColor); + msg.writeInt8(gender); + msg.writeInt8(slot); + + std::vector<int>::const_iterator it, it_end; + for (it = stats.begin(), it_end = stats.end(); it != it_end; it++) + msg.writeInt16((*it)); + + accountServerConnection->send(msg); +} + +void CharHandler::deleteCharacter(Net::Character *character) +{ + mSelectedCharacter = character; + + MessageOut msg(PAMSG_CHAR_DELETE); + msg.writeInt8(mSelectedCharacter->slot); + accountServerConnection->send(msg); +} + +void CharHandler::switchCharacter() +{ + gameHandler->quit(true); +} + +unsigned int CharHandler::baseSprite() const +{ + return SPRITE_BASE; +} + +unsigned int CharHandler::hairSprite() const +{ + return SPRITE_HAIR; +} + +unsigned int CharHandler::maxSprite() const +{ + return SPRITE_VECTOREND; +} + +void CharHandler::updateCharacters() +{ + // Delete previous characters + delete_all(mCharacters); + mCharacters.clear(); + + if (!mCharSelectDialog) + return; + + // Create new characters and initialize them from the cached infos + for (unsigned i = 0; i < mCachedCharacterInfos.size(); ++i) + { + const CachedCharacterInfo &info = mCachedCharacterInfos.at(i); + + Net::Character *character = new Net::Character; + character->slot = info.slot; + LocalPlayer *player = character->dummy = new LocalPlayer; + player->setName(info.name); + player->setGender(info.gender); + player->setSprite(SPRITE_HAIR, info.hairStyle * -1, + ColorDB::get(info.hairColor)); + character->data.mAttributes[LEVEL] = info.level; + character->data.mAttributes[CHAR_POINTS] = info.characterPoints; + character->data.mAttributes[CORR_POINTS] = info.correctionPoints; + + for (CachedAttributes::const_iterator it = info.attribute.begin(), + it_end = info.attribute.end(); it != it_end; it++) + { + character->data.mStats[i].base = it->second.base; + character->data.mStats[i].mod = it->second.mod; + } + + mCharacters.push_back(character); + } + + updateCharSelectDialog(); +} + +void CharHandler::clear() +{ + setCharCreateDialog(0); + setCharSelectDialog(0); + + mCachedCharacterInfos.clear(); + updateCharacters(); +} + +} // namespace ManaServ |