diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-06-21 15:59:43 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-21 15:59:43 +0300 |
commit | 58a6cd09e9dad44565b939599fa24c5d82011820 (patch) | |
tree | 73cd52edf76433760ecdd7b6a0cd8c377b6d73f9 /src/net/eathena | |
parent | 5c61d7b6e04a824b9a60f25e73abd938487b2fc4 (diff) | |
download | plus-58a6cd09e9dad44565b939599fa24c5d82011820.tar.gz plus-58a6cd09e9dad44565b939599fa24c5d82011820.tar.bz2 plus-58a6cd09e9dad44565b939599fa24c5d82011820.tar.xz plus-58a6cd09e9dad44565b939599fa24c5d82011820.zip |
Remove function BeingRecv::setSprite
Diffstat (limited to 'src/net/eathena')
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 67 |
1 files changed, 24 insertions, 43 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index fdc8ff5d6..ba0ad46d0 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -447,27 +447,22 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) // Set these after the gender, as the sprites may be gender-specific if (hairStyle == 0) { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, + dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0, std::string()); } else { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } - Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_BODY, - weapon, - std::string()); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -650,29 +645,22 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) // Set these after the gender, as the sprites may be gender-specific if (hairStyle == 0) { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, - 0, - std::string()); + dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); } else { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } if (!serverFeatures->haveMove3()) { - Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_BODY, - weapon, - std::string()); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); dstBeing->setWeaponId(weapon); } // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); @@ -855,27 +843,20 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg) // Set these after the gender, as the sprites may be gender-specific if (hairStyle == 0) { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, - 0, - std::string()); + dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); } else { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } - Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_BODY, - weapon, - std::string()); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } |